Joined: Oct 30, 2013 Posts: 7305 Location: England
So I've been working on a fantasy setting for a while now and have recently decided to convert the fluff I had been writing to work with the Pathfinder system partially to give me something to do with my time but mostly so I may one-day actually get to do something with this campaign world of mine.
One of the issues I had with this conversion was magic. In the original fluff magic was to be much more ritual - it would take a long time to perform and require chanting and the creation of ritual circles and all that good stuff. The only 'quick' spells were to be scrolls and charms and the like that would provide quick charges of useful spells before being consumed.
Now the quick spells were pretty easy to convert; I effectively gave every spell an additional focus component of a scroll and ink. When a caster prepared there spells they would inscribe their spells onto these papers and cast them from them (the ink disappearing when cast but the scrolls themselves being reusable). The 'Scribe Scroll' feat itself would be used to create more powerful, longer-lasting scrolls which could be used by others or placed into storage without fading after a day or so.
Now I didn't want to get rid of the whole ritual casting thing entirely so after playing a few games of D&D Next (or whatever there calling it now) I actually decided to work on their ritual spell rules and adapt them for my own purposes. For what it's worth the general idea was to allow situationally useful spells like Alarm to be cast without forcing a caster to sacrifice a spell-slot for it while making rituals themselves too time-consuming and cumbersome to throw out fireballs mid-combat or something like that. Below (in spoilers because size) is what I'm working with thus far. What do you think up to now?
Spoiler
Ritual Spellcasting A trained spellcaster may attempt to cast any spell he knows (and is otherwise capable of normally casting) by performing a special ritual version of that spell. As a rule ritual spellcasting requires far more time and expenditure of materials then casting a spell normally but can be very useful when casting niche spells which otherwise would not warrant a spell slot outside of specific scenarios.
The rules for ritual spellcasting are as followed; Choosing a Spell: A spellcaser can perform a ritual version of any spell present on their list of known spells. Prepared casters do not need to prepare a spell ahead of time to cast a ritual version of that spell.
Components: A ritual version of a spell always has verbal and somatic components and requires the use of a special ritual circle that will act as a focus. Rules for creating these circles are found below. These components are in addition to any required by the original spell - any material components of focuses must be expended and/or present when performing a ritual version of that spell.
Creating a Circle: Creating a ritual circle can be a time-consuming process. While the exact size and complexity of a circle varies from caster to caster it is a general rule the the more powerful a spell the larger and more intricate its requisite circle will be (a circle for a 1st-level spell may be a relatively simple design etched in the dirt while the circle for a 9th-level spell may consist of numerous lesser circles interwoven over each other across the floor of an entire room). A ritual circle is not crafted to a specific spell but rather a level of spell - a 1st-level Ritual Circle can be used to perform any 1st-level spell (and only a 1st level spell) as a ritual version.
The cost of creating a circle is determined by the material used to create it - a simple chalk circle will cost a few coppers while a circle drawn entirely in unicorns blood will be significantly more expensive to create. For the most part the actual materials and methods used to create a ritual circle don't have any meaningful effect on the final product but DMs can, at there discretion, determine that specific materials provide certain benefits; a circle created using powdered silver may produce spells with higher DC's when used against lycanthropes for example.
It is worth noting that a ritual circle is not consumed in the casting of a ritual spell (in much the same way as a focus component is not consumed). This allows a single circle to be used to cast multiple ritual spells - indeed many traveling spellcasters procure 'pre-made' ritual circles for there lower level spells inscribed on parchment or cloth that can be safely stored without damaging the circle (ritual circles of spell level 4th or higher are generally too large and complex to be so easily transported - though by no means impossible).
Spell Level | Creation Time | Circle Size Level 0 | Special* | Special* Level 1 | 10 mins | 1ft x 1ft Level 2 | 20 mins | 1ft x 1ft Level 3 | 30 mins | 1ft x 1ft Level 4 | 60 mins | 5ft x 5ft Level 5 | 80 mins | 5ft x 5ft Level 6 | 100 mins | 5ft x 5ft Level 7 | 120 mins | 15ft x 15ft Level 8 | 180 mins | 15ft x 15ft Level 9 | 240 mins | 15ft x 15ft * Cantrips use a 1st-level ritual circle when being cast.
In addition ritual casting is also going to have a significant time investment as well. At the moment I'm banding around with something like 'Caster Level X Spell Level X 5 = Ritual Casting Time (in minutes)'. FOr the most part I wanted this to apply more to lower level spellcasters and spells rather than allowing higher level spellcasters to just spam level 9 spells over and over again. For example ritually casting Alarm only takes 5 minutes for a 2 hour duration where as casting Summon Monster IX at its lowest caster level would take in the vicinity of 13 hours.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
I really like this concept, and wish I had some nifty way to implement it into a world I'm theorycrafting. It sorta reminds me of Full Metal Alchemist too...
I'll go more in depth when I have more time (I'm in my Skype D&D game at the moment.) but I really like it!
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
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