Create a common artifact that might be useful for at least one "faction" other than artifacts.
Let's start the voting!
Auramancer's Wand Artifact (C)
: Add one mana of any color to your mana pool. Spend this mana only on enchantment spells. Activate this ability only if you control more enchantments than each other player.
"Empowering the Empowered!" - Auramancers' Guild slogan Tower of the Lost City –
Artifact (C)When Tower of the Lost City enters the battlefield, draw a card.
When Tower of the Lost City leaves the battlefield, put a colorless Ruin land token onto the battlefield. It has "
: Add
to your mana pool."
Once guarding a metropolis, it now keeps watch over an endless sea of barren wastes. Heat Shield --
Artifact - Equipment (C)
Whenever equipped creature is dealt noncombat damage, put a charge counter on Heat Shield.
Equipped creature gets +2/+0 for each charge counter on Heat Shield.
Equip
Tarmosword
Artifact-equipment (C)
Equipe
Equiped creature get +x/+x, where x is the number of card types in graveyards.
Affinity Blade Artifact - EquipmentAs ~ enters the battlefield, name a card type.
Whenever you cast a spell of the chosen type, equipped creature gets +2/+2 until end of turn.
Equip
Iron CudgelArtifact - equipment
Equipped creature gets +1/+1 has trample
Equip
Isochron Armament
Artifact - Equipment
When ~ enters the battlefield, search your library for an aura with "enchant creature" and with mana cost two or less, and exile it. Isocron Armament becomes a copy of that aura, except that it is an equipment.
Equip
Transmutation Channeler
Artifact
Whenever a spell is cast you may
and sacrifice ~; if you do, add
to your mana pool. You may only use mana created this way to play a spell of the same type as the cast spell.
Druid's Relic |
Artifact (C)
: Untap target land.
AEther Jar 2
Artifact
When ~ enters the battlefield put the top 3 cards of your library into your graveyard.
When ~ leaves the battlefield, return a card from a graveyard to your hand.
/Now with extra air!/
I vote for Echo_Robin.