Let's start the voting!
Blitzkrieg --
Sorcery (R)
Blitzkrieg deals 15 damage to target permanent, then gain control of it.
Illpyre Djinni were clever in their theivery. They burn everything they could, whatever was left was theirs. Stoke the Sun
Sorcery
You may sacrifice a red permanent with converted mana cost X rather than pay ~'s mana cost.
If an enchantment was sacrificed this way, at the beginning of your next precombat main phase, add X mana of
to your mana pool.
~ deals X damage to target creature or player.
Give to the sun, and the sun gives back.Arcane Inferno |
Instant (R)
~ costs
less to cast for each instant and/or sorcery card in your graveyard.
~ deals X damage divided as you choose among any number of target creatures and/or players. If a creature dealt damage this way would die this turn, exile it instead.
Pilot-Flame Tender
Creature - Human Nomad (R)
As each instant spell you cast from your hand resolves, exile it, then copy the last card before that exiled with Pilot-Flame Tender and cast the copy without paying its mana cost.
Fire is valuable in Frostwynd. Most tribes keep one lit perpetually, looked after by a trusted few.2/1
Turn to Slag --
InstantDestroy target artifact. If that artifact's controller has an activated or triggered ability from that artifact, counter that ability.
Every gear stops moving eventually. Some just require more fire. Magnitude Mage
Creature - Human Wizard (R)
: Magnitude Mage deals X damage to target creature or player, where X is the total converted mana cost of all Sorcery spells on the stack.
1/1
Sparksigil Apprentice Creature - Human WizardWhen ~ enters the battlefield, return target sorcery card in a graveyard to its owner's hand. ~ deals damage to that player equal to that card's converted mana cost.
2/1 I vote for Shazzeh.