Pretty interesting concept, though I feel there were certainly some balance issues.
The fact that the game could have ended on the first lynch seems bad. I don't know off the top of my head to change that, but that would have been no fun for anyone in the game or you had it happened. Possibly if he gets lynched someone else takes over.
I think 4 mafia support is way way too many. That's 4 people on Night 1 that had a chance to find mafia, and after 1 connects, the chances of the rest finding the mafia is exponentially larger. Not to mention, the support can't even win with town so on D1 we literally had 5 out of 11 players as anti-town. Still slightly better odds of a towny getting lynched and then a town gets shot at Night, and even without a connection, you are at 5 v 4 in favor of mafia on D2 and town doesn't even have any info gathering roles. Call me old fashioned, but that seems horribly imbalanced. And on top of that, giving them the Brute to add even more power
In an 11 player game, Day 3 was pretty late to get power roles. If we make it to Day 3, the chances that the two retired roles are still around and survive N3 is not very good, and the chance that a N4 would happen and one of them would still be around and live through the Night would be even lower. I think if you wanted to limit town, a 1-shot Dr and/or cop would have been better. It lowers their power level, but lets them have a chance to use their ability instead of being forced to wait until the late game.
Granted, someone connecting N1 and Team Mafia never shooting a support definitely was the perfect scenario for them and the worst possible scenario for town. We didn't get a lucky mafia hit at Night and we didn't get a Dr. save, which certainly hurt. We also didn't get a mafia that guessed wrong and outed themselves. Did seeker, TB, and Garren ALL target Jay N1? Or did our townies just not share the info that they knew who a mafia was?
I was wary of Fel since D1 when it was very apparent that he was trying to be agreeable and after Day 2 when both of his votes were very clearly bandwagoning without any real insight, but lucky for him a lot of other people were doing a good job of looking even scummier, which I guess with 5 scum in the game isn't that much of a surprise.
HW I read you as scum for some interactions with seeker, who I also read as scum, and because you were a lot less questioning and seemingly more calm and collected than usual.
rstnme I was certain was town after our back and forth towards the end of D2 which I stated in the thread. I thought for sure he was going to be the NK that Night, but maybe scum didn't pick up on that?
During the early parts of D2 I was also pretty certain that Eli was town, which maybe mafia picked up on and that's why they took him out N2. That really hurt because he was one of my strongest reads, so good choice for the kill there.
Despite some potential design issues, it was a pretty fun game up until the last Day when it should have just been called over. This game was a good example of why I don't like non-majority lynches as well. We lost Neo D1 with only 3 votes which is really bad, and the game should have been over with a mafia win D4 instead of them needing to get their votes in first. Having to rely on timing to win, especially when some people live in other countries seems wrong to me.
In response to this, I didn't think about that until Day Two, and then I was like... oh crap. Killing someone preventing them from joining team mafia is far less helpful than I initially imagined it to be.
As you noted, the mafia had one of the more ideal scenarios, with two finds right off the bat and no mistaken NK.
I was balancing the game as if fel would be alone the first night; One mafia lynch, and one mistaken mafia NK (it would've made the game go to at least day four). Which then makes the game more balanced for a town persepctive, I wasn't expecting what happened at all. As such, I think it was the Brute role that ultimately won them the game, because (IIRC) seeker was a bit wary of asking Zherog, but was relying on his silencing aspect to just barrel through in the worst case scenario.
On top of that, TB needing replacing was awkward. It happen at one of the least ideal times. Mafia keeps claiming that mod killing TB was in their best interest, when actually lynching him would have been.
TB being modkilled gave town a chance (a slim chance) to lynch mafia.
If TB had been lynched, the same amount of people would have existed during the night phase, and the NK of any player would have sealed the deal.
In hindsight, from what I see, I would have taken away the brute role (I still would have kept that number of mafia I think), but I would have made the doctor start night one, the cop start night two (I would almost lean towards night one in hindsight) and the spare doctor start night three. again, the only reason I started teh cop at night 3 was because I was expecting the game to last at least until day four, and at that, there was a larger chance of hitting mafia. Though, I cold definitely see an argument for starting with the cop night one as well.