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PostPosted: Fri Mar 21, 2014 6:27 pm 
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Oculus

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Let us flee said the fly.
Let us fly said the flea.


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PostPosted: Sat Mar 22, 2014 8:02 am 
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PostPosted: Sat Mar 22, 2014 8:18 am 
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Myr Sire

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Let us flee said the fly.
Let us fly said the flea.


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PostPosted: Sat Mar 22, 2014 9:02 am 
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Sire

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"Do you know the difference between an error and a mistake, Ensign? Anyone can make an error. But that error doesn't become a mistake until you refuse to correct it." - Grand Admiral Thrawn

RIP Aaron Allston

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PostPosted: Sat Mar 22, 2014 10:36 am 
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Sire. I wonder what the horrifying revelation was based on that pic.

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"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear

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PostPosted: Sat Mar 22, 2014 11:35 am 
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rstnme wrote:
Sire. I wonder what the horrifying revelation was based on that pic.


Poor guy probably mull'd to 5 and got no lands.

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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


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PostPosted: Sat Mar 22, 2014 11:45 am 
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Sure, Sire.

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Yes, I'm from Brazil and no, I'm not an annoying ****.

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PostPosted: Sat Mar 22, 2014 12:19 pm 
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Sire.

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Go draft, young man, go draft!


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PostPosted: Sat Mar 22, 2014 2:25 pm 
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Do I even need to say sire?

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Sat Mar 22, 2014 8:53 pm 
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Yes Sire.
Golems are a lot thinner on the ground than I figured.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sun Mar 23, 2014 8:55 am 
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PostPosted: Sun Mar 23, 2014 12:02 pm 
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Turn the Tide.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sun Mar 23, 2014 1:36 pm 
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Rhino. Turn seems like a very meh trick.

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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


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PostPosted: Sun Mar 23, 2014 4:59 pm 
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Rhino. We got Darksteel Relic, we could swing some metal craft.

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Let us flee said the fly.
Let us fly said the flea.


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PostPosted: Sun Mar 23, 2014 9:26 pm 
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Rhino.

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Yes, I'm from Brazil and no, I'm not an annoying ****.

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PostPosted: Sun Mar 23, 2014 11:35 pm 
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I'm kinda wary of grabbing a third 6-drop, but... Rhino.

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"Do you know the difference between an error and a mistake, Ensign? Anyone can make an error. But that error doesn't become a mistake until you refuse to correct it." - Grand Admiral Thrawn

RIP Aaron Allston

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PostPosted: Mon Mar 24, 2014 9:21 am 
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PostPosted: Mon Mar 24, 2014 9:24 am 
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Sentinel, koth's courier, tide, gnathosaur

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"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear

Talcar Battle Map
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Talcar Characters


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PostPosted: Mon Mar 24, 2014 11:16 am 
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rstnme wrote:
Sentinel, koth's courier, tide, gnathosaur


This guy.


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PostPosted: Mon Mar 24, 2014 11:29 am 
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rstnme wrote:
Sentinel, koth's courier, tide, gnathosaur

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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