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 Post subject: [Question] Planeswalking
PostPosted: Sat May 24, 2014 2:35 am 
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I have a general question about the Magic multiverse, and you lot seemed the best to answer it:

What does planeswalking require of the Planeswalker? What part of his power does he use for it, how does the travel seem (the Blind Eternities and all that), and how often can one use this ability?

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PostPosted: Sat May 24, 2014 2:57 am 
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I have a general question about the Magic multiverse, and you lot seemed the best to answer it:

What does planeswalking require of the Planeswalker? What part of his power does he use for it, how does the travel seem (the Blind Eternities and all that), and how often can one use this ability?

~SE++

A planeswalker has to have a spark to planeswalk, but even then, it takes some concentration and mana to start the process.
It is a really really arduous task, so as a consequence, it's not something someone can do often over and over again. Jace once described it as feeling like dying.

The Blind Eternities, meanwhile, is an abstract space, so... suffice to say, you'll have to get creative. I have maybe a half dozen stories or so that try to describe it, but I try and vary the symbolism each time. All I could offer on that front are some samples from what I've done.

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PostPosted: Sat May 24, 2014 3:07 am 
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Yeah, I've always viewed it as something that is experienced differently by each planeswalker. Some seem to find it easier than others. Both the book Planeswalker and The Purifying Fire have some descriptions of planeswalking. Personally, I enjoy writing planeswalking scenes, but as Barinellos mentioned, it's an abstract sensation, so those scenes are usually pretty surreal.


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PostPosted: Sat May 24, 2014 3:18 am 
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Would you have a few short descriptions from various palneswalker's points of view?

Also, would a more experienced Planeswalker be able to planeswalk more frequently? From what I remember, didn't someone chase Nicol Bolas all around the multiverse at the end of Time Spiral, planeswalking multiple times in a day?

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PostPosted: Sat May 24, 2014 3:26 am 
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Would you have a few short descriptions from various palneswalker's points of view?

Zhiran


Queen of the Black Sands


Raef


Alessa


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Also, would a more experienced Planeswalker be able to planeswalk more frequently? From what I remember, didn't someone chase Nicol Bolas all around the multiverse at the end of Time Spiral, planeswalking multiple times in a day?

~SE++

That was before the mending.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sat May 24, 2014 3:28 am 
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Okay, so the mending nerfed their power, which from what I recall, was the reasoning they gave so they could print Planeswalker cards. Planeswalkers gave up their power to mend the rifts, but could new Planeswalkers eventually gain enough power to use more of their old abilities?

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PostPosted: Sat May 24, 2014 3:40 am 
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Okay, so the mending nerfed their power, which from what I recall, was the reasoning they gave so they could print Planeswalker cards. Planeswalkers gave up their power to mend the rifts, but could new Planeswalkers eventually gain enough power to use more of their old abilities?

~SE++

Not really. They'd have to individually master spells that simulate their old abilities, but none of that would be tied to the spark.

We do know though, that with enough mana, a walker can walk several times without stressing themselves, but it requires them to refresh their mana bonds in between trips. There are very very very few who would have enough mana to do that.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sat May 24, 2014 3:53 am 
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Awesome, good to know. Thanks for the responses you guys!

(working on a secret project)

Non-M:EM related, but it may be if it works.

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PostPosted: Sat May 24, 2014 9:18 am 
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See, here's my reasoning.
The Blind Eternities are full of AEther, which is pure magical energy.
I'm at a loss for a source, but it was previously explained to me that all planes are made of what's basically solidified AEther. Mages channel AEther through mana-bonded lands, which gives your pure AEther a quality referred to as 'color' [and is why the Eldrazi, creatures of the Blind Eternities, use colorless mana].
Spells like Unsummon seem to be dissolving the creature's physical form back into AEther (more often seen on counterspells, methinks, though I'm having a hard time thinking of examples), so we know that the Planeswalker Spark is not the only way to do that.
What I reckon, then, is the power of the Spark is that it allows the Planeswalker to, when dissolving her-or himself into AEther, maintain consciousness and cohesion while in the Blind Eternities (rather than being scattered, as the Blind Eternities are consistently described as a highly chaotic place) and thus travel.


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PostPosted: Sat May 24, 2014 9:22 am 
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There's some truth to that. It's been described before how the Spark as protection against the chaos of the Blind Eternities, which would otherwise tear something apart.

The Weatherlight's engine created an envelope of reality that protected it from the effects. Without it, its planeshifting ability would have... not really worked out so great for the crew.


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PostPosted: Sat May 24, 2014 2:24 pm 
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So.... AEther is kinda like the Lifestream from Final Fantasy VII? Also, I always assumed that summoning was pulling someone through the AEther and unsommon was sending them back.

~SE++

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PostPosted: Sat May 24, 2014 2:39 pm 
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So.... AEther is kinda like the Lifestream from Final Fantasy VII? Also, I always assumed that summoning was pulling someone through the AEther and unsommon was sending them back.

~SE++

Sadly, Squinty, this is a whole can of worms. AEther was once described to me as being more like Reality Acid, or antimatter. I sort of think of it as the concentrated essence of existence. But whichever way you look at it, it's the summoning question that really gets people up in arms.

There are several schools of thought when it comes to what summoning actually is, and each explanation has its own set of logical flaws attached to it. In the early days of Magic, and especially in the pre-revisionist books, summoning was very much drawing a creature or object through the AEther in a fairly literal sense. The escapades of Greensleeves and Gull in The Whispering Woods and Shattered Chains certainly support this theory, and it's the one I personally hold to, as well. However, it caused problems when you look at legendary creatures (especially with modern rules...) and creatures from the distant past or from planes that have been destroyed or significantly altered.

The other most prevalent theory is the "AEther copy" theory, wherein what a mage summons is not the actual, original creature, but rather a copy of that creature made out of AEther. This theory tends to avoid a lot of the logical problems of the first one, but it also, to me, weakens the meaning of the whole thing. I mean, personally, they're little better than illusions at that point. However, those who support this theory will point out that it explains how legends can be killed on the battlefield and then summoned again later, or how you can summon, say, Ertai, the Corrupted, and then also summon Ertai, Wizard Adept, which is an earlier version of the same man. Another problem the "copy" theory has, though, is the interaction with the graveyard and reanimation and things like that.

So basically, it's a question that Wizards of the Coast blatantly and intentionally refuses to answer, because there seems to be no one answer that covers all of the gameplay mechanics. As I said, I personally hold to the physical summoning theory, but to each their own, especially on something like this.


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PostPosted: Sat May 24, 2014 2:42 pm 
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AEther copier here. I like it because it avoids moral issues with me slaughtering summoned enemies and because it makes changing Planeswalkers' clothes to fit the relevant plane a LOT easier.

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PostPosted: Sat May 24, 2014 2:50 pm 
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AEther copier here. I like it because it avoids moral issues with me slaughtering summoned enemies and because it makes changing Planeswalkers' clothes to fit the relevant plane a LOT easier.

Yeah, I suspect most people support the AEther Copy theory. I suppose the easiest thing would be to say that both are options for planeswalkers, and some prefer one method, some prefer the other.


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PostPosted: Sat May 24, 2014 2:59 pm 
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It kind of has to be both, because literally none of Homelands makes any sense if summoning across planes doesn't work, but the Ice Age saga is very clear about aether copies, but Jace behaves in AoA as though his summoned creatures are real. No matter what you choose, whole novels collapse, so it's probably best to just assume both are true.


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PostPosted: Sat May 24, 2014 3:39 pm 
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It kind of has to be both, because literally none of Homelands makes any sense if summoning across planes doesn't work, but the Ice Age saga is very clear about aether copies, but Jace behaves in AoA as though his summoned creatures are real. No matter what you choose, whole novels collapse, so it's probably best to just assume both are true.

Not only that, but in recent events, we have walkers whose goal is to find creatures and transplant them in one manner or another.
Kiora, and with the set name "Dragons of Tarkir" we can expect Sarkhan to mangle the issue even further. Ugh...

Anyways, going back to the aether issue, I have always subscribed to it as a form of proto-mana, an energy that condenses in the material realm and the influence of the material ends up adding a layer of intrinsic meaning to it, causing it to prism into one of the five colors based on the meaning attached to the land. At the core of this is the fact that, without any doubt at all, aether naturally responds to thought. It's true of the eternities as well as Iquatana.

With all of that said, I don't think the material world is made of aether since I view it the two as anathema to one another. The matter/antimatter metaphor is apt in that regard.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun May 25, 2014 2:22 am 
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So.... summoning can be either pulling the literal creature through or making a copy, got it.

And I guess this is a can of worms as well, but mana is due to remembering the lands they were from, how do they channel it? What does that entail?

~SE++

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PostPosted: Sun May 25, 2014 2:32 am 
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As I understand it, summoning creatures is one can of worms, while mana bonds are at least five cans of what you expect to be worms but out pours some kind of nondescript vapor.
I've seen it represented rather effectively as remembering locations, but I don't think I've read enough stuff to have even seen other versions mentioned. I usually stay out of my characters' heads, so it isn't a big issue for me unless we're talking about cutting mana bonds off.

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PostPosted: Sun May 25, 2014 4:21 am 
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So.... summoning can be either pulling the literal creature through or making a copy, got it.

And I guess this is a can of worms as well, but mana is due to remembering the lands they were from, how do they channel it? What does that entail?

~SE++

Once again, I personalize how the mages interpret mana. Raef, for example, experiences mana as a tactile sensation, Alessa interprets it in cords and threads of light.

As to how a mage would actually call to the mana, it is the memory of a connection to a land. That memory gives access to the power that rests in a land.
View the memory as a key and the land as a door. The memory opens the door and allows mana to flow out.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue May 27, 2014 9:13 pm 
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A good question to add on is: What happens to said summoned creatures after they have completed their intended task for their Planeswalker summoner?

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:r::w: Milov Lask: Philomancer :planeswalker: :w: Heliana: Cleric :planeswalker: :g: Tsuchigo: Orochi Jade Mage :planeswalker: :r::g: Frida Wandern: Culinomancer :planeswalker:
:b::g: Aran: Drow Archer Wizard :planeswalker: :g::w: Zilin Kast: Half-Elf Druid :planeswalker: :u::b: Valin Drom: Egomage :planeswalker: :r: Raff: Crimson Mage :planeswalker: :r::g: Chrysanos: Leonin Wildmage :planeswalker: :w::b: Whulsi: Loxodon Healer :planeswalker:


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