You ever wanted to play the villain? To spread darkness across the lands? To lie, cheat and steal your want to fame and fortune? To acquire absolute power - whatever the costs? Well then, my friend, this may be the game for you.
Ground RulesOkay serious face for a second here. If we are going to do this we need to lay down a few simple rules to stop this thing burning down or being locked. I'll try to keep this brief and relatively painless so bear with me.
Rule #1 - Obey the Code of ConductThis one should come as a given but its worth mentioning anyway. Just 'cause your playing the bad guys here doesn't mean you can throw the sites CoC out of the window. It's perfectly fine if you want to 'interrogate' that annoying gnome merchant but we don't need a three page essay describing in graphic detail exactly what you mean and how you intend to go about it. Same applies to profanity - the occasional f-bomb is fine (and the sites filter will catch it anyway) but don't drop 'em like you would normally use punctuation 'kay? Everyone knows you get bonus points for making up new and world-appropriate profanity anyway.
Rule #2 - Try and Get AlongI know your all going to be evil and that means you not all going to be best of buddies. That fine - no one is saying you have to even like each other all that much but its going to be a short game if everyone's first post is 'I stab X in the spleen and steal their things'. Only the most powerful are capable of doing everything by themselves so your going to need each others help to stay alive and come out on top. Trust me on this. Your going to have enough hurdles to jump without falling to infighting five minutes in.
Rule #3 - Not for the Evulz. Seriously cut it out.Okay so I'm not expecting you to be super-happy-nice-people here (kinda the point really) but for the love of all that's unholy try to control yourselves a little eh? You will be part of a world in which
Detect Evil is a 1st-level spell - random acts of pointless violence *will* attract the attention of the appropriate authorities and that will just make your lives more difficult. I'm not saying you all have to play subtle sneaky schemers but if your only justification for a course of action is 'because I'm evil' then you might want to re-think it. Remember: Evil wins because good is dumb.
And that's it! Let's get on with the game!
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Standard Game Information ThingInformationSystem: Pathfinder
Setting: Sandbox
Player Count: Five (though I can run as low as four or as high as six)
Style of Play: Varies
Character CreationSources: Anything
HereLevel: Level 9
Hit Dice: Maximum per Level
Starting Gold: 46,000 gp
Ability Scores: Standard (4d6 and discard the lowest) or Point Buy (20 points)
Traits: Each character may choose up to two Traits (found
here).
Alignment: LN, N, LE, NE, CE*
*I'm willing to be flexible here if you can convince me why *looking at CN's absence*
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Boons of EvilSo let me say going into this that your going to have a whole world against you here - just because your not Team Good doesn't mean your on Team Evil. It doesn't work that way. However your not entirely alone in your struggles. The Dark Powers reward those who show promise and skill. I'm actually perfectly okay with your characters being a little more powerful then the norm for their level. As such I will be providing each and every character with a boon or two before the game begins proper. Exactly how this boon will effect you is left to my twisted imagination but by all means if you have something in mind feel free to ask for it. Want a powerful artifact to aid you? Are you perhaps the son of an outsider? Maybe you wish to taste the blessing of lycanthropy or vamprism? Perhaps a unique and useful power tailored specifically for your character? Ask away - whats the worst that can happen?
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About the Campaign WorldThe campaign world itself is pretty much a sandbox - very little is currently set in stone and your action will drive both the story and will change the people and places you meet (for good or for worst). As a jumping off point for the campaign I will however give a little information about the current status of the group and how it has come to be in it's current state.
Amarath, having long been a bastion of corruption and decadence, is in flames. A host of crusaders beneath the banner of the Silver Knight have laid siege to the city and with the aid of summoned celestials have laid it low. The Dark Lord of Amarath is said to have fallen in single combat with the Silver Knight himself and while many inhabitants of the city were killed in the fighting many more escaped and fled to the countryside - carrying all they could hold and gathering into small group for protection against the crusaders and celestials who patrol the region seeking to eradicate the survivors. Yours is one of such groups.There. That should give you all something to work with. Of course the details are up to you. Why were you in Amarath? What did you do there? Do you know the people you are now forced to travel with?
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A Few Final Odds and EndsBackgroundI don't need an essay or anything here but honestly the more you want to put into it the better. I know the world doesn't really have much to work with but every little helps. At the very least I will expect each character to have a few basic motivations outside of simply surviving the next few days. You don't have goods advantage of generic motivations like 'wanting to make the world better' so I'm going to need something to help yank the game forward when it starts to bog down.
Posting FrequencyWhile outside of combat I ask only that you post as often as you feel is needed - don't feel pressured to make a random post just because you haven't said anything in a little while. If you feel such need well that is what we have an OoC thread for. Once combat begins I will become a little more stringent with the posting frequency if only for the sake of the group not sitting around waiting. Ideally I would like people to be able to post once every 24 hours but would be willing to go up to 48 hours under normal circumstance.
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