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 Post subject: Predator Helm (Dimir)
PostPosted: Thu Dec 13, 2018 6:53 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
I think I'm finally arriving to a satisfactory Dimir build, at least for me. As it isn't exactly control, nor pure discard, nor tempo, but a mutant hybrid, I thought it maybe deserved a new thread

Sorry for the format, but my Arena can't show a proper horizontal view for its life

Image

Plus 25 lands...that I don't show out of shame for my lack of nice duals :blush:

Things to note:

Heavily slanted to survive the early game, with 3 sweepers + 4 x 2CC removal. All the creatures survive the sweepers.

Typical discard package with 4 x Erasure + 3 x Disinformation + 8 more surveil triggers

Late game based on Predators

The new adition that made it jump from struggling to win against incremental value decks like Boros mentor, most Golgaris, Divine Visitation tokens or Parun Jeskai, just to name a few, is Helm of the Host, of course, which is quite awesome when equiped into a Predator. The full Sabotages and the discard are suppossed to make it survive...even the couple of not that usual Azcantas are there as lightning rods for artifact/enchantment removal, besides being awesome in themselves

It's pretty difficult to control a stream of flying 3/3s with hexproof and deathtouch, that can manage basically anything on defense while growing into a game-winning treat

The rest of the creatures chosen, if not that resilient, are also amazing with the Helm, once the hand of the opponent is crippled with discard, and with the Sabotages taking care of the topdecking

Multiple Dream Eaters can Disperse all the oposing field, Sovereigns can stabilize your life while giving damage reach at the same time, Whisperers are big and bad, eat Drakes and can find key cards if you're healthy enough, and Etratas can win any game by themselves in literally a couple turns, even against TurboFog & like

And it's a build that induces to rage quits, which is always a plus, lol


Last edited by callmemaggit on Thu Dec 13, 2018 8:42 pm, edited 1 time in total.

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PostPosted: Thu Dec 13, 2018 8:23 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
I still have to try some other things, like Twilight Prophet, maybe better than Sovereign, or Karn (tho I'm getting more and more dissapointed with him, outside of artifact centric builds that we can't really do right now )

Things that I have tried but not liked are Chupacabra and Thief of Sanity, this build doesn't want to enable opponent's removal, at least before stripping their hand first, Thief is awesome but dies basically to anything, and our Sabotages aren't there to protect a bunch of 3CCs...the Goatlicker should make more sense, but still, the 4CC row is already quite crowded with possibly better things for this build

The numbers of the cards probably aren't optimal either...are the 4 sabotages too much? the 3 Discovery too few?
Questions, questions...


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PostPosted: Fri Dec 14, 2018 1:44 am 
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Cool brew, but if Helm is your main wincon/bomb, would you not want 2 in there to ensure you draw it? With just 1 there will be many games without it, right?


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PostPosted: Fri Dec 14, 2018 3:14 am 
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Turbo wrote:
Cool brew, but if Helm is your main wincon/bomb, would you not want 2 in there to ensure you draw it? With just 1 there will be many games without it, right?


In "normal" games, Predators are the wincon...just in attrition games, which I struggled to win, Helm is required in the late game, and those are slow enough to find your lone Helm anyways, more so with all the surveil. Also, being legendary and so mana intensive, you really don't want to draw two of them...I believe the cons of having two are above the benefit in consistency...but what can work, now that I think of it, could be a Mastermind's A, in a build with several 1 and 2 offs like this one, have to try that

I surely can see a second copy in the sb, against artifact removal heavy builds.

Talking about the sb, besides the usual Duress and Negates and more sweepers, I'd like to try an Inmortal Sun, some insurance against mill ( self or not) maybe a Dive Down, another Helm, a bit more exiling...ideas?


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