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 Post subject: Naya Ramp?
PostPosted: Wed Nov 07, 2018 6:39 am 
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Just a thought:

The means:
Llanowar Elves
Druid of the Cowl
Grow from the Ashes
Circuitous Route

The payoffs:
Banefire
March of the Multitudes
Multani, Yavimaya's Avatar
Verix Bladewing
Sylvan Awakening

Can this work? I thought of Naya because of the two X spells. Could also make a case for our dearest Tatyova, Benthic Druid.

Lands would be mostly green with a few gates, rare duals to splash red and white and a few basics for Grow from the Ashes.

In a goldfish scenario, we could go:
t1 Llanowar Elves
t2 unkicked Grow from the Ashes
t3 kicked Grow from the Ashes or Circuitous Route
t4 8 mana

Is there a point without Eldrazi?


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 Post subject: Re: Naya Ramp?
PostPosted: Wed Nov 07, 2018 7:31 am 
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The big creatures don't make sense with tje abundance of GB removal. And baefire makes sense with azor's gateeay and primal amulet.


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 Post subject: Re: Naya Ramp?
PostPosted: Wed Nov 07, 2018 7:38 am 
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 Post subject: Re: Naya Ramp?
PostPosted: Wed Nov 07, 2018 1:10 pm 
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I'm actually also trying out a Naya ramp-ish deck atm. The problem I see with that sequence "t4 8 mana" is that vs. RDW or Boros reinforcements, you are pretty much dead or too far behind to make it matter. You have to interact in the first few turns against those decks or face defeat.


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 Post subject: Re: Naya Ramp?
PostPosted: Wed Nov 07, 2018 2:17 pm 
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Well, you could cast Wakening Sun's Avatar to get rid of creatures or just Pelakka Wurm to get back some life. But I guess against meta-RDW that won't be enough.

tmp_tmp: Thanks, but I wouldn't say 1 deck and 0.38% of the meta is a known Standard deck. That deck looks like you absolutely must sweep asap after ramping.


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 Post subject: Re: Naya Ramp?
PostPosted: Fri Nov 16, 2018 10:19 am 
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I'm having a blast with naya dinos atm:
although, I guess it's basically RG dinos + clarion

NonCreatures: (16)
4x Commune with Dinosaurs
2x Thunderherd Migration
2x Colossal Majesty
4x Savage Stomp
4x Deafening Clarion

Creatures: (19)
1x Thrashing Brontodon
4x Ripjaw Raptor
4x Raging Swordtooth
4x Regisaur Alpha
2x Carnage Tyrant
1x Zetalpa, Primal Dawn
1x Zacama, Primal Calamity
2x Ghalta, Primal Hunger

Lands: (25)
3x Plains
3x Mountains
5x Forests
4x Rootbound Crag
3x Sacred Foundry
3x Temple Garden
4x Evolving Wilds
(I don't have all the taplands yet, so this is what I'm using atm)

The colors are really good for a dino build imho. Clarion is extremely versatile here, and fits perfectly with the dinos; they don't die to the sweep, and they can get a lot of value out of the lifelink aswell. It can easily run out of steam though, would like some more reliable draw. But it's a ton of fun to play.

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 Post subject: Re: Naya Ramp?
PostPosted: Sat Nov 17, 2018 6:50 am 
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Might want some Vivien Reid, for annoying flyers/enchantments/artifacts and to keep digging for Dinos.

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