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PostPosted: Fri Apr 11, 2014 10:49 am 
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Found where it is.

Editing text to have shadow now.

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PostPosted: Sat Apr 12, 2014 3:38 pm 
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On a scale of 1 to 10 ... how zombie do these zombies look?

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PostPosted: Sat Apr 12, 2014 9:34 pm 
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8

They've been cut up and damaged in the woods by falling and getting hit by branches.

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PostPosted: Sun Apr 13, 2014 1:19 am 
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Does the cabin have a well-equipped kitchen?

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PostPosted: Sun Apr 13, 2014 1:33 am 
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Yes, you do have some cutlery. You can find mostly steak knives, that really won't do much for damage unless you do a called shot to some part of the head. You do find one chef's knife that will work for a weapon. Also, out of character knowledge, this whole thing has started since your weekend began. The zombies are fresh and more mobile than, say, zombies from The Walking Dead since those have been decaying for some time. These are basically still fully mobile humans, with their strength and sturdy bodies.

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PostPosted: Sun Apr 13, 2014 4:02 am 
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@Confused - There is no question if they have a car, you clearly saw it while running to the cabin. The only question is if it works. All you know about these four men is that one of them is incredibly silent right now (Zinger), one is highly skeptical (Aaaarrrgh), one is a bit sarcastic (Shockwave) and the last is apparently a cop (Bounty Hunter).

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PostPosted: Sun Apr 13, 2014 12:11 pm 
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Yeah, but considering that my character is a trained knife thrower, steak knives would be better than nothing. Of course, he wouldn't have thought of that yet.

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PostPosted: Wed Apr 16, 2014 1:30 am 
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I gave you guys an itemized list of what you had left that was of use. Nothing major, but some items to make use of. Since the system is pretty lose, you never know what you can do with the items. Also, please feel free to get creative. Use whatever items you can find in creative ways. Always ask what's around you when you enter new areas, because you never know what you might find if you look.

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PostPosted: Thu Apr 17, 2014 8:42 pm 
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Just a heads up I'll be flying out Saturday.

So I'll be online some tomorrow, and random times while floating around airports en route, but otherwise count me out of anything till around the 21st or so.

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PostPosted: Sat Apr 19, 2014 9:40 pm 
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New information has come to light:

(1) The table is a large card table.
(2) Ash had the keys to the car, but he's AWOL.

Also, don't forget:

You can take up to two actions per turn. Yes, movement is one, double movement would be using both actions, but standing still would allow you to do a bit more if you'd like.

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PostPosted: Sat Apr 19, 2014 9:45 pm 
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Rules on speaking? Words per round etc?

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PostPosted: Sat Apr 19, 2014 9:48 pm 
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It's much looser for this game. I'd ask you keep it.... reasonable for what you say for a "round." I mean, if you can read the words out loud in whatever tone you intend them within about six to eight seconds, then it's fine. If you write like Bounty Hunter writes his evil speeches, I'm calling BS.

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PostPosted: Sat Apr 19, 2014 9:51 pm 
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Give an example of a Bounty Hunter evil speech?

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PostPosted: Sat Apr 19, 2014 9:57 pm 
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Jastor Fontaine

Jastor bides his time as the mess of a sergeant gives his 'report' which is nothing more than a few slurred sentences that any bar fly at the Dragon's Tongue likely could have rambled off had they been asked or offered a few copper. He doesn't even bother to reward the mans attempt at a salute with a gesture in kind. As he listens he turns his attention across the throng to the pair of wagons the watchman had pointed out; emblazoned with the sort of iconography that most fools who fancy themselves a righteous force tend to adorn themselves and their belongings with. His green eyes narrow beneath his helmet as he peers out from the larger of the slits in his plated helmet and studies the scene.

"You can drop the charade now sergeant." Jastor says, before turning finally to face Sergeant Caleb and raising the visor of his helmet to look the man sternly in the eyes. He studies the man for the briefest of moments and then speaks again before the sergeant could respond. "It is an act after all...trying to blend in as just a few off duty guards having a few too many after their shift?" He places his gauntleted left hand upon the table and leans a few inches closer to the inebriated guard before continuing. "Not one of you could actually be fool enough to get drunk off your asses when you knew that you had orders. When you knew that the situation warranted the attention of a member of The Guard. When you knew that one of us was being sent to handle this personally." Each time the guard said the word 'knew' it bore increased stress and inflection and though no anger showed in his voice he hoped to get the point across to the uncoordinated watchmen that they had utterly failed in their duties. "When you have order sergeant you follow them, I don't give a damn how long you have to sit idly by at a inn pretending to be more than just a rack for that uniform. I can promise you this, my time comes bearing a much greater worth than yours, and the first five seconds I had to endure your utter ineptitude I fell more into debt than the lot of you combined." For a split second he considers bowling over the empty tankards that liter the table with the back of his gauntlet but rather than show outright anger he simply turns his attention back to the two wagons. In his right hand he tightens his grip on his large shield and the wet leather creaks and groans.

"Ready?"


It was more a joke about how long you made some posts. =P

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PostPosted: Sat Apr 19, 2014 10:05 pm 
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It's called roleplay.

Try it out sometime!

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PostPosted: Sat Apr 19, 2014 10:06 pm 
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That'd just be silly.

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PostPosted: Sat Apr 19, 2014 11:10 pm 
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May have to drop a dramatic scene for my next post.

And then follow it with a one word dialogue. ;)

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PostPosted: Sun Apr 20, 2014 12:36 am 
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@Confused - The Director is now laughing his ass off.

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PostPosted: Sun Apr 20, 2014 2:30 am 
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Take it getting off of the behinds we landed on (standing) is a use on an action?

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PostPosted: Sun Apr 20, 2014 2:33 am 
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Sounds reasonable, yes. Better than 3.X or Pathfinder where it's a full round action.

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