Joined: Oct 30, 2013 Posts: 7305 Location: England
OOC thread for 'The Fall of Amarath' campaign. The Set-Up thread can be found here and the In-Character thread can be found here.
Players feel free to jump in here, confirm your ready to go and pick a colour for in-character dialogue. I'll be using this red for DM stuff but other then that anything should be fine.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
Armor Training 2 Reduce Armor Penalty By 2 // Increase Max Dex By 2 Move full speed while wearing Medium or Heavy armor
Weapon Training +2 Attack and Damage with Close Weapons +1 Attack and Damage with Light Blades
Feat Information
Feat Breakdown L1 : Power Attack F1 : Two Weapon Fighting H1 : Improved Shield Bash F2 : Weapon Focus : Spiked Heavy Shield L3 : Iron Will F3 : Step Up L5 : Combat Reflexes F4 : Improved Two-Two Weapon Fighting L7 : Shield Slam F5 : Improved Bull Rush L9 : Greater Bull Rush L10 : Pending
Feat Bonuses Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Two-Weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Improved Shield Bash When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
Weapon Focus [Spiked Heavy Shield] You gain a +1 bonus on all attack rolls you make using the selected weapon.
Iron Will You gain +2 on Will saving throws.
Step Up Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
Combat Reflexes You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Improved Two-Two Weapon Fighting In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.
Shield Slam Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Improved Bull Rush You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.
Greater Bull Rush You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).
Attack Workspace
Standard Attack : Main Hand Shield Bash +10 Base Attack Bonus +4 Strength Modifier +2 Weapon Training +1 Weapon Focus +1 Bashing Ability -6 Dual Wielding +2 TWF Feat Total : +14
High BAB Extra Attack : Main Hand Shield Bash +5 Base Attack Bonus +4 Strength Modifier +2 Weapon Training +1 Weapon Focus +1 Bashing Ability -6 Dual Wielding +2 TWF Feat Total : +9
Standard Attack : Off Hand +10 Base Attack Bonus +4 Strength Modifier +1 Weapon Training +1 Masterwork -10 Dual Wielding +6 TWF Feat Total : +12
ITWF Extra Attack : Off Hand +10 Base Attack Bonus +4 Strength Modifier +1 Weapon Training +1 Masterwork -10 Dual Wielding +6 TWF Feat -5 Second Attack Total : +7
Damage Workspace
Standard Attack : Main Hand 1d6 Weapon Damage +4 Strength Modifier +2 Weapon Training +1 Bashing Total : 2d6+7
Crit 20x2
Standard Attack : Off Hand 1d4 Weapon Damage +2 Strength Modifier +1 Weapon Training Total : 1d4+3
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
I will be walking through the marketplace, browsing, talking and walking with Indrick, my master smith, picking up items he is interested in and looking for the various fineries I have become accustomed to.
I am not in my normal armour, but am instead in a set of fine silk robes, adorned with gaudy ostentatious baubles accumulated as gifts on my travels. The symbol of Iomedae is worked into the fabric in several places.
A series of squires carrying my equipment and other hangers-on circulate behind me, picking up armour polish, or food, or whatever it is the peasantry do to amuse themselves. One particular overworked attendant is holding a large umbrella above me as I walk to keep the rain from damaging my expensive clothing, Indrick seems not to mind and the water gently steams off him. Several carts decorated with my iconography (the symbol of Iomedae with flames added along the sword with haloed griffons rampant at each side) are at the edge of the square, with their attendants handling picking up supplies.
Spoiler
[because it seems important, spells memorised are Charm Person x2 and Murderous Command for 1st level, Invisibility and Blindness for L2, Inflict Light Wounds (d8+5) in the sword]
Joined: Oct 30, 2013 Posts: 7305 Location: England
Okay first in-character post is up. Feel free to throw yourselves at the market doing whatever you feel is right. If anyone needs an objective feel free to give me a shout and I'll throw you one. Otherwise make yourselves busy.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
Joined: Sep 23, 2013 Posts: 2912 Location: Arizona, USA
Just a reminder I have my character in my signature... Gathering a good adventuring posse among them. Also will be using this as my color. Shouldn't clash with Monster-Robot's choice. Looking forward to this...
Edit: Also it alright for me to swap out my cold-weather outfit for a hot-weather outfit? Given the time of year and weather...
Double Edit: Stat block.
Valenthal Stalwart Male Lawful Evil Half-Elf Sorcerer/Rogue, Level 9, Init +3, HP 49/49, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 18, Fort +3, Ref +10, Will +6, CMB +4, Base Attack Bonus 4 +1 Merciful Rapier +8 (1d6+1 or 2d6+1NL, 18-20/x2) Glamored Mithral Shirt (+4 Armor, +3 Dex) Abilities Str 11, Dex 16, Con 8, Int 17, Wis 8, Cha 20 Conditions None
Joined: Sep 23, 2013 Posts: 2912 Location: Arizona, USA
Knowledge (Arcana):
Shockwave07 rolled 1d20+10 and got a total of 21:
---------- @Squinty: How about we start with this, what would have brought your character to Amarath? A stop along a road to another destination perhaps? If so you would be needing supplies. Or is it that you were offered an oppertunity here?
Well in the long term the Golden Way serves not only as a source of trade goods but as the hub of a information network stretching for miles in all directions. For someone attempting to establish themselves in a position of power within the city it never hurts to see what information you can pull about local affairs and persons of interest.
On your more immediate goal The Dragon's Tongue has a reputation for serving decent, inexpensive ales that are only occasionally watered-down. Beats standing in the rain and getting wet at any rate.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
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