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PostPosted: Tue Mar 18, 2014 7:50 pm 
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That's a miss, sorry TB.

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PostPosted: Wed Mar 19, 2014 8:19 am 
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For the hit or for the diplomacy check, or both?


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PostPosted: Wed Mar 19, 2014 11:48 am 
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the hit. the diplomacy check worked.

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PostPosted: Thu Mar 20, 2014 8:45 am 
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So, the cannons are below deck? Can Graydon double-move to reach them?

Kinda trying to decide between holding my action to attack and seeing if I can assist with the cannons.

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PostPosted: Thu Mar 20, 2014 10:38 pm 
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Cannons are below deck. It only costs you one move action to go below deck, but it costs you a full turn to return to the topmost deck.

You can assist with the firing of the cannons. It is a standard action. Successfully aiding increases their chance to hit, but not their damage. If you like I can look up the specifics for doing so (I don't have it off memory).

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PostPosted: Fri Mar 21, 2014 12:12 am 
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I suppose I'll do that. Do I roll anything? Or just post I'm heading downstairs to help man the guns?

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PostPosted: Fri Mar 21, 2014 12:38 am 
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Standard action: make an athletics check. On a 14 or higher, all the guns get a +2 to atk rolls until your next turn.

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PostPosted: Sat Mar 22, 2014 10:20 am 
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Sorry for that delay! Didn't see this post.

News: I'm going to Disney World all of next week. I'll try to check my phone, but for the most part I'm going to be unavailable. I'm OK with having Graydon help man the cannons as long as he can. I should be back in New York Saturday.

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PostPosted: Sat Mar 22, 2014 3:21 pm 
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You live in New York? That's cool.

Alright, I'll automate Graydon do this thing with the cannons.

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PostPosted: Sat Mar 22, 2014 11:31 pm 
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Rstnme's going to have to back up that last post. Site update coming. Thankfully it is just from 8 PM today and on. Not sure which timezone though.

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PostPosted: Sun Mar 23, 2014 9:32 am 
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Or not... Either way, my move?

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PostPosted: Sun Mar 23, 2014 5:01 pm 
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Yeah I don't understand what's happening with the site either. I'm good right?

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PostPosted: Sun Mar 23, 2014 8:10 pm 
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Well, guess while we're waiting for the mod's confirmation, I think I'll put up my actions. DM drop a bolt on me if I'm pushing things.

Move: M23 -> M21

Standard Action: Fireball (Daily) Target: Big Freaking Monster (H17)
Intelligence Vs. Reflex

Attack:
Shockwave07 rolled 1d20+12 and got a total of 27:
15


Damage (Fire):
Shockwave07 rolled 4d6 and got a total of 8:
4, 1, 2, 1


Half damage on miss.

Ready: Insightful Warning (Utility/Encounter)
If targeted as a part of an attack this ability triggers. My character and any allies gain a +2 bonus to all defenses.

Fireball (Encounter)

Insightful Warning (Utility/Encounter)

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PostPosted: Sun Mar 23, 2014 8:20 pm 
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The site should be set and good to go. Post as normal.

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PostPosted: Mon Mar 24, 2014 7:31 am 
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Hold the phone till I can get to a computer and figure out what this nonsense is about.

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PostPosted: Mon Mar 24, 2014 7:53 pm 
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Okay, shockwave you are up and that attack roll definitely hits. Make your IC post!

Sorry for the delay.

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PostPosted: Tue Mar 25, 2014 1:12 am 
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Zinger2099 rolled 1d20+12 and got a total of 17:
5
quinn acrobatics balancing
Zinger2099 rolled 1d20+12 and got a total of 26:
14
atk vs ac
Zinger2099 rolled 1d6+10 and got a total of 15:
5
damage

fingers crossed

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PostPosted: Wed Mar 26, 2014 6:13 pm 
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Agamamnon's Actions

Standard: Use Temple of Light on the BFM
Attack: 28 vs AC
Damage: 20 radiant damage.
Effect: Creates a zone of burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves the zone moves with it. When I hit a creature in the zone I deal an additional 1d6 extra radiant damage.

Move: Attempt to Escape the BFM's Mouth
Acrobatic's Check: 14 vs Reflex

Powers Used


Edit: I'm going to assume the attack hits but I fail to escape it's grip?

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PostPosted: Thu Mar 27, 2014 12:46 am 
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Correct.

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PostPosted: Fri Mar 28, 2014 5:32 am 
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Is it my turn?

Are there more sailors available to man a gun? And more guns available?


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