Finnean tries to pay no mind to the shapes in the creatures cells, at this point he assumes that they could only be something disgusting and not worth checking into. Once he's bet with the glowing bone symbol he frowns slightly. "Another 'dead' door..." he says to Folkmire before turning and starting to head back up the hall. "I dont think the orbs will be helping us much with this one, but who knows..." He returns to pick up the blanket of patched elf skin and holds it aloft to the door through which they entered this hall.
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
Ulrick will follow Finnean and Folkmire, avoiding the smoke
"Folkmire and I seem to be in the best shape" he says, eyeing the slightly battered Finnean and Augur, "So we should probably head through the door first, just in case."
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
Augur backs Finnean away from the now-smoking corpses and towards the rest of the party. He presses one hand to his friend's back and the other to his holy symbol and speaks loudly in Dwarvish.
Dwarvish
“Bestow on this one another spark from your hammer oh great Keeper.”
Cure Light Wounds
TankHammer rolled 2d8+2 and got a total of 6:
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Timer: 00:00:26 Location: The Asylum (The Halls #001)
Augur and Ulrik catch up with Finnean and Folkmire at the door down the hall. Augur places a hand on Finnean and calls out to his god. The wound where the arrow had been is now fully closed, and the scar is hardly noticeable, especially in the dim light, only Augur can even see where it had gone into his flesh. The smoke begins to fill the room more and more, quickly encroaching on the confined space. The heat of the room also rises with the smoke, and everyone will know from smoking food for travel or while on the road, that the heat can and will eventually cook your flesh as well if you stay here in the smoke.
OOC
Finnean heals 6 points.
Finnean heads back through the smoke, picks up the blanket of elven skin and holds it up to the door. Nothing happens. He holds it for close to a minute to make sure, but there is no reaction from the chains or bone of the door at all. Passing through the smoke and heat has left him feeling a bit light headed, but nothing severe at all.
From the doors to the cells the Demons had probably occupied, you can hear groans and scraping on the tiled floor. The sounds seem to be coming from both cells, and the voices appear to be female, though their race is unknown at this time. The scrapes against the floors doesn't seem to be getting any closer, and the voices are weak.
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
Augur squints at the gray symbol on the door and retrieves the gray orb from his pack, holding it up to the door and concentrating on unlocking it the same way Folkmire did with the last one.
OOC
This is who has which orbs, for reference: RED - STR (Finnean) YELLOW - DEX (Ulrik) GRAY - CON (Augur) *1 BLUE - INT (Folkmire) *1 GREEN - WIS (Augur) PURPLE - CHA (Ulrik)
*times used
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Blanket in hand, Finnean fights his way through the smoke and returns to the others. "Figured the blanket might be some sort of key...guess its not the case." he says to the others while he watches Augur dig out his orb and hold it aloft. "We're going to be short on orbs at this rate..."
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Timer: 00:00:27 Location: The Asylum (The Halls #001)
The smoke reaches farther and farther, and by the time Finnean makes his way back to the group, he is coughing profusely. The halls offer few places for the smoke to go, and as it grows, the space it covers seems to grow faster and faster. A light can be seen in the middle of it, a flickering flame that is presumably one of the fallen Demons, burning and turning these halls into a new type of horror. The glow of the blue lights from all over cast light into the smoke on the edges, giving it more shape and form, the wisps of the smoke dancing in the lights. From the cells, you can hear:
"Placeret nos adjuvet, ne derelinquas nos mori."
"Et frangentes circa nos, et nos rapuit in vincula nobis."
"Hic moriemur, quaeso ..."
Personal Notes: Ulrik and Folkmire
The words are in Elvish, and though it may have been a while, you can tell what they are saying.
"Please help us, don't leave us to die."
"They broke us, chained us and raped us."
"We'll die in here, please..."
Augur finds the gray orb and holds it to the door's chains. Much like the last, they vibrate and shatter into wisps of magic, and the door is left unguarded. The orb's light flickers and grows dimmer, just as the blue orb had done previously. (as a note: there is no lead or silver behind the doors) Pushing it open, you can see into the next room. (you're viewpoint is from the bottom doors) You can see long tables, and several figures all avoiding the light of the torches sitting in the chairs surrounding the tables. There is one in the back against the far wall that seems to be taking things off of a table that seems to be holding unknown items, presumably food.
The door is open, but Augur can feel that it is either heavier than he first thought as it opened, or it is somehow beginning to strain against him as he holds it open.
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
"Let's be hasty now lads, tha doors are tryin' ta close on me and it looks like we found tha dining hall after-all!" the dwarf calls out pulling Finnean by the sleeve of his shirt to lead him through the door. He seems to be tuning out the foreign voices calling from the smoky room and is instead focused on keeping his friends together.
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Timer: 00:00:27 Location: The Asylum (The Halls #001)
Augur moves through the door, holding onto Finnean. As soon as he steps through the door, the fabric of Finnean's clothing vanishes from his hand, and looking back from inside the Dining Halls, he sees a different room behind him, dark and unfamiliar int he doorway he had just came through.
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
Augur stays in the smoky room to hold the door open. He won't leave without his companions.
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Ulrick quickly weighs the pros and cons of attempting to rescue the trapped elves, but quickly decides that it doing so endangers his life too much and will step through the doorway.
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
Augur follows his comrades through into the dining-room and stuffs the orb back into the pocket of his pack, once-more drawing the warhammer from his side and looking over their new surroundings.
Perception
TankHammer rolled 1d20+4 and got a total of 12:
How many people are in this room and do they seem armed or hostile?
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Timer: 00:00:27 Location: The Asylum (Family Dining Hall)
Everyone hurries through the door, and despite it having been just a single door, they enter the next through a set of double doors into a cavernous room set up with long bench-like tables, surrounded by chairs. Five figures huddle outside of the light, sitting down and appear to be eating. One figure at the back is well lit, but the glow of the light that it is standing almost directly in front of obscures it. Nearest to you, you can see the back of what appears to be a Half-Orc sitting down eating. The Half-Orc is covered in battle-worn leathers and hides, and if the amount of tares and bloodstains would be accurate, has seen quite a bit of battle. His companions at the table appear to be a Dwarven Wizard, completely decked out as an incredibly obvious wizard. The kind of dressings that would call far too much attention to him anywhere, the kind that no one dresses in anymore because they would probably be killed on the spot in some cities. Not that the world hates magic, but if you can live a full life dressed that way, you've probably killed enough people to build a city of bones. The other one at that table is another Dwarf, but this one seems to be in peasant clothing. Thinner and looking more anxious then the rest, he ducks his head low when you four come through the door, wisps of smoke fading away into nothing behind you.
At the table halfway down the room on the left, there sits a creature that appears reptilian in nature, but bipedal. A long, scaled tail flicks back and forth from around the seat. You can't tell much more since his back is also to you.
Farther down on the right hand side of the room, sitting and facing you four is a human male, decked out in a military uniform unfamiliar to any of you. He is enormous by human standards, and his muscles seem to have muscles. Next to him is a handle to a weapon propped against the table, and if it's length and width is any indication, it is a very large hammer. Larger than a human should reasonably be able to wield, but then again, he is quite large.
As you enter, the eating slows, the scrape of utensils against plates stops, and most of the eyes turn to face you four. The only ones who don't move to face you are the Lizard-like creature and the figure near the back.
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
Keeping his voice low so that his comrades can hear him but the others in the room should not, Augur speaks. "These ones dun seem to be as hostile as those in the last room. Might ah suggest we have a seat with the soldier? He's a big one, even fer a human but he's wearin' a military uniform. Probably one ah the more honorable folk we're likely to meet in this bughouse. Might not be too much to ask that he's a disciple of Torag's order."
As he concludes his head motions towards the massive hammer at the soldier's side. Then he takes a step towards the table.
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Joined: Nov 08, 2013 Posts: 324 Location: Atlanta, GA
"Ah sure hope ah know what I'm doin..."
Sense Motive
Target: The human soldier
TankHammer rolled 1d20+4 and got a total of 19:
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#8040FF - Augur Bronzebore Dwarven Cleric of Torag, Father of Creation and Dwarvenkind, Weilder of Kaglemros and Keeper of the Forge. Praise be his name!
Joined: Oct 30, 2013 Posts: 7305 Location: England
Folkmire shrugs as he follows the other to the table with the uniformed human. Well if the inmates eat it I doubt the food is too dangerous. As for the inmates themselves... His eyes move to glance over at the lizardman for a moment before tilting his head downwards and avoiding eye-contact all together, eager to avoid another confrontation so soon.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
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