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 Post subject: Rules Q&A
PostPosted: Mon Oct 07, 2013 6:00 pm 
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Apparently, there's a need for this and it was suggested that a thread be started in MtG general until it becomes popular enough to have its own forum. I used to spend a lot of time in the R&A forum, so I figured I'd start this thread, but anyone is free to answer questions. I'm a little rusty myself; I might not know all the answers, so help is welcome!

So here it is, ask away! Rules are simple:

- If you have a question, no matter how stupid you think it is, simply ask away.

- If you want to answer, please don't be an ass about it, even if you think the answer is obvious.

- Quote the question you are answering to to avoid confusion.

- If you aren't sure about the answer, either refrain from replying, or mention it in your reply.


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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 8:57 pm 
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What happens when you use Pyxis of Pandemonium to put Humility, Enchanted Evening, Night of Soul's Betrayal, Opalesence, Conspiracy (naming humans), Shared Triumph (naming humans), Titan of Eternal Fire, Confusion in the Ranks, and Grip of Chaos into play using the second ability?

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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 9:10 pm 
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Hey guys, just want to let you know I stickied this because this thread is a great idea. Thank you!


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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 10:01 pm 
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Jman22 wrote:
What happens when you use Pyxis of Pandemonium to put Humility, Enchanted Evening, Night of Soul's Betrayal, Opalesence, Conspiracy (naming humans), Shared Triumph (naming humans), Titan of Eternal Fire, Confusion in the Ranks, and Grip of Chaos into play using the second ability?

Well, I guess the first question had to be humility opalescence related, uh?

Problem is, I need more info. Opalescence + humility interact differently based on their timestamp. Since they came into play at the same time, the active player decides the timestamp order. What did the active player decide?

Also, thanks slobad!


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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 10:23 pm 
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Jman22 wrote:
What happens when you use Pyxis of Pandemonium to put Humility, Enchanted Evening, Night of Soul's Betrayal, Opalesence, Conspiracy (naming humans), Shared Triumph (naming humans), Titan of Eternal Fire, Confusion in the Ranks, and Grip of Chaos into play using the second ability?


Okay, let me consider this...

Since it's not spelled out, I'll assume that all of these cards are entering the battlefield under the control of the same player. A time-stamp order will need to be figured as they are entering simultaneously, and whomever the active player is will get the privilege of doing so.

(BEFORE ENTERING - Selecting creature types for Conspiracy and Shared Triumph)

Layer 1 (no effects)

Layer 2 (no effects)

Layer 3 (no effects)

Layer 4 (Opalescence, Enchanted Evening, Conspiracy) - Conspiracy is dependent on Opalescence, and Opalescence is dependent on Enchanted Evening - so Enchanted Evening first makes everything into enchantments, then Opalescence makes everything into an enchantment creature, then Conspiracy makes them all Humans.

Layer 5 (no effects)

Layer 6 (Humility, Titan of Eternal Fire) - Titan of Eternal Fire is dependent on Humility, so Humility applies first and removes the Titan's effects. So no flamethrowing Humans.

Layer 7a (none)

Layer 7b (Humility, Opalescence) - Since these are entering the battlefield simultaneously, the active player gets to choose the order. I'll say "Humility, then Opalescence" for Path A, and "Opalescence, then Humility" for Path B.

Layer 7c (Night of Soul's Betrayal, Shared Triumph) - These don't apply, as Humility has removed their effects.

Layer 7d & e (none)


Okay, so...

PATH A: Everything is an Enchantment Creature - Human in addition to its other permanent types with a power and toughness each equal to the card's converted mana cost. All player's Enchantment Creature Lands die for having 0 toughness or less. Grip of Chaos and Confusion in the Ranks do nothing, as their abilities have been removed by Humility.

PATH B: Everything is an Enchantment Creature - Human with a power and toughness each equal to 1. Grip of Chaos and Confusion in the Ranks do nothing, as their abilities have been removed by Humility.

EDIT: (see below)
I think I got that right. Anyone want to check?

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Last edited by Yarium on Mon Oct 07, 2013 10:53 pm, edited 2 times in total.

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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 10:39 pm 
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Why does confusion in the rank have its ability long enough to trigger? The ability itself is a normal trigger. Layer 2 won't care about it until it resolves.


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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 10:42 pm 
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I'm a bit confused then... does it trigger or no? It's not doing anything in the layer system.

EDIT: Just checked... it seems like the triggered abilities still go on the stack, as the trigger condition was met. Very shortly thereafter the enchantment loses the ability for any future cards that enter the battlefield, but it still seems to be in effect at the moment it enters. In fact, even if a player somehow received a new copy of this card, it would trigger again as it itself entered the battlefield.

As for why I have it in Layer 2, I actually just used that system as a way to mentally break everything down. I did not point out that the ability doesn't actually come from effects in Layer 2.

EDIT: Found it. Okay, no triggers:

Quote:
603.6b

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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 11:10 pm 
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I think that quote fell a little short :p


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 Post subject: Re: Rules Q&A
PostPosted: Mon Oct 07, 2013 11:29 pm 
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He might have just been quoting the rule so we could look it up ourselves. But Yarium seems to have the correct application of layers in his earlier post (my nemesis, layers)

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 Post subject: Re: Rules Q&A
PostPosted: Tue Oct 08, 2013 2:33 am 
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Jman22 wrote:
What happens when you use Pyxis of Pandemonium to put Humility, Enchanted Evening, Night of Soul's Betrayal, Opalesence, Conspiracy (naming humans), Shared Triumph (naming humans), Titan of Eternal Fire, Confusion in the Ranks, and Grip of Chaos into play using the second ability?
The game explodes because it knows you hate it.

(Yarium basically figured out the right answer--no triggers, everything's a human, P/T depends on what the active player chose as timestamps--except Opalescence, which'll always be 1/1.)

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 Post subject: Re: Rules Q&A
PostPosted: Tue Oct 08, 2013 7:34 am 
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GrifterMage wrote:
Jman22 wrote:
What happens when you use Pyxis of Pandemonium to put Humility, Enchanted Evening, Night of Soul's Betrayal, Opalesence, Conspiracy (naming humans), Shared Triumph (naming humans), Titan of Eternal Fire, Confusion in the Ranks, and Grip of Chaos into play using the second ability?
The game explodes because it knows you hate it.

(Yarium basically figured out the right answer--no triggers, everything's a human, P/T depends on what the active player chose as timestamps--except Opalescence, which'll always be 1/1.)

Why would opalescence be a creature at all?


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 Post subject: Re: Rules Q&A
PostPosted: Tue Oct 08, 2013 7:45 am 
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Grrr. stupid Opalescence...

So everything OTHER than Opalescence is a creature - either 1/1 or p/t=cmc. As for the rule quote, it was late at night and copy-and-paste from the rules pdf wasn't working, so I got lazy and just wrote it :P

The rule states that cards with entering the battlefield abilities on themselves that are modified will trigger based on the modification by continuous effects, and then lists an example that a card with an EtB effect has that effect removed by another card, and so won't trigger.

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 Post subject: Re: Rules Q&A
PostPosted: Tue Oct 08, 2013 3:02 pm 
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Filobel wrote:
Why would opalescence be a creature at all?
Gah. See, that's why I don't like offhandedly asking these kinds of "How complicated can we possibly make it, just for laughs?" questions. I'm so used to Opalescence ending up a creature in such scenarios--people usually put two of them in for kicks--that I just glossed over there only being one.

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 Post subject: Re: Rules Q&A
PostPosted: Tue Oct 08, 2013 4:10 pm 
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GrifterMage wrote:
Filobel wrote:
Why would opalescence be a creature at all?
Gah. See, that's why I don't like offhandedly asking these kinds of "How complicated can we possibly make it, just for laughs?" questions. I'm so used to Opalescence ending up a creature in such scenarios--people usually put two of them in for kicks--that I just glossed over there only being one.


I considered asking about two, but didn't

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 Post subject: Re: Rules Q&A
PostPosted: Thu Oct 31, 2013 5:06 pm 
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Here's a situation that actually occurred to me today:

Player A controls Serra Avatar (at 11 life), Stalking Vengeance, and Bloodfire Colossus. They pop the colossus. Does Stalking Vengeance trigger for Serra Avatar dying?

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 Post subject: Re: Rules Q&A
PostPosted: Thu Oct 31, 2013 6:42 pm 
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Yes, it will trigger.

EDIT: Sorry, didn't have much time before.

Quote:
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.

Example: Two creatures are on the battlefield along with an artifact that has the ability “Whenever a creature dies, you gain 1 life.” Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact’s ability triggers twice, even though the artifact goes to its owner’s graveyard at the same time as the creatures.


So, yes, even though both are leaving the battlefield at the same time, it will still trigger and cause the Angel to deal damage equal to its current power of 5.

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 Post subject: Re: Rules Q&A
PostPosted: Sat Nov 02, 2013 10:41 am 
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Ah, I thought they might not be dying "at the same time" because the Avatar wouldn't die until the player's life has been reduced below 6, which meant damage was already done, which meant the Vengeance was already dead. Sort of a second-pass "whoops Serra Avatar, we missed you the first time around, now get to the graveyard you silly goose".

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 Post subject: Re: Rules Q&A
PostPosted: Sat Nov 02, 2013 2:23 pm 
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Temjen wrote:
Ah, I thought they might not be dying "at the same time" because the Avatar wouldn't die until the player's life has been reduced below 6, which meant damage was already done, which meant the Vengeance was already dead. Sort of a second-pass "whoops Serra Avatar, we missed you the first time around, now get to the graveyard you silly goose".

Basically, all the damage is dealt simultaneously, and then, after the ability finishes resolving, state-based actions check to see if any creatures have damage marked on them greater than or equal to their toughness. By the time this check is made, the Avatar is already a 5/5.

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 Post subject: Re: Rules Q&A
PostPosted: Sat Nov 02, 2013 4:30 pm 
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Ah, that makes sense. Damage dealt to a player reduces life total immediately, but damage dealt to creatures doesn't kill them until SBEs make a sweep and check to see if they died. Thanks.

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 Post subject: Re: Rules Q&A
PostPosted: Sun Nov 17, 2013 2:49 pm 
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I could use a little help with one of my irl decks.
I'm mainly a DOTP player who started playing MTG in 2010 and still am not clear on some things.

Scenario:
I have a Plain and I enchant it with Wild Growth.
When I tap the Plain for mana do I get one Forest mana in the pool to use also or am I just given the option to choose whether the mana is Green or White?

Thanks.

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