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PostPosted: Thu Mar 20, 2014 2:15 pm 
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This pack frightens and confuses me. Wingsteed rider, but I have no idea how we are going to get enough white playables... we have 4. We have to run 9 white sources to run them (at least). We need at least 8 white cards.

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PostPosted: Thu Mar 20, 2014 2:25 pm 
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If you guys needed a reason to force playing our White cards, now we have one. It's a relief, though, that White is deep in the format. We should find enough playables if we search for them.

Rider.

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PostPosted: Thu Mar 20, 2014 3:51 pm 
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5th pick Wingsteed Rider is interesting, but white might get cut hard from the right in pack 3. I still agree with taking the Wingsteed Rider.


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PostPosted: Thu Mar 20, 2014 7:18 pm 
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Pointless to post, really. Rider

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PostPosted: Thu Mar 20, 2014 8:54 pm 
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I feel like this is a little late into the draft to switch colors (we've drafted a pretty determined blue red thus far.)

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PostPosted: Thu Mar 20, 2014 9:52 pm 
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Amulet. Lets us splash white more easily without being such a risk.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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PostPosted: Fri Mar 21, 2014 9:10 am 
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PostPosted: Fri Mar 21, 2014 9:44 am 
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Crusader can work even if we cut White in the end, and will be great if we manage to get White cards. I'm still a fan of Cyclops, though, and wouldn't mind grabing it.

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PostPosted: Fri Mar 21, 2014 10:01 am 
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Cyclops. It's all upside.

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PostPosted: Fri Mar 21, 2014 11:33 am 
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Crusader. We need cheap dudes.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Fri Mar 21, 2014 12:24 pm 
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Cyclops.

We are not heroic enough for the Crusader. And this is Asp number three we were passed in this pack.

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PostPosted: Fri Mar 21, 2014 1:00 pm 
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Ill-tempered Cyclops... so we have a chance to overpower all dem asps.


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PostPosted: Fri Mar 21, 2014 1:11 pm 
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Cyclops and I guess maybe hope that 3 Nessian asps is too much for a single deck that's not running 3 voyaging satyrs?

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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PostPosted: Fri Mar 21, 2014 6:26 pm 
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Cyclops. We don't have enough heroic enable.

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PostPosted: Sat Mar 22, 2014 7:57 am 
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PostPosted: Sat Mar 22, 2014 8:17 am 
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I'm thinking portent or messenger's speed.

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PostPosted: Sat Mar 22, 2014 10:40 am 
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Last Breath. It, like spark jolt, got a lot better in BNG.

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PostPosted: Sat Mar 22, 2014 11:41 am 
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Nothing really good in the pack, so I'm taking the card that'll help us play our White cards.

Philosopher.

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PostPosted: Sat Mar 22, 2014 11:45 am 
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First question is - how bad do we need a bear? I guess not terribly at this stage.

I like Portent. It can steal their big guy for a win or trigger phalanx leader in an emergency. I have a bad feeling we might need THEIR win con to actually win. Last breath isn't bad either.

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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PostPosted: Sat Mar 22, 2014 12:18 pm 
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rstnme wrote:
Last Breath. It, like spark jolt, got a lot better in BNG.

:thumbsup:

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