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PostPosted: Sun May 18, 2014 7:59 pm 
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Bumped it up to 20.

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PostPosted: Sun May 18, 2014 8:33 pm 
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Thanks so much!

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PostPosted: Sun May 18, 2014 9:51 pm 
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Miss Bun requested this earlier, but I'd like to toss in another request for HTML autocarding, or autocarding of some other sort that's compatible with [super secret project]. It'd be pretty handy to be able to autocard on there.


This should be working now. Syntax is
Code:
{{#card: <card name>}}
or
{{#card: <card name> | <text to display> }}

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PostPosted: Mon May 19, 2014 10:29 am 
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Yeeeeeeeeeeeeeees this is awesome :D :D :D

Thanks Welder!


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PostPosted: Wed May 21, 2014 11:56 am 
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One more request for [super secret project]! Mana symbols and mana symbol autoinclude templates. Do you guys want to add them, or can I just go ahead and create them myself? Because that's definitely a thing I can do, but like some of the other massive overarching templates I don't know how y'all feel about me just sort of unilaterally building core operating systems of [super secret project].

Not that I personally MIND unilaterally building core systems. I am, after all, mad with power. But yeah, would it be easier if I went ahead and did it, or is it something someone more official wants to handle. I don't, after all, know what the RPG side of things needs and I don't want to accidentally steal their template namespace.

Also, any more news on the rollout for this thing? I'd love to start hyping it on M:EM social media.


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PostPosted: Wed May 21, 2014 3:58 pm 
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Well, it's certainly easier for me if you guys just implement everything you want yourselves. :p

Are you looking for something like the [mc] tags here? Say, {{#mana: wubrg}} => .

If so, I have the interesting parts of that code done already and can set it up on [project] with remarkably little effort.
Otherwise, since you clearly know what you want and how to do it, feel free to make it happen!


Oh, and the rollout should be "soon". Perhaps even "imminent"!

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PostPosted: Wed May 21, 2014 4:44 pm 
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IS there a way to hide stuff in the active threads? I'm wodnering cuz in order to see something of interest to myself , I currently have to either go forum by forum or click on page two to get past the magic stuff

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PostPosted: Wed May 21, 2014 5:16 pm 
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You can minimze any forum sections, out on the right-hand side of the bar with the section's name.

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PostPosted: Wed May 21, 2014 5:22 pm 
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GobO_Fire wrote:
You can minimze any forum sections, out on the right-hand side of the bar with the section's name.



You can't do that when you click "View Active Topics"

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PostPosted: Wed May 21, 2014 5:23 pm 
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Well, it's certainly easier for me if you guys just implement everything you want yourselves. :p

Are you looking for something like the [mc] tags here? Say, {{#mana: wubrg}} => .

If so, I have the interesting parts of that code done already and can set it up on [project] with remarkably little effort.
Otherwise, since you clearly know what you want and how to do it, feel free to make it happen!


Oh, and the rollout should be "soon". Perhaps even "imminent"!

Ah, good, ok. If you've got that already almost finished, then I'll just wait!

You can probably do it in a far less tedious way than I can, since I'd be manually adding a bunch of templates to drop in rather than writing in... uh... javascript I assume?

Glad it's almost ready for rollout. :D


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PostPosted: Fri May 23, 2014 12:59 am 
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OK, mana should be good to go. Also, I've made some adjustments that should make copy/pasting from here to there easier -- most bbcodes ([b], [i], [url], etc.) will now work on [project] as well.

The following all produce :
Code:
{{#mana: wubrg}}
[mc]wubrg[/mc]
[mana]wubrg[/mana]

Syntax is just like on the forums, e.g. (b/w) for hybrid, (pr) for phyrexian mana, etc.

Adding bbcodes means that there are now a lot of ways to do autocards:
Code:
{{#card: <cardname>}}
{{#card: <cardname> | <text to display>}}
[c]<cardname>[/c]
[card]<cardname>[/card]
[c=<cardname>]<text to display>[/c]
[card=<cardname>]<text to display>[/card]


As always, please let us know about any issues you have.
You can probably do it in a far less tedious way than I can, since I'd be manually adding a bunch of templates to drop in rather than writing in... uh... javascript I assume?

PHP, but whatever. Most of this was just copy-and-paste from the code that handles autocards/mana symbols on the forums. :D

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PostPosted: Fri May 23, 2014 1:05 am 
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I was thinking the "MC" button on the post editor could be renamed to use mana symbols instead of "MC". It would make it stand out and prevent confusion over potentially unknown acronyms. I think a short string of symbols would communicate what it does pretty effectively.

Also, perhaps guild symbol smilies?

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PostPosted: Fri May 23, 2014 5:03 am 
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Hmmm... Something liiike:
Attachment:
Boros - 2 percent.png
Boros - 2 percent.png [ 453 Bytes | Viewed 6197 times ]
?

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PostPosted: Fri May 23, 2014 8:30 am 
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Aaaah, awesome Welder, thanks!

Hm, this almost makes me wonder if it would be worth switching most if not all of the code over to bbcode since then it'll be easier to paste back and forth... >_> Almost certainly not, I suspect.

I've been looking around for conversion tools and most everything is great converting code to the syntax you need for a project like this, but converting back out again is apparently trickier... or at least no one's really put together a particularly good tool. :/


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PostPosted: Fri May 23, 2014 11:34 am 
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Mana codes are working fine, and the M:EM pages are looking quite lovely now, if I do say so myself.

Is it possible to get spoiler tags working as well? That'd be potentially quite useful.


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PostPosted: Wed May 28, 2014 1:49 am 
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Is it possible to augment the dice tag to include dice for other games, such as Elder Signs for the Play by Post section?

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PostPosted: Wed May 28, 2014 11:19 pm 
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Is it possible to get spoiler tags working as well? That'd be potentially quite useful.

Sure, I found a little extension somebody else made up for this. Use like so:
Code:
<spoiler>hidden stuff</spoiler>
or
<spoiler text="title">hidden stuff</spoiler>


Is it possible to augment the dice tag to include dice for other games, such as Elder Signs for the Play by Post section?

~SE++

I have no idea what Elder Signs is, but the dice code we have is really nasty and I'm loathe to make major changes to it if it can be avoided.

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PostPosted: Thu May 29, 2014 12:36 am 
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~SE++

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PostPosted: Thu May 29, 2014 10:37 am 
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Thanks, Welder! Any news on the official rollout date? I'd love to be able to start linking to it on the M:EM tumblr account, or at least talking it up a bit more explicitly.


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PostPosted: Fri May 30, 2014 1:35 am 
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Aye. Continued good work Welder!

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