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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:34 am 
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Mmmm. IDK if that'll work, really.
The place seems pretty unambiguous between frozen and charred.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 12:05 pm 
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ParadOxymoron for this one, even if his card is really weak.
Would possibly slap on the ability to block more creatures. Would be nice if there was some way to make the toughness matter outside or removal and trample.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 12:18 pm 
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I like parad's

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 3:53 pm 
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I'd like Parad's if it had Flash. Shazzeh gets my vote.


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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:04 pm 
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Current Tally

Parad – 2
Lily – 1
altimis – 1
Shazzeh - 1

Voting ends in five hours.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:36 pm 
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Preferred Pronoun Set: he/him
At the expense of simplicity, add another vote for Lily.


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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:40 pm 
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Even though my card is winning tied for the lead, it's quite flawed. It needs either flash, the ability to block any number of creatures, or to be a common. If it wins, does anyone have a problem if I edit it to be one of these three things? I'm leaning towards the ability to block any number of creatures, because that would make it on a par with a blue Fog.

The reason I'm asking is because I'm nervous to set a precedent for people editing their cards after they've been voted for—but I really don't think that should be much of a problem. For example, I encourage Mown to write flavor text for Frostblight Scavenger.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:43 pm 
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With Shazzeh's vote and the new tiebreak procedure, you're not winning anymore. :)

I don't like the precedent of a functional change after voting opens. Flavor text, reminder text, and maybe even cardname I could see, but not a functional change.

(I also think Flash is way more-blue than multiblock - I'd expect that multiblock on a White card).


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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:46 pm 
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I don't like the precedent of a functional change after voting opens. Flavor text, reminder text, and maybe even cardname I could see, but not a functional change.

Word, ok. Just making sure. As long as even one person has a problem with it, I won't do it.

I actually thought about adding flash but decided that would make it too powerful. Psh.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:48 pm 
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I think we'll eventually need yet another thread to discuss cards already in the set.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 6:52 pm 
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I think we'll eventually need yet another thread to discuss cards already in the set.

Speaking of how many threads there are, I'm sending a PM to GobO_Slobad to ask if we can have a Starstill subforum. This is clogging up the boards.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:01 pm 
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Since we decided that the person the criterion setter voted for wins the tie, and Mown voted for me, I take this one. Wall of Clouds has been added to the spoiler.

Next round:

Blue Mythic. Create a card depicting the ancient event that caused the plane to stop moving.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:16 pm 
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Sad.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:52 pm 
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old submission


Unending Night
Legendary Enchantment (M)
When Unending Night enters the battlefield, put a frost counter on each permanent and tap those permanents.
If one or more permanents with frost counters on them a player controls would become untapped, instead that player removes a frost counter from one of those permanents.
When Unending Night leaves the battlefield, remove all frost counters from all permanents.


Last edited by Shazzeh on Tue May 20, 2014 2:25 am, edited 5 times in total.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:53 pm 
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I'm sorry, Lily. Does the fact that you inspired my criterion make up for it?

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 Post subject: Re: Starstill – Blue
PostPosted: Sun May 18, 2014 12:26 am 
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Can I suggest the name Frostwyndigo for a future card :p
Nevermind, new submission...

Glacinorak, the Frozen Heart --
Legendary Creature - Dragon (MR)

Flying
When Glacinorak, the Frozen Heart enters the battlefield, tap all other permanents. Those permanents can't untap until your next turn.

"The seasons distrubed me; for once my brother agreed with me.
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Last edited by altimis on Thu May 22, 2014 12:36 am, edited 5 times in total.

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 Post subject: Re: Starstill – Blue
PostPosted: Sun May 18, 2014 12:30 am 
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altimis wrote:
Temporal Oscillation --
Sorcery (MR)

Take an extra turn after this one. At the end of that turn, tap all of your permanents. Those permanents don't untap during your untap step for the remainder of the game.

So, basically... Final Fortune for 6? I don't get it.

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 Post subject: Re: Starstill – Blue
PostPosted: Sun May 18, 2014 12:42 am 
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Just upheaval afterward.

Starstill :u::u::u::u:
Sorcery

Tap each permanent. They can't untap (this effect lasts indefinitely).

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Last edited by storyteller on Mon May 19, 2014 6:24 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Blue
PostPosted: Sun May 18, 2014 12:44 am 
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altimis wrote:
Temporal Oscillation --
Sorcery (MR)

Take an extra turn after this one. At the end of that turn, tap all of your permanents. Those permanents don't untap during your untap step for the remainder of the game.

So, basically... Final Fortune for 6? I don't get it.



It's a bit easier and omore interesting to work around this than it is for final fortune.
Plus if you gained control of your opponents creatures or anything, during that turn, they would remain tapped for the remainder of the game.

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 Post subject: Re: Starstill – Blue
PostPosted: Sun May 18, 2014 12:48 am 
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I have another thought for a potential mythic rare. Are we only allowed to post one card at a time?

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
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