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 Post subject: Goblins are allowed!
PostPosted: Tue Oct 23, 2018 1:12 pm 
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So, I'm kind of bored so I'm making some fun decks. This time it's goblin tribal with an exotic boros splash.

Goblins

Creature(27)
4 x Goblin Banneret
3 x Fanatical Firebrand
2 x Rigging Runner
3 x Goblin Instigator
2 x Goblin Cratermaker
4 x Legion Warboss
3 x Goblin Chainwhirler
1 x Goblin Trashmaster
2 x Aurelia, Exemplar of Justice
3 x Siege-Gang Commander

Instant(6)
3 x Shock
2 x Lightning Strike
1 x Chance for Glory

Sorcery(1)
1 x Goblin Barrage

Enchantment(4)
1 x Radiant Destiny
3 x Conclave Tribunal

Land(22)
14 x Mountain
4 x Clifftop Retreat
4 x Sacred Foundry


Created on Magic Arena Deckbuilder: https://www.magicarenadeckbuilder.com/d ... 7d73d9d290


Guess what's been winning me lots of games? Chance for Glory! They never see it coming. :rofl:

Spoiler


Enjoy!

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 Post subject: Re: Goblins are allowed!
PostPosted: Tue Oct 23, 2018 2:15 pm 
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I'm honestly shocked that I'm not seeing most RDW going Boros for Chance for Glory. It's a great way to pull off turn 4 kills.

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 Post subject: Re: Goblins are allowed!
PostPosted: Tue Oct 23, 2018 2:26 pm 
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I got 3 4 of those... hmmmm

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 Post subject: Re: Goblins are allowed!
PostPosted: Wed Oct 24, 2018 3:16 am 
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divinevert wrote:
I'm honestly shocked that I'm not seeing most RDW going Boros for Chance for Glory. It's a great way to pull off turn 4 kills.

But what needs to happen for this card to turn a loss into a win?

I don't think I'd play it proactively just to save some time - only against a tapped-out opponent.


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 Post subject: Re: Goblins are allowed!
PostPosted: Wed Oct 24, 2018 3:18 am 
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I tried making Skirk Prospector work as a kinda-ramp for red along Steam-Kin, unluckily my draws weren't very good and if you don't draw the prospector, only crap goblins like Goblin Instigator, then it's crap.


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 Post subject: Re: Goblins are allowed!
PostPosted: Wed Oct 24, 2018 7:01 am 
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Auunj wrote:
I tried making Skirk Prospector work as a kinda-ramp for red along Steam-Kin, unluckily my draws weren't very good and if you don't draw the prospector, only crap goblins like Goblin Instigator, then it's crap.


In my singleton deck I often used the prospector to ramp in big dragons under the curve, so I guess that approach can work, but you've got to go big-red or the ramp is kind of useless.
In any case, standard probably has way too many ways to kill big creatures for big-red to really big a thing.

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