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PostPosted: Thu Apr 24, 2014 8:23 am 
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This is the average breakdown:

{colsp=7}Number of Spies & Resistance Members
Number of players|5|6|7|8|9|10
Resistance|3|4|4|5|6|6
Imperial Spy|2|2|3|3|3|4


Since I'm new to the game, I'll probably be keeping it to these usual spreads.

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PostPosted: Thu Apr 24, 2014 9:22 am 
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Yeah.
It's something like floor((player count - 1)/2) number of spies.
Or the highest number less than half, if that's more understandable.

2, 2, 3, 3, 4, and 4 for 5, 6, 7, 8, 9 and 10 respectively.
iirc

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PostPosted: Thu Apr 24, 2014 11:22 am 
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I'd like to play. I think I could find the time for it.

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PostPosted: Thu Apr 24, 2014 11:31 am 
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Alright, we have six so far, and two "maybe"s. Any Maybe wanna swap to a "yes" so we can get this game rolling? I believe Mown said 7 would be the magic number, and I want this game to be a success.

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PostPosted: Thu Apr 24, 2014 1:36 pm 
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Any number is a success Squinty, at least IRL. 7 just felt neat, although I think that 5 might be the most "fair".

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PostPosted: Wed Apr 30, 2014 1:11 am 
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Alright, I'll try and do a write up with the following players:

1. NeoSilk
2. Mown
3. Shockwave07
4. Roaring Mouse
5. Bounty Hunter
6. Aaaarrrgh

It's been a few days, so I guess no one else will be joining us. I'll send out PMs as soon as I am able.

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PostPosted: Wed Apr 30, 2014 1:33 am 
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Okay, the game has launched, please check in, and it looks like Mown is the first Leader. Leaders will rotate in the numerical order listed in the game (more or less the order people signed up in).

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PostPosted: Fri May 09, 2014 1:58 am 
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I'm really sad I missed this. I would have loved to play in this.

I keep trying to get my wife to get this game for our game nights.

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PostPosted: Fri May 09, 2014 2:39 am 
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Pay more attention!

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PostPosted: Fri May 09, 2014 2:45 am 
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Assuming people enjoy this one, I'm sure there will be another. I'll try and remember to PM you for it as well.

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PostPosted: Fri May 09, 2014 2:49 am 
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I'm enjoying it so far.

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PostPosted: Fri May 09, 2014 4:02 am 
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Pay more attention!


NEVAR!
The only way to beat espionage games is to pay less attention; right?

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PostPosted: Fri May 09, 2014 12:40 pm 
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I think that if I run another Resistance game, I'll be using some of the power roles as well.

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PostPosted: Fri May 09, 2014 1:18 pm 
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Allow me to recommend the Lady of the Lake/Inquisitor token, it's a personal favorite of mine. Never cared too much about the different roles, to be frank. Maybe because I'm just a very poor Merlin.

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PostPosted: Fri May 09, 2014 3:13 pm 
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Got rules for the Inquisitor role?

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PostPosted: Sat May 10, 2014 7:27 am 
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It's the refluffed version of Lady of the Lake. So if you know that one already, this is redundant information:

Token that starts with the player next in the turn order reversed (If #3 starts, and #4 is next to propose, give it to #2.)
At the end of mission 2, 3 and 4, the player A with the token may give it to a player B. In return, player A gets to know if player B is part of the resistance or spies.

In the physical game, player B takes a success and failure card, and chooses one to give to player A. He doesn't reveal his actual role, such as Merlin, and the other players don't get to see the card.

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PostPosted: Mon May 12, 2014 12:03 pm 
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That Lady of the Lake / Inquisitor role seems... a little confusing to me. Dunno if I'll be using them later. As a general question, if you have a Merlin role, is it known at the beginning of the game that there is a Merlin, or only at the end more like a Mafia game?

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PostPosted: Mon May 12, 2014 1:51 pm 
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It basically boils down to giving one player the power to know if someone else is a good guy or a bad guy, but that player gets to do the same thing to someone else after the next mission.

Given that Resistance doesn't use a moderator, it's effectively impossible to play with Merlin without announcing his presence, because the spies have to reveal themselves to him at the beginning. You do have the power to circumvent that right now, but I wouldn't recommend it. Him being known is sort of important to the resistance, and the spies certianly don't need more advantages, which an unannounced Merlin would provide them with. Besides, anyone playing Percival, Morgana or Mordred would know that Merlin is in the game.

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PostPosted: Mon May 12, 2014 11:25 pm 
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To be honest, I'm glad I didn't use a Merlin role right away. Most of the players are brand new to the game, and I think adding in power roles right away would probably be a bad idea. But the next game, there will certainly be power roles, like Merlin.

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