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PostPosted: Thu Apr 24, 2014 11:13 pm 
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PostPosted: Fri Apr 25, 2014 12:44 am 
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Warhound. Yes I keep odd hours.

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PostPosted: Fri Apr 25, 2014 12:52 am 
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Warhound is pretty tempting, but I'd probably go with Macar.

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PostPosted: Fri Apr 25, 2014 1:51 am 
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DRAFT HYPE DRAFT HYPE DRAFT HYPE DRAFT HYPE DRAFT HYPE

King Micar has this whole thing of "awesome ability you will never use because he will ALWAYS get triple blocked."

Warhounds, not unplayable at all.

Pick for me is Warhounds. And a gold butt, if I wanted to force that color.


I also keep odd hours.

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PostPosted: Fri Apr 25, 2014 2:38 am 
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Bloodcrazed Hoplite

Because I love heroes. Actually, it's a love-hate relationship, just like that guy.

Macar is good, you just pick all the Helixes you see in pack two. At the very least, he keeps a blocker or two back, or he eats a removal, both of which are nice. Unless, of course, he's the only good card you play. Still, I fear he's too slow.

Warhound is totally aggro, and I don't like that deck. It's certainly a great card for those that want to go all in.

I could pick the Hind here, and try for Gx fatties. That Sentinel shall probably wheel, and it would fit.

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PostPosted: Fri Apr 25, 2014 2:55 am 
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I would definitely take the King in real life. If you get a way to tap this guy even outside of combat then it is all over bar the shouting.


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PostPosted: Fri Apr 25, 2014 5:09 am 
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King Macar. The body is not great, but he forces your opponent into bad decisions. And if his ability does go off, ramp plus removal is wicked sweet. I'm just sad this is the triple Journey instead of the block (way more inspired enablers).

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PostPosted: Fri Apr 25, 2014 7:28 am 
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PostPosted: Fri Apr 25, 2014 7:52 am 
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Bloodcrazed Hopilite I think is going to be a very strong card.


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PostPosted: Fri Apr 25, 2014 8:02 am 
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Hoplite looks good in a block draft, but I feel like there aren't a whole lot of black enablers in JouJouJou... I haven't memorized the set yet though, so I'm probably wrong.

Regardless, I think it's hoplite or thunderhoof. I think I'm going to pick hoof here.

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PostPosted: Fri Apr 25, 2014 9:22 am 
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Oakheart Dryads

Constellation is what we should like out for in triple JINX. I still love the Hoplite, so if it gets some support, I could switch to that.

BTW, why is Giant bad? I mean, I have this feeling that it's basically unplayable, but a part of me keeps hoping I could make it work.

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PostPosted: Fri Apr 25, 2014 9:29 am 
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Bc vaporkin.theros

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PostPosted: Fri Apr 25, 2014 10:48 am 
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Hoplight We can get enablers in 2nd color. And thunder hoof cost 5

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PostPosted: Fri Apr 25, 2014 10:56 am 
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There's a bunch of decent strive cards for enablers, but idk...

I might actually go for Ajani's Presence here.

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PostPosted: Fri Apr 25, 2014 11:12 am 
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Ajani has some Presents for you

ITS THE CARD YOU SHOULD PICK! SURPRISE!

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PostPosted: Fri Apr 25, 2014 11:46 am 
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Presence.

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PostPosted: Fri Apr 25, 2014 2:40 pm 
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Yeah, I read too fast on train. I switch my vote to AP.

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PostPosted: Fri Apr 25, 2014 4:33 pm 
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Presence or hoplite. Either is good for us here. I think presences is better with king midas because of indestructible.

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PostPosted: Sun Apr 27, 2014 8:44 am 
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PostPosted: Sun Apr 27, 2014 11:35 am 
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Now this looks like a Born of the Gods pack in power level.

dReadbringer Lampads has some synergy with King Macar, but so slooow...

I think we take the best card in the pack and stay open Golden Hind

(by the way... stories from the pre-release claim King Macar basically unbeatable)

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