- Goblin Wizardry. It takes sooo many spells before they're respectable. Like, cast one spell and they become 2/2 creatures, which is hardly good on turn 5. It's certainly possible it's better than Tome Anima though, since making Anima unblockable isn't easy either.
I wasn’t arguing the card is good, but I do think it can play a roll in UR spells and sacrifice decks. I don’t think I ever play it outside those decks, but it can make the cut sometimes in those. I watched Numot do a 7 win run with it in a RU deck - there were a couple games it pulled weight (1 allowing the win off prowess pumps on the tokens), and other games he pitched it to loot effects.
Wizardry is another card that gets a lot better with an increasing number of Shocks/1-mana cantrips in your deck; and the instant-speed means they can ambush an X/1 attacker; also being an instant has value in UR. I do agree it's more of a role-player than a staple in any deck and would never run it in Gruul, though (Boros may enjoy the extra 2 instant-speed attackers that get buffed by Warded Battlements and any combat trick that you cast (not even on them!))
B/R looks rather easier to build.
[...]
Can't believe I'm cutting Shock, but I might have too much small-creature removal with all three copies of it. I took a Skyscanner fairly aggressively since I needed stuff to sacrifice, and I took Short Sword too since it looks like I have lots of small creatures who'll need the boost to get through. Not sure if I have enough beef on the top end. Bad Deal does look quite powerful, but it's also extremely expensive. I didn't see any treason effects until pact 3, and was beginning to think there isn't a B/R sacrifice deck in this format, but then was passed two Traitorous Greeds.
The third Shock can indeed have diminishing returns and it can be correct to cut it.
I'd want a few
Hobblefiend before I'm running the second Traitorous Greed; you don't have an abundance of sac outlets (only Village Rites, Crypt Lurker and Warmonger; two of which are actually not too great for sac-steal since you often have to sac the creature before it dealt damage). Bad Deal looks like it's the better card in that slot, giving you some better late-game.
I personally don't like Short Sword and don't think it does enough in your deck, especially with your 2-drops having alternative ways to stay relevant and you having a crapton of removal for the things that could profitably block them. I would run another creature over it (Turret Ogre or Blood Glutton)
P3P1'ed Twinblade Assassins over the White 2/4 lifelink mythic (which was in turn over mostly nothing), never saw the things needed to splash it. Are there any Skittering Surveyors / Farfinders in this format?
There's not a ton of fixing in the set.
Solemn Simulacrum and
Gadrak, the Crown-Scourge are rare; both
Cultivate and
Meteorite are uncommon. At common, the set has the dual lands and...
Prismite .
I guess the format seems slow enough to sometimes run 18 lands with an 8-7-3 manabase (and pray you don't run into Boros), but that should be reserved for the bombiest of bombs.
Drowsing is on way more than I thought it'd be. There is a lack of two-drops in this format, I think, but you have to be on board as soon as possible.
What is drowsing?
Drowsing Tyrannodon is a very good Green common. I've been pretty high on the card when the set started and it's gone up another notch for me; I'd consider it the third best green Common after
Llanowar Visionary and
Hunter's Edge; outperforming cards like
Pridemalkin. It's easy enough to get another 4-power creature out or just buff it permanently with a counter or Aura (
Setessan Training,
Rousing Read) and suddenly you have a 2-mana 3/3, which is insane. G/B has the hardest time doing so, but G/B also really likes having a defensive body out early that later can be sacrificed to trigger Morbid if need be.
Currently at 4-1 with this. I ended up putting a Plains back in and taking out an Acolyte.
Looking good; and cutting an Acolyte was probably correct; card's amazing but after the fourth or so things can become slightly dicey since you would like a low curve with them.
I'd strongly consider runing the
Warded Battlement over a
Celestial Enforcer in your deck; you have more than enough creatures that would profit from the +1/+0 boost and Enforcer is too often a 3-mana 2/3 for you. Also, I'd 100% run Green if only because
Conclave Mentor and
Trufflesnout are severe upgrades over
Alpine Watchdog and
Celestial Enforcer. You obviously want to skew your manabase towards White (11-6 or even 12-5), but this deck can definitely get away with that.