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PostPosted: Thu May 15, 2014 10:14 am 
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I assume I'm allowed to vote, but I wouldn't know. I don't think Parad did.
Mown's criteria here threw me a bit for a loop because I expected the set would largely have blue and white on the frozen side, red and black on the charred hellscape side, and green trying to make life take hold at the fine border between the two. So I didn't expect a blue card would have much mechanical emphasis on the charred side. I'd expected that would be red cards' place to establish.

Splitting the color pie in two and distributing them between the two sides seems lazy to me. I think it's more interesting to show how a color adapts differently to different areas.
It's some sort of pet peeve of mine. Split the colors into regions and I split your torso, or something like that.

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PostPosted: Thu May 15, 2014 10:36 am 
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I agree with thatmarkguy that we should speed up the process.
Back on the wizards forum, when Theatog was doing his You Make the Commander Deck with No Planning,
he'd have mini-contests which would have a winner as well as runner-ups that ended up in the deck despite not winning.
So I don't see why more than 1 card from each criteria can't be added to the set, if they are good enough.

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PostPosted: Thu May 15, 2014 10:52 am 
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Mown wrote:
I assume I'm allowed to vote, but I wouldn't know. I don't think Parad did.


He did. In fact, his vote was the one that broke the 3-way tie.


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PostPosted: Thu May 15, 2014 11:28 am 
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I'm sorry, I didn't mean to come off as unprofessional or hypocritical by voting last round. I just figured, the person who sets the criterion should definitely be able to vote, because, not in spite of the fact that, they set the criterion—they should be able to vote for the thing they were most looking for.

That said, I'm fine with speeding up the process. Though I'd rather have multiple criteria for each round than have more than one person win. My reasoning is that we don't want more than one card for each mind-space the criteria offer.

All that said, here's my card:

Wall of Clouds
Creature – Wall (U)
Flash
Defender, flying
At the beginning of your upkeep, sacrifice Wall of Clouds.
The clouds are the only sanctuary from the sunlight that Illpyre has.
0/8

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Last edited by ParadOxymoron on Sun May 25, 2014 11:39 pm, edited 5 times in total.

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PostPosted: Thu May 15, 2014 11:29 am 
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At the very least, separate criteria for designing. even if only one makes it in, with multiple contests at once, that's multiple entries.

If we do that, maybe we should do separate threads to help preven congestion.
Each thread should have a common tag though... like Contest Starstill or something of the sort.

I'll leave that to Parad :p

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PostPosted: Thu May 15, 2014 11:33 am 
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I know what I'm going to do! I'll have a separate thread for each color.

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PostPosted: Thu May 15, 2014 11:57 am 
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I'm sorry, I didn't mean to come off as unprofessional or hypocritical by voting last round. I just figured, the person who sets the criterion should definitely be able to vote, because, not in spite of the fact that, they set the criterion—they should be able to vote for the thing they were most looking for.

No, it was just my bad memory at work. I don't have anything against it.

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 Post subject: Re: Starstill – Blue
PostPosted: Thu May 15, 2014 12:51 pm 
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While it was sort of the point of the criteria, we should probably discuss how to differentiate the two/three environments (because your cards aren't telling me).
Enchantments vs Artifacts / Religion vs Technology
Diversity vs Quantity
Instant/Sorceries vs Permanents / Short term vs Long term
Etb vs Ltb
In play vs In other zones
Constructive vs Destructive (Untap/Tap, Search/Destroy, Life = #/Damage = #)

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 Post subject: Re: Starstill – Blue
PostPosted: Thu May 15, 2014 2:41 pm 
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Both sides are probably pretty bad. There should be nomads all over each side, as well as people that hate it on their side and make the long journey to visit the other. I like the short term vs long term idea. On the hot side things would rarely last long, and on the cold side things would tend to slow down and stagnate.

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Instant and sorcery spells you cast cost less to cast
As fleeting as the art it creates
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 Post subject: Re: Starstill – Blue
PostPosted: Thu May 15, 2014 5:58 pm 
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My card is telling you :p

Ice side cares about artifacts, sun side doesn't. It's not specific, but it's something.

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 Post subject: Re: Starstill – Blue
PostPosted: Thu May 15, 2014 11:12 pm 
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I also think short term vs. long term is a great theme, although I wouldn't limit it to something so mechanically-specific as "permanents vs. instants/sorceries." Part of that is because that would imply fairly rigid color boundaries between our factions (which I agree would be bad worldbuilding) unless we make a really weirdly high amount of white, black, and green instant/sorcery love (which I think would be even worse set design). It'd be a great flavorful direction for top-down design, though.

Are we trying to tie each card type faction to a single half of the plane? I'm kind of against that, because it seems like kind of an unnecessary constraint, but I can understand why people might want to tie together the mechanical and flavorful themes.


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 Post subject: Re: Starstill – Blue
PostPosted: Thu May 15, 2014 11:57 pm 
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Shazzeh wrote:
Are we trying to tie each card type faction to a single half of the plane? I'm kind of against that, because it seems like kind of an unnecessary constraint, but I can understand why people might want to tie together the mechanical and flavorful themes.

I think that Artifacts should be solely from the Frozen side and Enchantments solely from the Sunny side, but that the rest of the card types should be free to both.

Another thing we might want to consider is Rare and Uncommon Planeswalkers. It is, after all, a card type, and players love them.

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 Post subject: Re: Starstill – Blue
PostPosted: Fri May 16, 2014 12:14 am 
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old submission that doesn't work for like three reasons


short-term/long-term best theme NA

Fleeting Cirrux
Creature - Elemental (U)
Flying, flash
Whenever a player casts an instant spell, return Fleeting Cirrux to its owner's hand.
Clouds are transient in Illpyre, and cirruxes even more so.
2/2


Also, Dehydration or something should be reprinted in this set. That's a fantastic example of a blue card with plausible "sunny" flavor.


Last edited by Shazzeh on Fri May 16, 2014 1:36 pm, edited 3 times in total.

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 Post subject: Re: Starstill – Blue
PostPosted: Fri May 16, 2014 12:32 am 
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Lower rarity planeswalkers seems bad. If there are too many of them, they stop being special.

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 Post subject: Re: Starstill – Blue
PostPosted: Fri May 16, 2014 12:39 am 
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I agree with Cato on planeswalkers, and I'd contend that even if you stretch them to a couple of uncommons it'd still be a pretty lame subtheme (see Kamigawa and its barely-there legendary theme).

I'd be down with "hot" enchantments and "cold" artifacts, though, if people are into that.


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 Post subject: Re: Starstill – Blue
PostPosted: Fri May 16, 2014 1:59 am 
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Players who love walkers are bad players.

I see no problem with cold enchantments, but hot artifacts would be hard, but possibly interesting.

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Last edited by LilyStorm on Fri May 16, 2014 10:22 pm, edited 1 time in total.

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 Post subject: Re: Starstill – Blue
PostPosted: Fri May 16, 2014 10:13 pm 
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Automation Expert
Creature - Human Artifcer
When ~ enters the battlefield, you may have target noncreature artifact become a 2/2 Construct artifact creature until end of turn.
1/1
If it's no good for anything else give it a pair of legs and make it carry something. That's my approach anyway.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 10:39 am 
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Let's start the voting!

Cato wrote:
Prismatic Rays :2::u:
Enchantment - Aura
Enchant land
As ~ enters the battlefield, choose a basic land type, then draw a card.
Enchanted land is a basic land of the chosen type (It loses all other types and abilities).


Desiccation
Enchantment
Creatures can't attack unless their controller pays or for each creature he or she controls that's attacking.


altimis wrote:
Overheat --
Instant (U)

Choose one - Return two target artifacts to their owner's hands; or tap up to three target permanents.

The flares of the sun drive many denizens of Starstill underground. Those that remain, don't for very long.


Wall of Clouds
Creature – Wall (U)
Defender, flying
At the beginning of your upkeep, sacrifice Wall of Clouds.
They're the only sanctuary the sunscape has.
0/8


LilyStorm wrote:
Cloudheart Elemental
Creature - Elemental
When ~ becomes the target of a spell or ability, sacrifice it.
Instant and sorcery spells you cast cost less to cast
As fleeting as the art it creates
2/1


Shazzeh wrote:
Fleeting Cirrux
Creature - Elemental (U)
Flying, flash
Whenever a player casts an instant spell, return Fleeting Cirrux to its owner's hand.
Clouds are transient in Illpyre, and cirruxes even more so.
2/2


TPzombieW wrote:
Automation Expert
Creature - Human Artifcer
When ~ enters the battlefield, you may have target noncreature artifact become a 2/2 Construct artifact creature until end of turn.
1/1
If it's no good for anything else give it a pair of legs and make it carry something. That's my approach anyway.


I vote for LilyStorm.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:07 am 
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A cheap, one-sided arcane melee on a body, however fragile, seems... a bit much. And it's even a relatively efficient creature for blue.
I like prismatic rays, but I'm not sure how it relates to the plane.
I probably would have voted for Automation Expert if its effect were permanent. It also seems more cold-side than sun-side.

For now I vote for Altimis.

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 Post subject: Re: Starstill – Blue
PostPosted: Sat May 17, 2014 11:33 am 
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The idea is that the sunlight changes the appearance of the land.

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