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Joined: Sep 23, 2013 Posts: 1145
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System: Forgotten Realms, D&D 3rd Edition Player Count: 4 preferred, but can work with one less, or one more, if it makes sense. Since six people have voted for it, and no one has definitively said "yes" by now, it's only fair to take you as you come, starting now. First come, first served. Alternates are available, as at least one person often has to drop shortly upon start up, so be patient please. Style of Play: PBP Allowed Content:Resources allowed for feats, skills, prestige classes, spells, and items
- PHB/DMG
- Forgotten Realms specific books:
- Forgotten Realms Campaign Setting
- Player's Guide to Faerun (3.5)
- Shining South
- Silver Marches
- Races of Faerun
- Faiths and Pantheons
- Magic of Faerun
- General Resources also allowed:
- DM Guide
- Masters of the Wild (Barbarians, Druids, and Rangers)
- Defenders of the Faith (Clerics and Paladins)
- Song and Silence (Bards and Rogues)
- Tome and Blood (Wizards and Sorcerers)
- Sword and Fist (Fighters and Monks)
- Expanded Psionics Handbook (3.5)
- Oriental Adventures
- Dragon Lance Campaign Setting
- Ghostwalk (unsure why you'd want to use this, but if so, we can talk about it on PM, but I do have the book)
Character Creation:- Backstory: If you have an existing character, send me something you already have worked out, and I can work it into my story. If you want to create new, and know Forgotten Realms, send me your idea and it will probably work. If you aren't familiar, give me a general backstory, and I can give you a tie-in to the story, but we'll discuss it so I know you'll like it enough to role-play and we can make adjustments.
- Experience: 9th level, regardless of what I put in the older poll thread. I double-checked my notes, and this was a 9th level adventure.
- Wealth: Must conform to DM Guide for 9th level wealth guides (only fair way to start out and keep some basic parity). If you have a character with absurd wealth from other games, please pick your way down to 9th level guidelines before you send me the character.
- Ability Scores: 4d6, throw out single lowest. Please roll here on this site thread using the dice rolling thread. It should be like:
, repeat 5 more times, and then edit to assign STR, DEX, etc. If you flat out roll awful stats, we'll discuss it in PM, so don't freak out...just start with the basic rolls and we'll go from there. If you have existing character stats, send them to me and we'll discuss if you're in the range of the rest of the game. Make sure I know what the BASE stats are, BEFORE you add in class and feat adjustments so I don't get the wrong idea. Thanks! - Hitpoints/Health: Should be in the range if existing (base, before CON and stuff is applied.) New PCs, same as ability scores: if you just flat-out roll bad, bad life totals, we'll discuss in PM. Please roll your health using the dice thread, such as:
Stick to base rolls, and we'll add in other factors later. - Alignment: Please keep to the usual good/neutral range. Again, evil is not out of the question, but you'll have a much harder time justifying why they're going to subject themselves to a voyage with generally good to neutral characters for a long voyage. I'm rational, though, and will listen to your explanation and give it due consideration. People joining just to cause anarchy will be dealt with swiftly, as that can really nuke this format. Thank you for understanding.
Other Notes: Regardless of what I just said about alignment, I'm actually not a Nazi. I want you to have a blast on this off-the-wall adventure. I will do my best to accommodate existing characters, different world generation (I can do that, trust me...), and new players to 3.0. I'm used to stepping new players through this phase, and I just want you to have fun with this. It will make it more fun for me if you really run with this. Some additional thoughts: - If you're new, I'll step you through the process as I am very used to doing that, so go ahead and post if you want to join
- If you think some 3.5 rules from the listed 3.5 books (two in total), please PM me and we'll work it out. I'll share that if any other will be affected.
- A good portion of your role-playing will be on or near a ship, so don't pick something that you fear will be constantly be hosed in these environments, but don't be afraid to pick a challenge, either, if you want. As the DM, I'm not here to buzz-kill you, but I'm not going to stop you from "jumping off the cliff", either. So keep that in mind (the sea doesn't have a safety setting, and neither do I!) Having said that, I'm not going to punk you.
- You can use the character generation sheets linked to this site, or you can send me the raw stats and I can format a text formatted info sheet for you. Whatever you send me, it has to be readable, but we'll talk and make sure I'm reading it right, and I'll also be double-checking your math, too. 3E has a lot of math, but it gets easy after a short curve learning and I'll help you organize it for easy use.
- Don't forget your player's mundane items, too! (like rope, grappling hooks, everburning torch, etc). It's not just about a flaming sword. I'm going to assume wizards have mundane spell components (as the Player's Handbook isn't as specific as in 2nd AD&D), and that is usually not a major cost I would count or track, BUT spells that require expensive components should include those items as part of character wealth.
- Weight is uber-important if you fall over the rail, ... so encumbrance counts in this adventure. Be sure to factor that into your player's on-deck gear, and what gets stowed away. That is not an excuse for me to "liberate" you of items, so don't worry about that.
- Anything else I can think of, I'll share as we go along in this prep thread.
Edit: Thoughts I didn't think of at the start, so check back here periodically: - It's best if you have the resource book you generate your PC with, but if you have no resources from 3.0, send me a description of what you would want to do with that character, and I can probably find a lineup of classes/prestige classes that models that. I'll work with you on that. If I don't have the resource, I'm probably not going to permit it, but you have to admit I have a pretty huge list, so let's see how it goes...hmm?
- Your character will earn a daily wage, according to the adventure as a merc on the ship, but that's not your only wages for the game, and I will be following the wealth guides as a starting point, but won't hesitate to go above it if I feel it justified. You can take it with you, too. If I give it to you, I don't care if your character uses it in further adventures with me. Only fair, right?
- wow, this doesn't let you go in and change the rolls...nice!
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"Are you sure you want to do that?" - Most important question I can ask you as a DM. So pay attention! http://www.opengamingfoundation.org/srd.html (3.0 SRD) http://www.d20srd.org/ (3.5 SRD)
Last edited by Arcane Archer on Mon Jan 27, 2014 3:24 pm, edited 6 times in total.
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