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PostPosted: Tue May 20, 2014 12:58 am 
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The Game Is Over
The Spies Have Won


I'd drag it out, but Aaarrrgh's vote was immaterial at this point. No matter how he voted, there were four votes to send a spy on the final mission they needed to win this for the Imperials. You sent two spies on the fourth mission, and they'd have no further reason to not vote for a failure and win the game. Congratulations to the Spies!

--------------------------------------------------------

A Recap:

Mission 1 - Success (2 Pass cards)

Mission 1 Proposals


Mission 2 - Failure - (1 Fail, 2 Pass cards)

Mission 2 Proposals


Mission 3 - Failure (1 Fail, 3 Pass cards)

Mission 3 Proposals


Mission 4 - Failure - (2 Fail, 1 Pass card)

Mission 4 Proposals


~SE++

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PostPosted: Tue May 20, 2014 1:09 am 
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And... Would the spies kindly reveal themselves?

My guess, as I've been saying, is not Mown.
Is it NeoSilk / Roaring Mouse

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PostPosted: Tue May 20, 2014 1:12 am 
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I was gonna make a big guessing game out of it for the fun of it, but since two of them went on the last 3 person team, it's not much of a guess at this point. So:

Mown and Roaring Mouse, take a bow!

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PostPosted: Tue May 20, 2014 1:19 am 
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*Wants to punch BH*

For gameplay reasons only, but dang it. Got to give Alt credit for trying to right my train wreck...

So who were the spies? Mown, Neosilk, or Roaring Mouse?

Double ninja'd

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PostPosted: Tue May 20, 2014 1:22 am 
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Just a fun thing from altimis' second post to the game:

altimis wrote:
My thoughts are a Roaring Mouse / Mown spy team.

.....

All that aside, I need to propose a three-man team. The team that I would propose:

altimis
Aaarrrgh
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He was spot on and you guys would have made it to Mission 5. Well, just something I remembered from his initial joining. I was worried he had the game completely pegged and that moving him in would have made it easy-mode for The Resistance. On the plus side, his Resistance teammates shot him down and mocked his spot on reads. Well, plus side for The Spies.

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PostPosted: Tue May 20, 2014 1:35 am 
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After the fact, I realized I had a slight advantage with a neutral gaze on everything. Of course, I realized that yesterday after I had forgotten all of my previous ideas :p
The only ine that stuck was my distrust of NeoSilk and trust of BH. I held onto that for the game, but BH certainly didn't make it easy. Good job Mown and NeoSilk.

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PostPosted: Tue May 20, 2014 1:55 am 
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But squinty, why would you do such a thing. I was going to put a success on this mission so that they wouldn't be able to make their guesses correctly.

Anyway, BH, as a disclaimer: I still stand by what I did the first round, and would have done so regardless of my alignment.

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PostPosted: Tue May 20, 2014 2:01 am 
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Also, as a fun fact.
Mown wrote:
Either way, I'm not sure what to do with the proposal for the round. To be entirely honest, I don't care much about the outcome of this mission, it's more important for me to get the final 4 correct, because we can afford to lose this one. Of course, it'd be nice if none of you failed the mission and assured the victory, but the likelyhood of that is rather dubious. I can't deny that I find BH highly suspect with his overly aggressive accusations from round 1, but that might just be persecutory delusion on my part, even if my experience lends me to believe that spies are prone to find a scapegoat. Or maybe it was just that one guy I played with that left a heavy impression, come to think of it.

This was my attempt to tell roaring mouse to let me lay the failure card in case both of us went on a team.

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PostPosted: Tue May 20, 2014 2:15 am 
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Called it.

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PostPosted: Tue May 20, 2014 2:18 am 
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Mown wrote:
But squinty, why would you do such a thing. I was going to put a success on this mission so that they wouldn't be able to make their guesses correctly.

Anyway, BH, as a disclaimer: I still stand by what I did the first round, and would have done so regardless of my alignment.

Honestly, after the altimis / Bounty Hunter showdown, I was expecting this. As having done this myself, it is SO fun watchinb people who know they are right, get ignored because of this.
I thought for sure, I was gonna have to sit through another mission hearing everyone say 'I told you so'.
As a side note: my next ploy was to purposefully act suspucious and to slowly attach to NS and RM.
In hindsight, I should have suspected you Mown, when you pointed out the fault in my spy pairs. I told myself before, if town notices it, they wouldn't reveal it for the reason I mentioned (to see who, if any, copy and paste). Though weak, it was a trap setup BH, and I intentionally left on those impossible pairs.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue May 20, 2014 2:20 am 
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Just a fun thing from altimis' second post to the game:

altimis wrote:
My thoughts are a Roaring Mouse / Mown spy team.

.....

All that aside, I need to propose a three-man team. The team that I would propose:

altimis
Aaarrrgh
Bounty Hunter


He was spot on and you guys would have made it to Mission 5. Well, just something I remembered from his initial joining. I was worried he had the game completely pegged and that moving him in would have made it easy-mode for The Resistance. On the plus side, his Resistance teammates shot him down and mocked his spot on reads. Well, plus side for The Spies.

~SE++
Knowing himself to be town cleared up the two most likely spy teams of Shock/Bh and Shock/Arrrgggh leaving my third greened choice of Mown and RM.

The resistance didnt shoot down and mock his spot on reads it mocked his logic fallacies, opinions used as facts, and in general couldn't chance betting on him because Shockwave ruined that by throwing up his hands and quitting but then staying in the game for three more votes.

Even the spy math whiz was jumping in to shoot his arguments down. And not cause she's a spy but because what he was saying was not at all logical. It was the "split the party" argument from Keep on the Shadowfell all over again: Parading opinion as the best math choice despite the fact that its the opposite of mathmatically the best choice.

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PostPosted: Tue May 20, 2014 2:32 am 
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@BH: It's your diehard belligerence that drove shockwave07 away. This left me in a tight spot. As mentioned before you had logic fallacies (spies won't vote no to a mission with their spy buddy on it), and opinions stated as facts (altimis you're a spy) too.
If you weren't so stubbornly set that I was a spy, the rebels this game would have been far more productive.
@Aaarrrgh: it would've been nicee if you stood with me, instead of wishy-washy :p

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue May 20, 2014 2:48 am 
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I would also like to state that Shockwave leaving was a pretty big tell. As a rebel, there are very few things you can do to win the game at that point. However, a spy can utilize his lack of trust to play mind games and still win.

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PostPosted: Tue May 20, 2014 2:51 am 
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altimis wrote:
@BH: It's your diehard belligerence that drove shockwave07 away.
No offense to Shockwave intended but anyone who cant take having a finger pointed at them shouldnt be in a game of "find the spy". Shockwave should have defended his position even if ignoring my "diehard belligerence". What he did instead, just refusing to play but staying in the game, cost the resistance team more than anyone else ever did.

altimis wrote:
As mentioned before you had logic fallacies (spies won't vote no to a mission with their spy buddy on it)
The difference being at several points of the game, like that one, I was making arguments to try and dishearten spies from voting to fail a mission. Obviously it merely a bluff that can be called, but it can have its uses. Its actually one of the things that made me suspicious of Mown earlier on was the way he responded to it. If I wanted to kick it up to the level of an Altimis logic I could have keep arguing about it until the game ended, but it was simply a tool for that time of the game and was discarded once it was no longer relevant.

altimis wrote:
and opinions stated as facts (altimis you're a spy) too.
Opinion stated as fact? Sure. But at the time it was a choice between 'Altimis you're a spy' or so bluntly pointing out your debate skills that I'd have likely been warned for it... because putting alignments, the game, and everything else aside just a straight comment from goold ol' BH to Altimis: Your stances in the games I've been in with you not only throw logic to the wayside but then you continue to defend them with such blind ferocity that even trying to get you to see that the smallest portion of your plan is utterly and completely backwards to logic becomes and exercise in futility. The KotS 'split the party' argument for example... where not only did you pick the mathmatically worst option you then set your heels in and continued to defend it as if were the best option mathematically.

altimis wrote:
If you weren't so stubbornly set that I was a spy, the rebels this game would have been far more productive.
If you werent so stubbornly clinging to your bad logic you may have actually convinced people of your alignment rather than simply coming off as a spy trying to bog down the game and take the attention off where it needed to be. :V

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PostPosted: Tue May 20, 2014 2:53 am 
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Mown wrote:
I would also like to state that Shockwave leaving was a pretty big tell. As a rebel, there are very few things you can do to win the game at that point. However, a spy can utilize his lack of trust to play mind games and still win.
But as a spy you could just as easily do it to get you some town pants. Its WIFM at best, like I said earlier....and of course regardless of his alignment the refusing to vote was a detriment to his team. It just so happened he was on the team that would be hurt the most by it.

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PostPosted: Tue May 20, 2014 3:06 am 
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I agree that you need to defend yourself regardless, I'm just saying it's still a frustrating feeling being innocent and not trusted. I understand its a very real strategy; I'm sympathizing.

As a RL character trait of mine, I'm horrible at explaining things (and of course, I want to be a teacher), the logic is still there, a majority of the time I'm either saying something incorrectly, or (in these games) I'm trying catch someone.

I will never be convinced about not splitting the party. I play far too many RTS games (this is pure stubborn bias and I'll admit it).

Lastly, if you guys just listened to me the first time... :teach: :p

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue May 20, 2014 3:09 am 
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Sorry, I meant its a very real strategy, being a hyper aggressive tunneler, not being innocent and mistrusted :p

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue May 20, 2014 4:20 am 
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Mown wrote:
I would also like to state that Shockwave leaving was a pretty big tell. As a rebel, there are very few things you can do to win the game at that point. However, a spy can utilize his lack of trust to play mind games and still win.
But as a spy you could just as easily do it to get you some town pants. Its WIFM at best, like I said earlier....and of course regardless of his alignment the refusing to vote was a detriment to his team. It just so happened he was on the team that would be hurt the most by it.

From a psychological aspect, it's a lot more likely that someone leaves the game because they can't win as opposed to leaving the game in an attempt to win. I would assume, anyway.

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PostPosted: Tue May 20, 2014 6:20 am 
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I'll be honest, out of the 4 spy pairs that I came up with as the most likely, this was the one I expected the least.

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PostPosted: Tue May 20, 2014 7:20 am 
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Now I'm curious what the one besides SW && Aaarrrgh || BH was.

Can't say I was too invested with what happened this game. I don't feel like the reasons I was accused were mistakes on my part, and I don't feel like I can take much credit for getting rid of those suspicions. Rejecting the 3-man wasn't really a masterstroke, although I realized that my life would be incredibly easy if the mission did go through. While I don't want to put the blame on anyone or such, because I've played this with new players quite a few times and seen it happen from time to time, but Shockwave was a little too good of a scapegoat. I think I tried to emphasize how bad of an idea it is to exclude yourself on a mission early on to prevent some of it from happening.

@altimis: You mentioned something about dragging out the game by not failing the mission, which wasn't my intention. I only wanted it to seem like there was only one spy on the mission, compared to two, under the assumption that there was no way RM wouldn't make it fail.

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