Zherog wrote:
draco1119 wrote:
Books allowed: SRD, PHB2, MM2, Complete... series, ECS, Races of: Destiny, Eberron, Stone, Wild, MIC
Looks like a quite reasonable list of sources. I generally say that I'll consider odds and ends from other sources, but get my permission first. That way, if (for example) there's an interesting prestige class in Dungeonscape that the player thinks fits his theme, I can give the
or
on just that small piece of content. But that's me.
Yeah, I'm doing that, too. I just forgot to mention it.
Quote:
Is the 1500 XP bribe in addition to what they have at 3rd level? (No book so I can't look that up.) If so, can they turn around and spend that 1500 on item crafting before the game starts, so they have more equipment but less XP?
They can if they so choose.
Quote:
No multiclass penalty is a good rule. You could look to import Pathfinder's solution and give a bonus for taking a favored class. PF gives +1 hp or +1 skill point at each level you take your favored class. You make the decision each time you level up. You'd have to change the rule to give 4 skill points at level one, to keep pace with 3.5's skill system. Just an idea for you.
That's a possibility, but... eh. I don't know that I like it. I do like PF's skill system, though, so I'm going to use the "+3" generic bonus for class skills rather than "x4 at first level". And I'm going to allow those +3s to count as ranks for the purposes of qualifying for feats & PrCs.
Quote:
Quote:
Looking to change a published adventure for the first go-around
Encounter 1: six dire rats (EL 2)
Encounter 2: eight kobolds (EL 3)
Encounter 3: 1 werewolf, 1 wererat, four fiendish dire rats
I'm planning to leave encounter 1 unchanged, change encounter 2 to a kobold sorcerer 2 plus skeletons (maybe Karrnathi?), and change the fiendish dire rats in encounter 3 to zombie dire rats. Thoughts and/or advice?
The power of that last encounter is going to depend strongly on the lycanthropes. In particular, what class levels they have. It will also depend, in part, on your tactics for that group compared to your players' tactics. If they're terribad at tactical planning, you're likely to have a
really touch encounter there, even if the class levels are on the low side for the weres. So just keep that in mind as you plan (assuming you know their play style).
I don't know it yet, so... Here's hoping! No class levels for the lycanthropes, but I may drop the werewolf to a second wererat.
Cyclone_Joker wrote:
draco1119 wrote:
Books allowed: SRD, PHB2, MM2, Complete... series, ECS, Races of: Destiny, Eberron, Stone, Wild, MIC
No ToB? No ToM? No Incarnum? No ToB Not even Dungeonscape/It's ... Outside? And no ToB?
DERP!!! I can't believe I forgot ToB. YES, ToB is allowed. I don't have ToM, so it's out. Incarnum might be allowed, as well as Cold & Wet (I don't have Hot or Not, sadly).
Quote:
Also, MMII is one of the worst books printed. It's even worse than Complete Divine/Warrior.
I gotta use what I have right now, so... *shrug* Thanks for the warning, though.
Quote:
Quote:
Houserules: NO FULL TIER 1s!,
Okay. Doesn't solve the problems. A well-built sorcerer is going to dominate.
I know. I'm still aiming for Tier 2-4, though.
Quote:
Quote:
1500 XP for a 1-3 page backstory,
This is problematic. It strikes me as needlessly restrictive, especially if you're using a module and the players know the setting. I can make a backstory in half a page if I know the setting, or even less. This is even more problematic if this module is one-shot, because why bother on characters that you'll never use again?
I plan to make it a springboard into an ongoing campaign, so the One-shot issue isn't an issue. I'm more concerned with getting something easily readable; if that can be done well in 100 words or less, great. If it takes 6 pages, plus a page of indices (a la Return of the King), not so much.
Quote:
Quote:
I'm planning to leave encounter 1 unchanged, change encounter 2 to a kobold sorcerer 2 plus skeletons (maybe Karrnathi?), and change the fiendish dire rats in encounter 3 to zombie dire rats. Thoughts and/or advice?
Unless the lycanthropes are casters, given your book selection, I'm having a hard time seeing them matter much. I can't see those being too threatening.
Unless the players forget silver weapons and/or fire. (Dammit! Where's the :mage: smiley?!
)