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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 6:17 pm 
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You people are awful.
Anyway, abstaining from this one, because I wouldn't want to ruin Shazzeh's chances.

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 6:23 pm 
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<3


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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 6:49 pm 
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Mown wrote:
You people are awful.
Anyway, abstaining from this one, because I wouldn't want to ruin Shazzeh's chances.


I tend to vote on cards I like, not on how good they are. V:

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 10:41 pm 
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Echo_Robin wrote:
Adaptive Ooze |
Creature - Ooze (R)
~'s power and toughness are each equal to the number of card types among permanents you control.
Nature has but one mantra: adapt and survive.
*/*

I think you forgot about the fact that this will always start out on T1 as at least a 2/2, because of your land in addition to itself. Should probably cost at least .

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 10:42 pm 
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Mown wrote:
You people are awful.
Anyway, abstaining from this one, because I wouldn't want to ruin Shazzeh's chances.

That reminds me. There's no use throwing out good designs, so if a card doesn't win one of these but is well-received, can it still compete for another card slot?

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 Post subject: Re: Starstill – Green
PostPosted: Fri May 16, 2014 10:45 pm 
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TPzombieW wrote:
That reminds me. There's no use throwing out good designs, so if a card doesn't win one of these but is well-received, can it still compete for another card slot?

Yes, but only if it fits that criteria, too.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 8:36 am 
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Echo_Robin wrote:
Adaptive Ooze |
Creature - Ooze (R)
~'s power and toughness are each equal to the number of card types among permanents you control.
Nature has but one mantra: adapt and survive.
*/*

I think you forgot about the fact that this will always start out on T1 as at least a 2/2, because of your land in addition to itself. Should probably cost at least .
Actually, I intentionally left it as a 2/2 on T1. Which either means I'm really out of touch with what is considered acceptable these days, or else I'm into power creep. Or both.


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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 9:34 am 
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Fantasyland fundraw time:
T1: Tree of Tales, Adaptive Ooze (Ooze is now 3/3)
T2: Swamp, Bitterblossom? Swing with 5/5 and have a Bitterblossom in play?


My dude!

T1: Forest, Ornithopter, Exogoyf, exile top 2 cards of library: Dryad Arbor and a Bow of Nylea. Exogoyf is now 4/5.
T2: Forest, Noble Hierarch, Noble Hierarch, attack with Exogoyf, exile 4 cards, easily covering the other 4 types: Hunting Triad, Giant Growth, a Garruk...? Swing for... 10?


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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 10:34 am 
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Don't judge power levels by godhands with cards that are banned in modern. That said, ooze might be a bit strong. They haven't even printed a vanilla 1 mana 2/2 yet.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 10:46 am 
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Let's start the voting!

LilyStorm wrote:
Star Matrix
Enchantment
At the beginning of your upkeep, add to your mana pool for each card type among permanents on the battlefield. Mana produced this way doesn't empty from your mana pool until end of turn.


Shazzeh wrote:
Consult the Elder Trees
Sorcery (R)
For each card type among cards in your graveyard, return target card of that type from your graveyard to your hand. Exile Consult the Elder Trees.
Every tree in Frostwynd remembers when the sun set; that moment marked the end of their lineage.


altimis wrote:
Massive Excavation --
Sorcery (R)

Each player draws cards equal to the number of card types among cards in his or her graveyard.

Whatever wasn't destroyed during its time in the Illpyre, is buried deep within the Frostwynd.


Echo_Robin wrote:
Adaptive Ooze |
Creature - Ooze (R)
~'s power and toughness are each equal to the number of card types among permanents you control.
Nature has but one mantra: adapt and survive.
*/*


Cato wrote:
Multimaro :1::g:
Creature - Elemental
Play with your hand revealed.
~ gets +1/+1 for each card type among cards in your hand.
0/1


Ashen Willow :1::g:
Creature - Zombie Treefolk

Sacrifice ~: Add :b: to your mana pool for each card type among cards you control.

Even in the blasted landscape stands brittle life.

0/1


My first-thought card was close to Cato's. On to idea #2.

Exogoyf
Creature - Lhurgoyf (R)
When Exogoyf enters the battlefield or attacks, exile the top X cards of your library, where X is the number of creatures you control.
Exogoyf gets +1/+1 for each card type among cards exiled by Exogoyf.
0/1


I vote for Shazzeh.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:09 am 
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Shazzeh.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 11:15 am 
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Yeah, I think Shazzeh got this one. Could use a better name though!

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 12:20 pm 
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Altimis so shazeh doesn't make the whole set.

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 12:37 pm 
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Storyteller, although it should be like 1/2.

EDIT: Also feels more uncommon than rare. I just like the flavor a lot.


Last edited by Shazzeh on Sat May 17, 2014 6:35 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 3:42 pm 
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I love Lily's concept but I think it's a tad strong as a one sided effect - I think it would work better in the Eladamri's Vineyard concept where everyone gets the mana but only your deck is likely built to exploit it.

Gotta vote Shazzeh.


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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 5:17 pm 
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Cato?


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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 6:08 pm 
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Current Tally

Shazzeh – 4
altimis – 1
storyteller – 1
Cato – 1

Voting ends in five hours.

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Last edited by ParadOxymoron on Sat May 17, 2014 6:42 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 6:32 pm 
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Missed a vote for me, though it hardly matters.

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 6:42 pm 
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Missed a vote for me, though it hardly matters.

Word. Sorry about that!

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 Post subject: Re: Starstill – Green
PostPosted: Sat May 17, 2014 8:23 pm 
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The peer pressure is too much: Sazzeh.


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