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PostPosted: Thu Mar 20, 2014 1:07 am 
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Sorry, slow going. This is what I have so far.

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Thu Mar 20, 2014 1:19 am 
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So I'm willing to do the math once everything is done and dusted but you mind saving me some legwork and giving me the skinny on how you have 31 strength? That's all kinds of hilarious.

Also 181 hits points? Wow.

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PostPosted: Thu Mar 20, 2014 1:25 am 
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Well, that's when my eidolon is summoned, it replaces my physical stats with its own. So, it's breakdown is:

Base STR: 16
+2 from Ability Increase evolution
+2 from Ability Increase evolution
+3 from eidolon level bonus
+8 from Large evolution

Additionally, when I summon the eidolon with a spell, it gets:

+4 from Summoner's Call
+2 from Augment Summoning

(so I could end up with 37 STR during combat)

The hit points are that I get my base HP, and when the eidolon is summoned I get it's HP as temporary HP, which is why I noted that it's 81 + 100.

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Thu Mar 20, 2014 1:31 am 
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Oh, and I forgot, that's before I cast Bull's Strength, so I could get another +4, so it could end at a 41 STR during combat. If I add that to Ant Haul, my character could carry 44,160 lbs or push / pull 220,800 lbs. That'd be pretty fun, eh? Well, it'd only last for 9 minutes. But 90 rounds of combat should get the job done most of the time.

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PostPosted: Thu Mar 20, 2014 1:36 am 
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Thanks. Any chance you can post your ability scores sans summoned Eidolon armour? Just so I can do the math checks and things later on without having to work everything out backwards first.

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PostPosted: Thu Mar 20, 2014 1:38 am 
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I'm working on a second sheet, but that sheet is very plain and easy once the main one is done. You can see the base stats here.

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PostPosted: Thu Mar 20, 2014 1:40 am 
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So I'm mobile at the moment, and its also like 230am... but does Pathfinder do level adjustments and such like 3.5 does?

I guess what I'm really asking is should I stick to the core classes or should I go wandering through things like full orc, hobgoblins, and such...

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PostPosted: Thu Mar 20, 2014 1:41 am 
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You know, the more I work on this character.... the more I feel like it should make a guest appearance as an enemy in my Sandbox world.... that'd be fun.

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PostPosted: Thu Mar 20, 2014 1:45 am 
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So I'm mobile at the moment, and its also like 230am... but does Pathfinder do level adjustments and such like 3.5 does?

I guess what I'm really asking is should I stick to the core classes or should I go wandering through things like full orc, hobgoblins, and such...


No level adjustment in Pathfinder (and thank [insert deity of choice] for that). Some races are just naturally more powerful than others and if your DM let's you play a Storm Giant or something then the fault is on him.

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PostPosted: Thu Mar 20, 2014 1:53 am 
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Alrighty thanks Garren.

Squinty, Shock, and Zinger : Tell me a bit about your characters? Quick one or two line description of who they are and why they're in the evil league of evil.

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PostPosted: Thu Mar 20, 2014 1:56 am 
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I haven't done a backstory as of yet, but the basics are that my guy is a shadow creature from another plane that summons a demonic creatures to envelop him. His aspirations are to rule a city and plunge it into eternal darkness and summon minions from the Shadow Plane to do his bidding. He's a happy kinda guy.

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PostPosted: Thu Mar 20, 2014 5:25 am 
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Normally not up at this hour, but I guess I can post a few things (including holy +%#& that is some high strength Squinty!):

Valenthal has never been one to pass up honoring family traditions in his own way. He honors his mother's, as well as her family's trade as a merchant by working the black market, he honors the long standing tradition of his namesake's, the human family of Stalwart's long arcane heritage, and he also honors the fact that somewhere along the Stalwart line a deal or two was made for arcane power that has once again manifested itself in his hell driven powers.

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PostPosted: Thu Mar 20, 2014 12:23 pm 
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So, I'm a bit rusty on Magic Weapons. If I wanted to create one, may I take multiple Special Abilities, then find their total enhancement bonus and pay that? What I'd like to do for gear is:



Base Weapon* (still haven't decided)
+ Frost (+1 bonus, CL 8th)
+ Mighty Cleaving (+1 bonus, CL 8th)
+ Vicious (+1 bonus, CL 9th)
----------------------------------
+3 bonus, 18,000 gp

[* also, the weapon's size would be Large, since in combat with it, I'd have my eidolon up to wield it]



Ring of Sustenance
Ring of Sustenance



(I don't know what else to spend my 29,000 gp on right now)


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PostPosted: Thu Mar 20, 2014 12:39 pm 
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Between what Garren told me about my previous magic items and what I looked up in the rulebook/online, that weapon you made would be a +4 magic weapon (three +1 enchantments, plus a +1 magic weapon base). So you need to adjust the prices accordingly.

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PostPosted: Thu Mar 20, 2014 5:29 pm 
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Basically what Shockwave said. All magic weapons have to have a +1 Enchantment on them before adding anything else. In addition you can only enchant Masterwork weapons so that's an extra 300gp on top of the enchantment bonus. So the weapon you posted above would cost;

32,300gp (Masterwork, +1 Enhancement, Frost, Mighty Cleaving, Vicious) + Weapons Base Cost

Also if you want the weapon to be made of something special check that out before paying for anything since occasionally the Masterwork quality will be thrown in as part of the material cost.

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PostPosted: Fri Mar 21, 2014 11:35 pm 
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So anyone mind me bringing along a complete noob for this little jaunt? I have a friend in meat-space whose interested in the whole RPG'ing thing. Currently working through character creation with him. You'll be joined by a Magus.

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PostPosted: Sat Mar 22, 2014 12:13 am 
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No complaints here.

This team is definitely having a strong spellcaster theme to it.

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PostPosted: Sat Mar 22, 2014 12:51 am 
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No complaints about a new player. Not only will it keep me from being the newest/rustiest player here....but helping someone else along the path tends to solidify my own knowledge.

I'll be flying all day tomorrow but will finally be back home (though arriving quite late)... I'll either be chugging away on my character late night or will start it early Sunday morning. Depends on home much sleep I get on planes and such.

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PostPosted: Sat Mar 22, 2014 2:01 am 
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I know I've been slow. I am working on it. This is what I have so far.

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PostPosted: Sat Mar 22, 2014 2:20 am 
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That... is an amazingly odd ability line up. Correct me if I'm wrong but wasn't your original stat-line 17, 12, 12, 11, 10, 7? Because you seem a lot weaker then that.

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