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 Post subject: Multicolor
PostPosted: Sun May 18, 2014 8:06 pm 
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A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

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Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

The Set So Far
General Discussion and Planning
Mechanics
Reprints

White
Blue
Black
Red
Green
Colorless

This is the set for Starstill's Multicolor cards.

There will only be 10 Multicolor cards in Starstill, and they're all going to be rare. Each round, the winner from the last round picks a color combination that hasn't been done yet and writes a criterion for it.

Multicolor Cards

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Last edited by ParadOxymoron on Tue May 27, 2014 12:00 pm, edited 4 times in total.

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PostPosted: Sun May 18, 2014 8:26 pm 
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First criterion:

Create a Legendary Creature from the sunny side on an epic quest to restart the plane's movement.

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Last edited by ParadOxymoron on Tue May 20, 2014 2:36 am, edited 1 time in total.

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PostPosted: Mon May 19, 2014 3:19 pm 
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10 is a lot for a non multicolor set isn't it? Are you sure you want them to be cycles? We might want those spots for some legends or something flavorful.

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PostPosted: Mon May 19, 2014 4:59 pm 
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Are there any nonrare multicolor cards? Most sets these days have one cycle to help with drafting.

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PostPosted: Mon May 19, 2014 9:32 pm 
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Number of Multicolor Cards in recent non-multicolor big sets:

Zendikar: 0
Scars of Mirrodin: 1 (Venser, the Sojourner)
Innistrad: 4 (1 Rare, 3 Mythic)
Theros: 25 (10 Uncommon, 10 Rare, 5 Mythic)

So if by "most sets these days" you mean "Theros", I agree with you. But otherwise, no.

What do you guys think? Should we cut multicolor cards altogether? Add more? Change the rarities of the 10 we have?

I, personally, don't want Multicolor to be entirely absent from this set. I would be down for 5-10 Uncommon and 5-10 Rares.

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PostPosted: Mon May 19, 2014 9:44 pm 
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My apologies. I remember Maro saying that they were being included recently because they were found to aid in drafting.

I would limit the multicolor designs, but I wouldn't disclude them entirely. I say plan for a set without multicolor, but be willing to include multicolor submissions if they prove necessary/really awesome.

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PostPosted: Tue May 20, 2014 2:16 am 
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I have no idea how to approach this criteria.
But I sort of think that the sun/star should be a WUBRG card.

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PostPosted: Tue May 20, 2014 2:33 am 
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OK, what I'm hearing from you guys is that you don't want this to be a cycle. But I like Lily's idea of Legends. So I'm just going to do this just like the other threads, except in this one, you don't have to pick a rarity because they're all rare. And you can't do a color combination that's been done already.

New Criterion:

Create a Rare Legendary Creature from the sunny side on an epic quest to restart the plane's movement.

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PostPosted: Tue May 20, 2014 2:54 am 
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I think we should have a cycle, one where each card cares about a specific card type. I would want it to be a loose cycle, just as long as each type (bar planeswalkers) then fill in the remaining holes with awesome cards and/or planeswalkers.

A nonrefined example:
Artifact - URG
Creature - BGW
Enchantment - GW
Instant - RWU
Land - RG
Sorcery - RB

Again not refined, but just to show that by loose I mean I don't care what colors it is.

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PostPosted: Wed May 21, 2014 9:51 pm 
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Susiana, Sunseeker :r: :g: :g: :1:
Legendary creature-- Elf Berserker Shaman
Haste, trample,
:r: : [cardname] gets +1/+0 until end of turn.
Whenever [cardname] attacks, for each attacking creature you control, you may search your library for a mountain or Forest card and put it into play.
2/3

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PostPosted: Wed May 21, 2014 10:16 pm 
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Doesn't exactly strike me as a legend worthy of a type-matters set.


I don't think there should be a strictly set number of multicolor cards for this set.
Maybe 2~4 legends/mythics for whom the multicolor is due.

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PostPosted: Wed May 21, 2014 11:04 pm 
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I don't think there should be a strictly set number of multicolor cards for this set.
Maybe 2~4 legends/mythics for whom the multicolor is due.

OK, if that's what everyone thinks, then that's fair enough.

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PostPosted: Wed May 21, 2014 11:36 pm 
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I don't think there should be a strictly set number of multicolor cards for this set.
Maybe 2~4 legends/mythics for whom the multicolor is due.

OK, if that's what everyone thinks, then that's fair enough.

I second that.

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PostPosted: Thu May 22, 2014 11:40 pm 
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I'm just digging through cards I've already created at this point.

Moratorium :2::w::b:
Enchantment -- Aura (R)
Flash
Enchant creature.
Enchanted creature can't attack or block, and its activated abilities cannot be activated.
:3:: Return Moratorium to its owner's hand. Enchanted creature's controller may activate this ability at any time.


Price of Pride :w::b:
Instant (R)
Destroy target creature that dealt combat damage to you this turn unless its controller pays :X:, where X is the amount of damage it dealt.
"I guess he never heard the one about pride coming before a fall, the fool."



Keening Selkie :1::gu:
Creature -- Merfolk Rogue (U)
When Keening Selkie enters the battlefield, you may return target land from your graveyard to your hand.
Its song laments for its favorite rivers dried by the harsh sun.
{2/2}

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PostPosted: Fri May 23, 2014 7:21 am 
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So, are the only multicolor cards going to be legendary creatures?

If so, we should try to start forming characters at the very least through flavortext.
Also, I kinda wish there was a cycle thread again. Because some cards just get designed in / as part of a cycle.

Or at least we should mention if this card is going to be part of a cycle etc.
Secondly, I would like to have a little more multicolor cards in the set aside from jsut legendary creatures. I'm okay with no set amount, but some.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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