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PostPosted: Mon Mar 17, 2014 11:28 am 
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A place where we can OOC talk about the PvP matches.

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PostPosted: Thu Mar 20, 2014 11:18 am 
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Welcome EVERYONE to the Peanut Gallery. Feel free to comment, spectate, etc. as you check in.

Our first match:

Elayne, as sponsored by the inexplicably difficult to pronounce RSTNME!

vs.

Nebbin, as sponsored by the much easier to pronounce Garren_Windspear!

The rules:

1. The first character to drop their opponent to 0 hit points wins.
2. No action points allowed!

That's it! Enjoy!

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PostPosted: Thu Mar 20, 2014 11:22 am 
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Elayne Slaughterbeau
Elayne Slaughterbeau Arena

Quick Stat Look Up


Inititiative:
rstnme rolled 1d20+6 and got a total of 17:
11

Appearance on the map:
rstnme rolled 1d4 and got a total of 4:
4

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PostPosted: Thu Mar 20, 2014 11:40 am 
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Quick Stat Look-Up


Initiative Roll: 28

And I crit on Initiative. In a 1v1 match. Yay?

Incidentally I have to run to work so I'll have to do my opening action later. See you in a few hours.

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PostPosted: Thu Mar 20, 2014 11:44 am 
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No prob... man, if only you rolled like that in the Talcar campaign!

I just posted a fluff post for now.

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PostPosted: Thu Mar 20, 2014 12:12 pm 
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WE WANT BLOOD!

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PostPosted: Thu Mar 20, 2014 5:35 pm 
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NeoSilk wrote:
WE WANT BLOOD!


Well your going to have to wait. It's going to take a few turns just for us to get into hitting range of each other.

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PostPosted: Fri Mar 21, 2014 11:10 am 
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It seems unrealistic that Elayne would hear your sneaking with the crowd roaring, so for the sake of realism/RP i'll have the crowd die down at the end of Elayne's turn.

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PostPosted: Fri Mar 21, 2014 11:22 am 
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*looks at both characters abysmal Perception scores*

...and thus the area fight was cancelled when both competitors died of old age groping around blind trying to find the other guy.

Although I think this would be a good time to discuss just how we're going to handle Stealth in this situation. I mean we both know exactly where the other guy is but that's entirely OOC knowledge. I guess it's first to roll a Perception checks to beat the other's stealth?

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PostPosted: Fri Mar 21, 2014 11:27 am 
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That is an issue, and I suppose that is the only way to go about it. It's also possible to invent ways to draw the enemy out. It's why I was considering, in the event of our matchup, including Monsters in the scenario. Because otherwise we're just going to be prowling around.

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PostPosted: Fri Mar 21, 2014 11:29 am 
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Although checking the maths again your passive perception already beats my stealth so your pretty much good to go there. But yeah two stealth oriented characters in a match like this is going to be interesting.

Edit: Right I've stuck my head out and couldn't see you. You can see me and attack from your current position (with combat advantage no less) but I would gain cover. Effectively the cover and CA cancel each other out. This is going to sting isn't it?

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PostPosted: Fri Mar 21, 2014 11:43 am 
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Just to confirm before I roll, Elayne's passive perception is enough to know where Nebbin is, and the cover is around a corner, so it's a -2 to attack. Cool? I mean, were Elayne to shift out from behind the tree :P

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PostPosted: Fri Mar 21, 2014 11:44 am 
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No penalty. The cover makes it a -2 penalty but I can't see you so you have combat advantage (+2 bonus). Effectively they cancel each other out so it's just a straight roll.

Incidentally if I take damage from your attack I'll be using 'Fade Away' to turn invisible afterwards. Take that into consideration when you make your actions kay?

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PostPosted: Fri Mar 21, 2014 12:10 pm 
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Absolutely. So, I will be rolling for attack:

Hunter's Bear Trap: Attack: Dexterity vs. AC (ranged)
Hit: 2W + Dexterity modifier damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both). Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

So that's +4 for Dex, +2 for Level, and +2 for Frost Bow, +1 for Prime Shot, +2 Combat Advantage, and -2 Cover, for a total of +9 attack versus DC 19, dealing 2d10+4 (Dex) +2 (Bow) +2 (Bracers) +1d6 Hunter's Quarry.

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PostPosted: Fri Mar 21, 2014 12:18 pm 
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So that's 23 damage, and Nebbin is slowed and takes ongoing 5 damage (save ends) and then basically vanishes, right?

Ouch!

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PostPosted: Fri Mar 21, 2014 5:25 pm 
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Well that sucks entirely. I'm on 14 hit points and its been one round! Let's see if I can't end this right here right now!

Also for next time you probably want to mention what power you used on me. I mean I assume you basic ranged attack doesn't also slow and deal ongoing damage right? Also I assume it's save ends both effects?

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PostPosted: Fri Mar 21, 2014 5:51 pm 
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So that's a grand total of 23 damage and you are immobilized until the end of my next turn and take a -2 penalty to your will defense. In addition I have a +2 bonus to all my defenses.

Good but it doesn't quite cut it. Could have really used a critical hit there to end this right then.

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PostPosted: Fri Mar 21, 2014 5:55 pm 
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Ah yeah I'll post in the IC the power I use next time. I think the save ends both?

Eek!

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PostPosted: Sat Mar 22, 2014 10:31 am 
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Yeah, my Splintering Shot is 3d10+8 and you take half on a miss. However, with Elven Accuracy, I get two chances.

I could roll badly, though, in which case you basically win.

Maybe we shouldn't allow dailies? Ha.

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PostPosted: Sat Mar 22, 2014 1:44 pm 
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rstnme wrote:
Elayne is readying action: Splintering Shot. Trigger: Nebbin becomes visible to her.


Err rstnme. I am visible to you. My invisibility and stealth both ended when I shot you with Dread Star. You might want to go back and just shoot me with that attack.

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