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PostPosted: Fri May 23, 2014 1:28 am 
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That sounds really insular and I think it distracts from our other goals with the set.


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PostPosted: Fri May 23, 2014 1:31 am 
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Creature
Erupt —~ deals 2 damage to target creature. (You may cast this card for its erupt cost from your hand or from the battlefield. If you do, it's an instant spell with the given text.)
2/1

Permanents that are spells.



Instant
Draw two cards, then discard a card.
Acolyte (If you cast this spell for its acolyte cost, it's a 1/1 Spellshaper creature spell with ", Discard a card: You may cast a copy of this card for its mana cost.")

Spells that are creatures that make more spells.


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PostPosted: Fri May 23, 2014 1:41 am 
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Erupt is really cool.


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PostPosted: Fri May 23, 2014 1:54 am 
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Can someone write an acceptable reminder text for erupt? I fear that it might eat a lot of space.


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PostPosted: Fri May 23, 2014 4:09 am 
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I had written quite a bunch until I realized that you could erupt from the battlefield and sorry but that is way too complex for a mechanic at common that already mucks with the rules enough as it is. Make it a sorcery and I could possibly be okay with it, even if I personally prefer Essentia.

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PostPosted: Fri May 23, 2014 7:11 am 
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What if we made a "keyword" out of 'affect'

I was thinking about this last night. Take Glacinorak for an example.
"...Those permanents can't untap until your next turn."

I kinda want to make some ground with can't (even though it's not exactly a mechanic).
But if I'm going to do that, I want to make sure there is some ways to get around it and the following spell came to mind:

Immunize --
Instant (U)

Target creature is unaffected by other spells, abilities and effects this turn.

--xx--

The example I can think of is that it's supposed to 'undo' Giant Growth. On top of that would allow a creature that can't untap, to untap.
But it also opens up an entire can of worms with definitions being the least of them.

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PostPosted: Fri May 23, 2014 9:25 am 
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We need a mechanic or gimmick that shows the split of the plane.

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PostPosted: Fri May 23, 2014 2:29 pm 
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Sparkcatcher
Creature – Faerie Wizard
Flying
Instant bringer (When this permanent enters the battlefield, you may cast an instant card from your hand with converted mana cost less than that of this card.)
In a land of frozen wastes, the tiniest spark becomes the most valuable commodity.
1/1

Mown wrote:
I don't like bringer. It's bad when curving out and promotes free mana = degeneracy.

Shazzeh wrote:
I was kind of digging bringer for a bit but I think Mown is probably right. I can't imagine myself ever actually using bringer to cheat out a one-mana instant: if I play the guy on turn two, what are the odds that my combat trick or burn or whatever one-mana instant I have--if I do have a one-mana instant on turn two, which in limited seems questionable--is even useful to play right then, when my opponent probably hasn't done much of anything yet? And if I play it after turn two, wouldn't it just be better to play the instant using my other mana at, like, instant speed?

The deck I can imagine using bringer most effectively uses it to play cantrips and fix draws for free, which is legitimately kind of terrifying.

Plus the ability lets you cheese the deck construction process really hard if you have enough, because it ignores color. This isn't hard to fix but doing so would make the bringers rely on an even tinier subset of cards. So I'm skeptical of the keyword now.

Both Mown and Shazzeh have expressed concerns about my bringer mechanic, which makes me nervous because I consider them to be two of the greatest designers on these boards.

Does anyone have any suggestions for bringer to fix the issues they bring up?

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PostPosted: Fri May 23, 2014 2:39 pm 
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As I had said in-thread, I can actually imagine the ability to not be keyworded, and just appear on a single cycle of cards that each bring the archetypal card type of their color.

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PostPosted: Fri May 23, 2014 2:47 pm 
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As I had said in-thread, I can actually imagine the ability to not be keyworded, and just appear on a single cycle of cards that each bring the archetypal card type of their color.

Or like Hideaway.

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PostPosted: Fri May 23, 2014 2:50 pm 
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I actually like having a cycle of these.

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PostPosted: Fri May 23, 2014 3:11 pm 
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Well, I also generally hold irrational standards towards keywords and get spiteful against anyone who does favorably against me so take it with a grain of salt.
But I'm getting massive cascade vibes from it, except this one doesn't need you to butcher your deck to abuse Hypergenesis, and feels very niche in a deck not made for it.

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PostPosted: Fri May 23, 2014 3:27 pm 
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Barring the easily-fixed problems with spells-with-no-costs-at-all like Hypergenesis, I view this is just a variant on something we already know all too well - Quirion Sentinel, Akki Rockspeaker, and Burning-Tree Emissary didn't break the game and they effectively did much the same as this with less limitation. I mean, this doesn't actually fetch a card out of your deck or anything, it just lets you cast something that is already low-cost for free - which is usually on par with providing an equivalent mana reduction or simply granting the mana with a spending restriction. In fact, it's not even that good, because those help reduce higher-cost things as well.


If Sparkcatcher was reworded to something along the lines of the following, it would do much the same as it was designed to, would be fixed from the easy-color-splashing issue, and would clearly just be an Akki Rockspeaker variant (trading off a spending restriction on the mana for flying on the creature)

Instant bringer (When this permanent enters the battlefield, add to your mana pool. Use this mana only to cast an Instant spell.)

Instant bringer (When this permanent enters the battlefield, the next Instant spell you cast this turn has its cost reduced by .)


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PostPosted: Fri May 23, 2014 4:44 pm 
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Deserts and barren counters.

Desert Nomads
Creature – Human Nomad
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
2/2

Sand Serpent
Creature – Serpent (U)
Sand Serpent can't attack unless defending player controls a Desert.
: Put a barren counter on target land. As long as it has a barren counter on it, it's a Desert with ": Add to your mana pool."
Whenever Sand Serpent attacks, remove all barren counters from lands defending player controls.
When the sand runs out, it brings more with it.
6/6

Salt the Earth
Enchantment – Aura (C)
Enchant land
Enchanted land is a Desert with ": Add to your mana pool."

Sand Spewer
Artifact Creature – Construct (C)
Sand Spewer's power is equal to the number of Deserts you control.
*/1

Desert Shambler
Artifact Creature – Juggernaut (R)
Lands you control are Deserts with ": Add to your mana pool."
6/7

Sand Power
Enchantment (R)
Deserts you control have ": Add to your mana pool."

Sandspreader
Creature – Horror (U)
Intimidate
Whenever Sandspreader attacks, put a barren counter on target land. As long as it has a barren counter on it, it's a Desert with ": Add to your mana pool."
2/1

Et cetera.

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Last edited by ParadOxymoron on Fri May 23, 2014 10:57 pm, edited 5 times in total.

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PostPosted: Fri May 23, 2014 4:48 pm 
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Your counters need to grant the damage ability or they aren't real deserts, also nomads is immune to damage from deserts.

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PostPosted: Fri May 23, 2014 4:51 pm 
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LilyStorm wrote:
Your counters need to grant the damage ability or they aren't real deserts

See, this is what we should be talking about. Do we want to make all the cards that turn lands into Deserts give them that clunky ability, or do we just want to update the rules so that all Deserts have ": Add to your mana pool." and make Desert itself a special Desert?

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PostPosted: Fri May 23, 2014 4:53 pm 
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Well if you just want a colorless thing, call them something else. Deserts have a damage ability because they are harsh to cross and it's flavorful.

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PostPosted: Fri May 23, 2014 4:55 pm 
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I'd say Wasteland but that's already taken. I really want them to be Deserts.

Ok, I'll add the damage ability. That makes turning your opponent's lands into Deserts more of a choice anyway, and turning your lands into Deserts more interesting.

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PostPosted: Fri May 23, 2014 5:02 pm 
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If we do deserts, we should do an icicle reprint.
I nominate Dark Depths :teach:

No, but what about Tendo Ice Bridge? We can claim that Tendo is a style of bridge, not a place, :p

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PostPosted: Fri May 23, 2014 5:06 pm 
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Desolate is an appropriate name.
Although I'm not sure if we should try to add subtype support as well. Trying to accomodate for the already high number of types is likely difficult enough as it is.

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