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[Brewing] Bant Fog Nexus
http://862838.jrbdt8wd.asia/viewtopic.php?f=63&t=22576
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Author:  Immortal Reborn [ Sun Jan 20, 2019 12:11 am ]
Post subject:  [Brewing] Bant Fog Nexus

So I played against this and eventually got stuck playing Golgari. This thing smacks around aggro. Rhythm can be a problem as well as other PWs. So I'm trying to add a few cards and trying to make a SB.

3 x Revitalize
2 x Seal Away
3 x Search for Azcanta
4 x Root Snare

4 x Gift of Paradise
2 x Pause for Reflection

2 x Ixalan's Binding
4 x Wilderness Reclamation
2 x Karn

2 x Cleansing Nova

2 x Teferi

4 x Nexus of Fate
1 x Nezahal, Primal Tide


Sideboard so far

3 x Baffling End
2 x Quench
3 x Absorb
1 x Ixalan's Binding
2 x Settle the Wreckage
1 x The Mirari Conjecture (just fun when you play Nexus on Chapter 3)
1 x Nezahal, Primal Tide
2 x Carnage Tyrant


I've tried to main board counters, but I need exile removal more than anything so far. Thoughts? I need more cards that will bring back stuff from the grave.

Author:  Modulo [ Fri Jan 25, 2019 2:56 pm ]
Post subject:  Re: [Brewing] Bant Fog Nexus

Haven't had much time to play lately, but have been doing more Taking Turns.
I do still think Bant is where the deck wants to be because of Teferi and Revitalize (for a better chance vs. mono-red, though that MU is still bad)

My list is probably the most boring and streamlined version you've ever seen:

4 x Root Snare
4 x Revitalize
4 x Growth Spiral
2 x Search for Azcanta

4 x Gift of Paradise

4 x Wilderness Reclamation
3 x Chemister's Insight

4 x Teferi, Hero of Dominaria

4 x Nexus of Fate
2 x Hydroid Krasis

Lands(25)
4 x Breeding Pool
4 x Hinterland Harbor
4 x Temple Garden
4 x Sunpetal Grove
2 x Hallowed Fountain
3 x Glacial Fortress

1 x Forest
1 x Island
1 x Memorial to Genius
1 x Arch of Orazca


I really wanted land number 25 and couldn't find another cut, hence only 3 Chemister's (Memorial kind of takes that spot though, so everything's fine). Couple Basics in the most important colours in case something gets Trophied, Arch because it's great with Wilderness in case you haven't flipped Azcanta yet (only 1 to mess with the mana as little as possible). The rest are duals, taking away UW because G is the most important colour for the deck to hit early and you have no problem hitting other colours late thanks to Gift of Paradise.

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