Alright guys. I'm about to blow your minds.
Disclaimer: This isn't an entirely original idea. turnip_song came up with the design space years ago on the old forums, but it didn't really work within the rules. I think my way works, though.
New card type: Subzone.Subzones aren't permanents. They can't be targeted or destroyed. Think of them like emblems. You do, however, cast them from your hand.
Artistically, I imagine them like regular-sized plane cards – horizontal, with the art filling up the whole card.
Each subzone has one of six subtypes: Library, Hand, Stack, Battlefield, Graveyard, or Exile. Usually Battlefield, although theoretically any of them could work. Library would be the trickiest.
Whenever a permanent would enter the zone of the subzone's subtype, you may have it enter the subzone instead. A card can be in any number of subzones of the same subtype at a time. They don't function like legendary cards or world enchantments.
I don't know how to explain it any further besides posting examples:
Forgotten Factory –
Subzone – Battlefield(Whenever a permanent would enter the battlefield, you may have it enter Forgotten Factory instead.)Permanents in Forgotten Factory are artifacts in addition to their other types.
Pastures of Enlightenment –
Subzone – Battlefield(Whenever a permanent would enter the battlefield, you may have it enter Pastures of Enlightenment instead.)Permanents in Pastures of Enlightenment are enchantments in addition to their other types.
Realm of Vapor –
Subzone – Battlefield(Whenever a permanent would enter the battlefield, you may have it enter Realm of Vapor instead.)Creatures in Realm of Vapor can only block or be blocked by other creatures in Realm of Vapor.
Eerie Cemetary –
Subzone – Graveyard(Whenever a card would be put into your graveyard, you may put it into Eerie Cemetary instead.)At the beginning of your upkeep, you may return a creature card in Eerie Cemetary to its owner's hand.
Pyromancer's Tower –
Subzone – Hand(Whenever a card would be put into your hand, you may put it into Pyromancer's Tower instead.)Whenever a spell cast from Pyromancer's Tower would deal damage, it deals that much damage plus 1 instead.
Lion's Den –
Subzone – Hand(Whenever a card would be put into your hand, you may put it into Lion's Den instead.)Creature spells cast from Lion's Den cost
less to cast.
Zone Control –
EnchantmentAt the beginning of your upkeep, if you control a Battlefield subzone, a Graveyard subzone, and a Hand subzone, you win the game.
Does all that make sense? What do you guys think? My heart is literally beating very fast right now; that's how excited I am about this idea.