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PostPosted: Wed Aug 26, 2020 12:28 pm 
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Teaser:

https://www.youtube.com/watch?v=uU8Kqe-RoVE

Trailer:



First Spoilers:

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PostPosted: Wed Aug 26, 2020 1:35 pm 
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Nahiri looks busted!
Jace is as good as a 3 cmc PWs should ever be.

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PostPosted: Wed Aug 26, 2020 4:45 pm 
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First thought: is Colossus Hammer still going to be legal when Nahiri arrives?


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PostPosted: Wed Aug 26, 2020 5:07 pm 
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Jace seems pretty strong. If you have blockers out T1 and 2. You scry with big jace and draw a free land with Mirror, then next turn you scry with mirror and draw a 4 or less cmc spell with big jace

It's going to set up your best draw for the next 3 or 4 turns.

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PostPosted: Wed Aug 26, 2020 5:44 pm 
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sixty4half wrote:
Jace seems pretty strong. If you have blockers out T1 and 2. You scry with big jace and draw a free land with Mirror, then next turn you scry with mirror and draw a 4 or less cmc spell with big jace

It's going to set up your best draw for the next 3 or 4 turns.


Are you kicking Jace? If so he's at earliest a 5-mana play, T1 and T2 blockers matter less. On the other hand if you aren't kicking Jace, I don't see how this sequence works.


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PostPosted: Thu Aug 27, 2020 1:27 am 
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Slivers, we're getting slivers

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PostPosted: Thu Aug 27, 2020 2:33 am 
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Banedon wrote:
First thought: is Colossus Hammer still going to be legal when Nahiri arrives?

M20 will rotate out in Q4.

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PostPosted: Thu Aug 27, 2020 5:51 pm 
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Maro teasers:
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PostPosted: Thu Aug 27, 2020 5:58 pm 
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4 mana symbols that blah blah blah

That's the most interesting one to me

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PostPosted: Sat Aug 29, 2020 1:50 am 
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4 mana symbols + one of the Theros gods = instant manifest


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PostPosted: Sun Aug 30, 2020 4:55 pm 
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The lands seems to be dual faced lands so when they enter the field you choose a side and the land will only procude that color for the rest of the game.

Thats a pretty good land IMO.

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PostPosted: Wed Sep 02, 2020 8:05 am 
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Quote:
COMING SOON
You thought 2020 was a big year for Magic? You haven't seen anything yet.

Coming in Q1 of 2021, we're heading to Kaldheim, Magic's take on what a world inspired by Vikings might look like.

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AZURE NOTE: (Skybreen)

Next up is Strixhaven, the most elite University in the multiverse!

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Then, in the most exciting mix since peanut butter and jelly—Adventures in the Forgotten Realms is the first Dungeons & Dragons-themed Magic set. Releasing in place of what would be a Core Set, Adventures in the Forgotten Realms is going to excite fans of both Magic and Dungeons & Dragons!

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After that, we're going back to a plane so nice we're going to revisit it twice—Innistrad! The first set will feature Werewolves, and the second will focus on Vampires. There are more details to come, but definitely start working on your Sorin cosplays now.

Those are just the sets releasing straight to Standard—but there's more for fans of Commander, Modern, and more!

First up, Time Spiral Remastered is coming in 2021. This new way to experience Time Spiral will feature fan favorites from the beloved set as well as cards printed with the old border, for all of us long-time fans out there. Here are some examples:

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Then, we'll be suiting up for Modern Horizons 2 and, as alluded to before, this print-to-demand set will feature all five enemy fetch lands! In Draft Boosters. At rare. Plus, ya know, a ton of other cool stuff.

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PostPosted: Wed Sep 02, 2020 8:15 am 
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https://magic.wizards.com/en/articles/a ... 2020-09-01
"Also found on Zendikar is a new twist on double-faced cards we're calling modal DFCs. Today, we showed off one version with a spell on one side and land on the other, plus the super cool dual lands that make the mana you want based on which side you play them as."

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Last edited by DaRkStAr on Wed Sep 02, 2020 8:37 am, edited 1 time in total.

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PostPosted: Wed Sep 02, 2020 8:31 am 
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Creature - Elemental Dog
Landfall - Whenever a land enters the battlefield under your control, Hell Hound of Akoum gets +2/+2 until end of turn

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PostPosted: Wed Sep 02, 2020 8:49 am 
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That green creature for 5.... Seems pretty busted

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PostPosted: Wed Sep 02, 2020 6:51 pm 
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First impressions:

- Party mechanic seems unlikely to see play in constructed, might do something in limited
- Linvala looks very strong, a 3-mana 3/3 flying is playable stats and being able to fizzle opponent's removal, not to mention sweepers, should be important
- So does the sorcery-speed Fatal Push. Hell I'd guess this card will see play in Modern/Legacy
- Lotus Cobra is going to depend heavily on what fetchlands are available in Standard
- Omnath should be similar. Its abilities are uber, but the mana cost is prohibitive (which duals are rotating?)
- Ashaya will always have the problem of "what if it's removed before it gets to attack?". No evasion does not help, and the ramp requires creatures in play. Compare Elder Gagaroth, which is probably the better card. Drana is a similar card, can easily be better too if it gets to attack
- Skyclave Apparition looks like a strictly-worse Oblivion Ring
- Golgari Nissa, what?


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PostPosted: Thu Sep 03, 2020 5:53 am 
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Instant
Kicker 2G
Choose one. If Inscription of Abundance was kicked, choose any number instead.
- Put two +1/+1 counters on target creature.
- Target player gains X life, where X is the greatest power among creatures that player controls.
- Target creature you control fights target creature you don't control.

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PostPosted: Thu Sep 03, 2020 11:29 am 
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Banedon wrote:
First impressions:

- Party mechanic seems unlikely to see play in constructed, might do something in limited


Just from what’s been spoiled here so far, majority of creatures have a party type. Doesn’t seem like it will be hard to incidentally have reasonable number of party members in your limited deck. I’m not sure how incentivized we’ll be to actively draft a Party Deck where you’re getting full party payoffs, but I think it will be common for a check-for-party card to get hits on 1 or 2 members without much effort in drafting.

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PostPosted: Fri Sep 04, 2020 9:43 pm 
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The return of "Cowards can't block warriors."

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PostPosted: Sun Sep 06, 2020 1:50 am 
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I cant wait to get my hands on some Leyline Tyrants

2RR

Flying

You don't lose unspent R mana between steps and phases.

When (card) dies you may spend any amount of R mana and deal that much damage to any target.

4/4

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