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Singleton http://862838.jrbdt8wd.asia/viewtopic.php?f=63&t=24886 |
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Author: | Banedon [ Fri Jun 07, 2019 10:12 am ] |
Post subject: | Singleton |
I'm guessing that since it's singleton, either you go green with ramp & fixing or you play two colors. In the latter case I have no idea which colors have the best synergy. What're people playing? |
Author: | Cucho Lambreta [ Fri Jun 07, 2019 7:49 pm ] |
Post subject: | Re: Singleton |
No Kefnet, Kasmina or Saheli? Seems good but a bit shy on card advantage |
Author: | Modulo [ Sat Jun 08, 2019 1:48 am ] |
Post subject: | Re: Singleton |
Kefnet hits a grand total of... 4 spells that you should reveal to it (Opt, Chemister's Insight, Warden, Commence the Endgame), plus the deck wants to play at instant speed mostly. Saheeli is out for a similar reason; I can't just sling a spell to make a 1/1 when I need it. Kasmina would be decent, but not as good as the other Walkers (plus I don't have much use for her passive). The deck has a ton of card advantage already between the 6 walkers, Search, Narset and the two draw spells; plus (depending on the matchup) Nezahal and Azor or sweepers. If you feel like that's not enough, consider adding Precognitive Perception or Patient Rebuilding, though I don't think you have an easy cut and it does up the curve. |
Author: | DaRkStAr [ Sat Jun 08, 2019 5:47 am ] |
Post subject: | Re: Singleton |
I will again try these decks: https://mtgazone.com/articles/guide-to- ... singleton/ Mono Green: 1-3 Mono White: 4-0 Gruul: 3-1 Merfolk: 1-3 Grixis: 3-1 Sultai: 3-2 |
Author: | Banedon [ Sat Jun 08, 2019 8:04 am ] |
Post subject: | Re: Singleton |
Got my 15 wins with Azorius control too (actually UW splash black). Never felt like I needed to swap. Compared to modulo's list, I had something like: - Warrant//Warden (okay, I had this in my list in the 15 wins, but it felt like one of the weaker cards) - Blink of an Eye (what's the point of this card? It's just a bad cycler) - Jace (for a UUU card, the effect just isn't powerful enough) - Search for Azcanta (seems like there aren't enough instants & sorceries to reliably hit) - Thought Collapse (a weak counterspell) - Ixalan's Binding (considering it's singletone, this card does literally nothing better than Conclave Tribunal) - Karn (not high enough impact) - Angel of Grace (didn't feel powerful enough) - Azor, the Lawbringer (same as above) - Commence the Endgame (too slow) - Nezahal (unnecessary) + Sphinx of Foresight (whatever else it may be, it's a 4-mana 4/4 flyer that generates value every turn) + Kefnet (same as above, it's a 4-mana 4/5 flyer) + Kasmina (too good to not run imo) + Conclave Tribunal (replacing Ixalan's Binding) + The Immortal Sun (because why not?) + Ethereal Absolution (the reason for the black splash. This together with TIS are unbeatable limited bombs, and this format is half limited) + Dovin, Grand Arbiter (too powerful to not run imo) + Essence Capture (because why not?) + Elite Guardmage (wasn't spectacular, but solidly useful) + Mass Manipulation (this might have been too ambitious) + Entrancing Melody (superb against creatures, and virtually everyone has creatures) + Finale of Revelation (much better as a draw spell than Commence the Endgame) With 26 lands. Single color decks I think are subpar; you can easily afford two colors and you're going to find stronger cards elsewhere given the card pool. When all's said and done I think it's fair to say that Singleton is the REAL War of the Mythics. Jam all the mythics & rares you got, see what comes out. |
Author: | Modulo [ Sat Jun 08, 2019 1:36 pm ] |
Post subject: | Re: Singleton |
Banedon wrote: Got my 15 wins with Azorius control too (actually UW splash black). Never felt like I needed to swap. Compared to modulo's list, I had something like: - Warrant//Warden (okay, I had this in my list in the 15 wins, but it felt like one of the weaker cards) - Blink of an Eye (what's the point of this card? It's just a bad cycler) - Jace (for a UUU card, the effect just isn't powerful enough) - Search for Azcanta (seems like there aren't enough instants & sorceries to reliably hit) - Thought Collapse (a weak counterspell) - Ixalan's Binding (considering it's singletone, this card does literally nothing better than Conclave Tribunal) - Karn (not high enough impact) - Angel of Grace (didn't feel powerful enough) - Azor, the Lawbringer (same as above) - Commence the Endgame (too slow) - Nezahal (unnecessary) + Sphinx of Foresight (whatever else it may be, it's a 4-mana 4/4 flyer that generates value every turn) + Kefnet (same as above, it's a 4-mana 4/5 flyer) + Kasmina (too good to not run imo) + Conclave Tribunal (replacing Ixalan's Binding) + The Immortal Sun (because why not?) + Ethereal Absolution (the reason for the black splash. This together with TIS are unbeatable limited bombs, and this format is half limited) + Dovin, Grand Arbiter (too powerful to not run imo) + Essence Capture (because why not?) + Elite Guardmage (wasn't spectacular, but solidly useful) + Mass Manipulation (this might have been too ambitious) + Entrancing Melody (superb against creatures, and virtually everyone has creatures) + Finale of Revelation (much better as a draw spell than Commence the Endgame) With 26 lands. Single color decks I think are subpar; you can easily afford two colors and you're going to find stronger cards elsewhere given the card pool. When all's said and done I think it's fair to say that Singleton is the REAL War of the Mythics. Jam all the mythics & rares you got, see what comes out. I'm a few wins off still, but haven't had tons of time to play. I'm like 12-1 or something with my list. I can see cutting Thought Collapse and Azor, though I have yet to draw and play the latter funnily enough. Also, I can definitely see running Entrancing Melody; Mass Manip I do think is too taxing on the manabase though. Your changes definitely signify an approach very differently from mine. I personally value role compression very highly, and cards like Blink of an Eye, Warrant // Warden, Commence the Endgame and (to an extent) Angel of Grace provide just that. Meanwhile, you put more of a focus on bomb-quality cards like Mass Manip, Ethereal Absolution, The Immortal Sun and Finale of Revelation. In that regard I'm actually very surprised that you run the sigificantly less powerful 4-mana cards (Kasmina, Elite Guardmage) over the two more powerful options (Karn, Jace). Cutting Search must be a mistake; keep in mind that its activated ability does not only find instants/sorceries, but noncreature spells (like Narset) Ixalan's Binding has the slightest niche over Tribunal of singlehandedly shutting down Petitioners and Rats. It's nitpicking, but I like that better than rarely costing 1 mana less. Regarding the choice of wincons, I think that's up to personal preference by quite a bit. I don't think Absolution is worth the splash personally and I dislike The Immortal Sun in a deck with 6+ planeswalkers; but to each their own. |
Author: | thedevilwuster [ Sat Jun 08, 2019 1:53 pm ] |
Post subject: | Re: Singleton |
My feeling is Singleton isn't about a certain wincon, at least not in a single card. What are the odds you will be able to play it? That's why I've chose to pretty much stick with the go wide early Saproling set up. There are more than one choice spell that can be used as a wincon or you can just beat them down with little dudes. I know to each their own but this idea has treated me very well since basically the beginning of them offering Singleton. |
Author: | DaRkStAr [ Sat Jun 08, 2019 6:12 pm ] |
Post subject: | Re: Singleton |
DaRkStAr wrote: I will again try these decks: https://mtgazone.com/articles/guide-to- ... singleton/ Mono Green: 1-3 Mono White: 4-0 Gruul: 3-1 Merfolk: 1-3 Grixis: 3-1 Sultai: 3-2 update |
Author: | Modulo [ Sun Jun 09, 2019 1:34 am ] |
Post subject: | Re: Singleton |
Interesting. My two losses with Azorius were against fast mono-Green draws, so I'm somewhat irked to see the 1-3 with that deck. Probably just a bad matchup and Azorius is not all that common, but still. I'm really surprised by the 4-0 with mono-White; I don't think that deck is good at all against the more common grindy decks. I guess it punishes Petitioners and the greedy 5c decks, but it should lose against anything decently control-ish. |
Author: | DaRkStAr [ Sun Jun 09, 2019 6:00 am ] |
Post subject: | Re: Singleton |
the green deck was just always too slow, and when I had a good board state I still hadn't good options to end the game soon. the white deck often felt as strong as the white deck in standard. With a good starting hand it's pretty hard to lose the game. Edit: the grixis deck was surprisingly the deck I liked the most here. |
Author: | Sol77_bla [ Sun Jun 09, 2019 6:05 am ] |
Post subject: | Re: Singleton |
Banedon wrote: When all's said and done I think it's fair to say that Singleton is the REAL War of the Mythics. Jam all the mythics & rares you got, see what comes out. That's been my experience as well. I don't get how Modulo can pull off that win-rate when every game of mine feels like a crapshoot - cast bigger bombs faster - tactical level of Momir. number 1 game-winning tip: be on the play! 3-color sucks and gets eaten by the swarm of mono-decks due to all the taplands. Have a nice week guys. |
Author: | Banedon [ Mon Jun 10, 2019 7:59 am ] |
Post subject: | Re: Singleton |
Modulo wrote: I'm a few wins off still, but haven't had tons of time to play. I'm like 12-1 or something with my list. I can see cutting Thought Collapse and Azor, though I have yet to draw and play the latter funnily enough. Also, I can definitely see running Entrancing Melody; Mass Manip I do think is too taxing on the manabase though. Your changes definitely signify an approach very differently from mine. I personally value role compression very highly, and cards like Blink of an Eye, Warrant // Warden, Commence the Endgame and (to an extent) Angel of Grace provide just that. Meanwhile, you put more of a focus on bomb-quality cards like Mass Manip, Ethereal Absolution, The Immortal Sun and Finale of Revelation. In that regard I'm actually very surprised that you run the sigificantly less powerful 4-mana cards (Kasmina, Elite Guardmage) over the two more powerful options (Karn, Jace). Cutting Search must be a mistake; keep in mind that its activated ability does not only find instants/sorceries, but noncreature spells (like Narset) Ixalan's Binding has the slightest niche over Tribunal of singlehandedly shutting down Petitioners and Rats. It's nitpicking, but I like that better than rarely costing 1 mana less. Regarding the choice of wincons, I think that's up to personal preference by quite a bit. I don't think Absolution is worth the splash personally and I dislike The Immortal Sun in a deck with 6+ planeswalkers; but to each their own. It's definitely possible the approach is wrong but I just don't see why Blink of an Eye is worth running for example. It's just a 4-mana cycler. Commence the Endgame doesn't make sense either, you draw 2 cards and make what's likely to be a 4/4? vanilla creature, but you could equally be casting Finale of Revelation to draw even more cards (most of which would be stronger than a 4/4 vanilla). Angel of Grace is usually a big flash threat. I don't doubt it's playable, but I wanted to keep the curve lower. Kasmina is quite strong: she's proactive, has a relevant static, and if unmolested puts 4/4 worth of stats on the board while looting twice. I think power level wise she's stronger than Jace. Jace draws a card every turn but that's it - he has no other relevant abilities and the ultimate is not strong either. Coupled with his UUU cost I think he's just inferior. As for Karn, I tried him and he wasn't impressive since you draw weaker cards, and his -2 mode is poor. 2/2s block better than 1/1s after all. Elite Guardmage is probably replaceable. He was okay, but not spectacular. It's possible Search is great especially since it's 2 CMC. I didn't run into any Petitioners or Rats decks, but against those I imagine the sweepers would win the game. With Kasmina, Conclave Tribunal's mana reduction can potentially matter (it happened for me). As for Ethereal Absolution, I think it was worth it. With four rare duals, I'm 4x more likely to be able to cast it than I am to have it dead in my hand. The effect's very powerful, immediately impacts the board too. The Sun might just be a legacy of me playing Selesnya tokens in GRN standard. I'm OK with it shutting off my own planeswalkers since I'm going to win eventually anyway. Anyway we certainly have different approaches. You try to not tap out, while I'm happy to do so. It's the same approach I take in limited - if I have something to cast, I do it, otherwise I hold up countermagic. It could certainly be my lack of experience playing draw-go control though. |
Author: | neru [ Mon Jun 10, 2019 12:34 pm ] |
Post subject: | Re: Singleton |
I took inspiration from Guardian Project and just did a Simic proliferate-counter deck. Also because I had 500g quests for all the other colors, so I wanted to not complete them before being able to reroll them. |
Author: | Modulo [ Tue Jun 11, 2019 2:07 pm ] |
Post subject: | Re: Singleton |
Banedon wrote: It's definitely possible the approach is wrong but I just don't see why Blink of an Eye is worth running for example. It's just a 4-mana cycler. Commence the Endgame doesn't make sense either, you draw 2 cards and make what's likely to be a 4/4? vanilla creature, but you could equally be casting Finale of Revelation to draw even more cards (most of which would be stronger than a 4/4 vanilla). Angel of Grace is usually a big flash threat. I don't doubt it's playable, but I wanted to keep the curve lower. Blink of an Eye is a flexible bounce spell, which is a major setback to the opponent, while having tons of uses - killing a token, fizzling an aura/pump spell, delaying a problematic opposing permanent, saving a permanent you own from removal. The biggest drawback to these spells and the reason you don't see them regularly is that they're either card disadvantage (Disperse), sorcery speed (Drag Under) or narrow (Galestrike). Blink of an Eye has none of these issues, which is what makes it such a good addition to control decks. Commence the Endgame is as close to a Torrential Gearhulk as you'll get these days; that card was busted beyond belief and Commence is still really good. Meanwhile, Finale of Revelation is more like Pull from Tomorrow at sorcery speed; but sorcery speed kills it. If you can cast it for a bigger number than X=4 while leaving up a counterspell and not dying, you were probably winning anyway; if you can't it's a dead card. These two and Search for Azcanta are the changes I feel the most strongly about. By the way, I added Entrancing Melody over Azor; he was underwhelming. Melody has yet to be proven, but should be better. |
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