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Magic Arena Deckbuilding Teams http://862838.jrbdt8wd.asia/viewtopic.php?f=63&t=20277 |
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Author: | SquiderDragon [ Sat Dec 16, 2017 7:28 am ] |
Post subject: | Magic Arena Deckbuilding Teams |
I will be the first to admit I am not a good deckbulider. Whilst I know the basics, knowing and recognising how cards work together passes me by at times. I am interested therefore if any of you who are already in the Beta are intested in assisting to get a decent deck based on available cards. Tall order I know and of course it has to be based on available cards, therein the issue. For the real competitive die-hards maybe it’s counter productive. But in general from Duels experience there are some good deck builders who are generous about sharing their own lists and also advising others. Any takers. I can post what I think are my builds to date and also available cards. I also will have Magic Master (son) who is a better builder than I am to get involved (only I have the beta access and available hardware to play currently). SD |
Author: | DJ0045 [ Sat Dec 16, 2017 10:47 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
I’m happy to help... still trying to figure out how to play Arena on a Mac, using boot camp. |
Author: | SquiderDragon [ Sat Dec 16, 2017 11:46 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Thanks DJ. Hoping you get it working as your insights and instincts would be invaluable. For now if I post here the current build and the mythics and rares in the colours you can advise. Like you I think focusing on colour pairs initially given the limited access to the pool is probably best, as much as Bant, June or Grixis builds may be a personal choice (but partially due to historic builds in this shards) working with what you have is what is required. I am sure you may also know that as a standard in all colours you have access to 2 of each Common and 1 of each Uncommon. I am not sure what applies to colourless or multi coloured as a default. Dino Aggro build 3 x Lightning Strike 3 x Otepec Huntmaster 2 x Raptor Hatchling 1 x Captain Lannery Storm 2 x Dinosaur Stampede 3 x Firecannon Blast 3 x Frenzied Raptor 3 x Rampaging Ferocidon 1 x Tilonali’s Skinshifter 1 x Rowdy Crew 1 x Burning Sun’s Avatar 4 x Commune with Dinosaurs 4 x Ravenous Daggertooth 2 x Ripjaw Raptor 1 x Carnage Tyrant 1 x Huatli, Warrior Poet 3 x Evolving Wilds 6 x Forest 13 x Mountain 2 x Plains Mana Curve : 4 8 13 4 1 2 Creatures 22 (37%) Instants 5 } Sorcery 8 } (23%) Planeswalker 1} Land (40%) Available unused RG Mythics / Rares (sideboard) 1 Repeating Barrage 1 Vance’s Blasting Cannons 1 Old-Growth Dryads 1 Shapers’ Sanctuary 3 Deeproot Champion 2 Deathcore Scavenger 1 Verdant Sun’s Avatar Q: is it worth splashing white for Huatli? Or is it better to build her around RW? |
Author: | SquiderDragon [ Sat Dec 16, 2017 12:49 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
With the mirror and splashing white I thought some changes may be best. +2 Settle the Wreckage -1 Captain Lannery Storm -1 Dinosaur Stampede +1 Firecannon Blast (I may have had 4 anyway in original build) +1 Repeating Barrage +1 Vance’s Blasting Cannon -2 Commune with Dinosaur (can be useful for mana fixing but enough Dino so 4 is too many) +2 Plains -2 Mountains |
Author: | Haven_pt [ Sat Dec 16, 2017 1:27 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
I built a dinosaur deck, but haven't really tested it yet. If you've got any, use drover of the mighty, great for ramp/fixing/white splash and can beatdown too. I didn't pull any ferocidines or the tyrant, but dinosaur top-end has alot of options. Dinosaur decks can be weak to flyers though. White has some interesting flying dinosaurs. I'd skip the rowdy crew in this build. Charging monstrodon is also a very nasty dinosaur and you really should be playing them. Savage stomp is also a nice option and about as good as Green removal gets. I'm also trigger ranging Raptors as extra ramp and fixing, can't really say if its worth it though. Shaper's Sanctuary is pretty good imo, worth adding it as a 1-of. Burning suns' avatar is another worthwhile addition if you get any. |
Author: | CardboardNomad [ Sat Dec 16, 2017 4:35 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
I'd like to see what you have in white. And what about your uncommons? Drover, Ranging Raptors, Raging Swordtooth, Monstrosaur, Savage Stomp are all fantastic. Do you have any Vanquisher's Banners? You should absolutely be playing those Deathgorge Scavengers over Daggertooth. |
Author: | SquiderDragon [ Sat Dec 16, 2017 6:02 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Here is where I got to on current build and a lot of play. Yes making more of white and taking a lot of good suggestions on board. Dino Aggro build v2 (Naya) 1 x Kinjalli’s Sunwing 2 x Imperial Aerosaur 1 x Settle the Wreckage 1 x Goring Ceratops 3 x Lightning Strike 3 x Otepec Huntmaster 2 x Raptor Hatchling 3 x Firecannon Blast 3 x Frenzied Raptor 1 x Repeating Barrage 1 x Tilonali’s Skinshifter 2 x Charging Monstrosaur 1 x Burning Sun’s Avatar 3 x Drover of the Mighty 2 x Deathgore Scavangers 1 x Ravenous Daggertooth 2 x Snapping Sailback 2 x Ripjaw Raptor 1 x Raging Swordtooth 1 x Carnage Tyrant 1 x Huatli, Warrior Poet 3 x Evolving Wilds 5 x Forest 10 x Mountain 5 x Plains Mana Curve: 0 11 12 5 6 3 Creatures 28 (47%) Instants 4 } Sorcery 4 } (15%) Planeswalker 1} Land 23 (38%) Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild. I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher. Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course. SD |
Author: | SquiderDragon [ Sat Dec 16, 2017 6:37 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
CardboardNomad wrote: I'd like to see what you have in white. And what about your uncommons? Drover, Ranging Raptors, Raging Swordtooth, Monstrosaur, Savage Stomp are all fantastic. Do you have any Vanquisher's Banners? You should absolutely be playing those Deathgorge Scavengers over Daggertooth. Sadly no banners yet. I do see them played a lot. Thanks for the tip on the Deathgore Scavangers! |
Author: | CardboardNomad [ Sat Dec 16, 2017 10:39 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
SquiderDragon wrote: Here is where I got to on current build and a lot of play. Yes making more of white and taking a lot of good suggestions on board. Dino Aggro build v2 (Naya) 1 x Kinjalli’s Sunwing 2 x Imperial Aerosaur 1 x Settle the Wreckage 1 x Goring Ceratops 3 x Lightning Strike 3 x Otepec Huntmaster 2 x Raptor Hatchling 3 x Firecannon Blast 3 x Frenzied Raptor 1 x Repeating Barrage 1 x Tilonali’s Skinshifter 2 x Charging Monstrosaur 1 x Burning Sun’s Avatar 3 x Drover of the Mighty 2 x Deathgore Scavangers 1 x Ravenous Daggertooth 2 x Snapping Sailback 2 x Ripjaw Raptor 1 x Raging Swordtooth 1 x Carnage Tyrant 1 x Huatli, Warrior Poet 3 x Evolving Wilds 5 x Forest 10 x Mountain 5 x Plains Mana Curve: 0 11 12 5 6 3 Creatures 28 (47%) Instants 4 } Sorcery 4 } (15%) Planeswalker 1} Land 23 (38%) Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild. I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher. Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course. SD The format rewards a steady curve and constant pressure. Creature heavy, lacking solid control options, slow removal. Go fast and steady and aim to provide an overwhelming problem for your opponent turn after turn. I'd go: 8-12 Removal, in order of preference: Savage Stomp, Lightning Strike, Settle the Wreckage, Ixalan's Binding, Slash of Talons, Pounce. Don't love the red requirements of Firecannon Blast and Repeating Barrage. Casting Stomp for 1 without having to stop curving dinos is huge. 3-6 Crash the Ramparts/Dino Stampede. Push damage through, excellent with enrage. 1 Huatli Probably a couple Communes plus 23-24 land. You have no duals? Also consider: Legion's Landing, Priest of the Wakening Sun, Sunbird's Invocation, depending on whether you're finding yourself overwhelmed early or stalling late. Creature package: 2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya. 3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie. 6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks. |
Author: | Haven_pt [ Sat Dec 16, 2017 11:46 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
CardboardNomad wrote: SquiderDragon wrote: Here is where I got to on current build and a lot of play. Yes making more of white and taking a lot of good suggestions on board. Dino Aggro build v2 (Naya) 1 x Kinjalli’s Sunwing 2 x Imperial Aerosaur 1 x Settle the Wreckage 1 x Goring Ceratops 3 x Lightning Strike 3 x Otepec Huntmaster 2 x Raptor Hatchling 3 x Firecannon Blast 3 x Frenzied Raptor 1 x Repeating Barrage 1 x Tilonali’s Skinshifter 2 x Charging Monstrosaur 1 x Burning Sun’s Avatar 3 x Drover of the Mighty 2 x Deathgore Scavangers 1 x Ravenous Daggertooth 2 x Snapping Sailback 2 x Ripjaw Raptor 1 x Raging Swordtooth 1 x Carnage Tyrant 1 x Huatli, Warrior Poet 3 x Evolving Wilds 5 x Forest 10 x Mountain 5 x Plains Mana Curve: 0 11 12 5 6 3 Creatures 28 (47%) Instants 4 } Sorcery 4 } (15%) Planeswalker 1} Land 23 (38%) Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild. I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher. Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course. SD The format rewards a steady curve and constant pressure. Creature heavy, lacking solid control options, slow removal. Go fast and steady and aim to provide an overwhelming problem for your opponent turn after turn. I'd go: 8-12 Removal, in order of preference: Savage Stomp, Lightning Strike, Settle the Wreckage, Ixalan's Binding, Slash of Talons, Pounce. Don't love the red requirements of Firecannon Blast and Repeating Barrage. Casting Stomp for 1 without having to stop curving dinos is huge. 3-6 Crash the Ramparts/Dino Stampede. Push damage through, excellent with enrage. 1 Huatli Probably a couple Communes plus 23-24 land. You have no duals? Also consider: Legion's Landing, Priest of the Wakening Sun, Sunbird's Invocation, depending on whether you're finding yourself overwhelmed early or stalling late. Creature package: 2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya. 3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie. 6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks. I'm running an 8-drop. Gishath, Sun’s Avatar, because that card is just ridiculous. |
Author: | Auunj [ Sun Dec 17, 2017 4:35 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Is arena like dotp, max 1 mythic, 2 rare? |
Author: | Honze [ Sun Dec 17, 2017 4:56 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Auunj wrote: Is arena like dotp, max 1 mythic, 2 rare? No, full playsets of 4. |
Author: | SquiderDragon [ Sun Dec 17, 2017 6:16 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
CardboardNomad wrote: Dino Aggro build v2 (Naya) 1 x Kinjalli’s Sunwing 2 x Imperial Aerosaur 1 x Settle the Wreckage 1 x Goring Ceratops 3 x Lightning Strike 3 x Otepec Huntmaster 2 x Raptor Hatchling 3 x Firecannon Blast 3 x Frenzied Raptor 1 x Repeating Barrage 1 x Tilonali’s Skinshifter 2 x Charging Monstrosaur 1 x Burning Sun’s Avatar 3 x Drover of the Mighty 2 x Deathgore Scavangers 1 x Ravenous Daggertooth 2 x Snapping Sailback 2 x Ripjaw Raptor 1 x Raging Swordtooth 1 x Carnage Tyrant 1 x Huatli, Warrior Poet 3 x Evolving Wilds 5 x Forest 10 x Mountain 5 x Plains Mana Curve: 0 11 12 5 6 3 Creatures 28 (47%) Instants 4 } Sorcery 4 } (15%) Planeswalker 1} Land 23 (38%) Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild. I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher. Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course. The format rewards a steady curve and constant pressure. Creature heavy, lacking solid control options, slow removal. Go fast and steady and aim to provide an overwhelming problem for your opponent turn after turn. I'd go: 8-12 Removal, in order of preference: Savage Stomp, Lightning Strike, Settle the Wreckage, Ixalan's Binding, Slash of Talons, Pounce. Don't love the red requirements of Firecannon Blast and Repeating Barrage. Casting Stomp for 1 without having to stop curving dinos is huge. 3-6 Crash the Ramparts/Dino Stampede. Push damage through, excellent with enrage. 1 Huatli Probably a couple Communes plus 23-24 land. You have no duals? Also consider: Legion's Landing, Priest of the Wakening Sun, Sunbird's Invocation, depending on whether you're finding yourself overwhelmed early or stalling late. Creature package: 2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya. 3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie. 6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks. Nomad, thanks for the feedback and strategic tips on drop slots. I had in mind that removal is key but of course was focusing on the red but agree utiling the fact that Dino’s have normally better power cost per cost makes other options probably better. I will do another pass with these in Mind and Play test and report back. |
Author: | SquiderDragon [ Sun Dec 17, 2017 4:52 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Dino Aggro build Final (Dune) 2 x Raptor Companion 1 x Kinjalli's Sunwing 2 x Territorial Hammerskull 3 x Imperial Aerosaur 2 x Settle the Wreckage 3 x Lightning Strike 2 x Otepec Huntmaster 2 x Charging Monstrosaur 2 x Commune with Dinosaurs 3 x Drover of the Mighty 2 x Crash the Ramparts 2 x Deathgorge Scavenger 2 x Charging Monstrosaur 3 x Ranging Raptors 2 x Savage Stomp 2 x Ripjaw Raptor 1 x Carnage Tyrant 1 x Raging Swordtooth 1 x Huatli, Warrior Poet 1 x Vraska, Relic Seeker 3 x Evolving Wilds 8 x Forest 6 x Mountain 6 x Plains 1 x Swamp Mana Curve: 2 9 12 7 2 2 Mana Base: 11 W; 7R; 16G; 1B; 3M Creatures 24 (40%) Spells 12 (20%) Lands 24 (40%) Initially after the initial change removal was still an issue. Although at double white adding the 2 Settle the Wreckage back in can deal with some mirror matches or Vesus token decks late game (oh for a board wipe in red). Despite a few initial runs prior to the change of the deck seeming to fare worse. With the changes after adding in 2 Wreckage and pairing down to 24 creatures and pairing the top end consistency is better. I also pulled a Vraska and had been looking earlier at BG so I will probably settle on this build for now and look at this colour pair next. Thanks for all the input team. SD EDIT: +1 Drover of the Mighty, +1 Vraska, Relic Seeker, +1 Swamp, -1 Imperial Aerosaur, -1 Territorial Hammerskull, -1 Forest |
Author: | thedevilwuster [ Mon Dec 18, 2017 6:38 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Great idea Squid! Wish I would have been paying attention here this weekend but I don't have time like I used to. That's the only thing that made me a decent deck builder in the day. I had ample free time to be on the Mothership or here discussing cards enough to make me confident in the deck I built. Then again we also had give me's that a person would be stupid not to use or build a deck around when it came to the cards that we were given to use and not just the current blocks. |
Author: | CardboardNomad [ Mon Dec 18, 2017 8:56 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble. |
Author: | Cucho Lambreta [ Mon Dec 18, 2017 10:40 am ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
I'm still living in the projects of duels and my newest card in paper is from 1999 so I l'm absolutely outdated... looking forward for that golden ticket!! -nice to see you back SD- |
Author: | SquiderDragon [ Mon Dec 18, 2017 1:57 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
CardboardNomad wrote: Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble. Nomad, I would never have thought of that! Let me try it out. I am sure splashing black may be worth a try and could be great in the mirror +1 drover plus losing a second for Vraska would indeed be a surprise. I will try and give it a shot. SD EDIT: +1 Drover of the Mighty, +1 Vraska, Relic Seeker, +1 Swamp, -1 Imperial Aerosaur, -1 Territorial Hammerskull, -1 Forest Seems to work fine. Oh and having both Huatli and Vraska both on the battlefield! Pretty OP. |
Author: | thedevilwuster [ Mon Dec 18, 2017 5:27 pm ] |
Post subject: | Re: Magic Arena Deckbuilding Teams |
SquiderDragon wrote: CardboardNomad wrote: Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble. Nomad, I would never have thought of that! Let me try it out. I am sure splashing black may be worth a try and could be great in the mirror +1 drover plus losing a second for Vraska would indeed be a surprise. I will try and give it a shot. SD EDIT: +1 Drover of the Mighty, +1 Vraska, Relic Seeker, +1 Swamp, -1 Imperial Aerosaur, -1 Territorial Hammerskull, -1 Forest Seems to work fine. Oh and having both Huatli and Vraska both on the battlefield! Pretty OP. As I said, I'm not the finest Standard deck builder there is but Vraska, Relic Seeker was in my pool and struck me as a no brainer. Then again I don't recall I opened any other Planeswalkers so there is that... |
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