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 Post subject: roolz question
PostPosted: Wed Oct 31, 2018 5:41 pm 
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Seems I got something backwards - I had a nice board, but wanted to clear my opponents creatures. Song of Freyalize kicked in and my dudes got indestructible until end of turn. Great, I thought, and threw down a Finality (all creatures get -4/-4 until end of turn. But who cares when you're indestructible for the same period of time, right?) All my creatures died. That's supposed to happen?


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 Post subject: Re: roolz question
PostPosted: Wed Oct 31, 2018 6:21 pm 
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Yes. An indestructible creature can still die if its toughness is zero or less. A 2/2 after getting -4/-4 for example has a toughness of -2, which kills it. Comparatively if you attack with a 2/2 into an opponent's 4/4, you don't have a creature with toughness -2, you have a creature with toughness 2 that has taken four damage. Indestructible means it can't be killed regardless of how much damage it takes, so it stays alive.


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 Post subject: Re: roolz question
PostPosted: Wed Oct 31, 2018 7:27 pm 
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Indestructible creatures can be deal by:
- Zero toughness
- Sacrifice
- Exile
We all learned that the hard way tho...

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 Post subject: Re: roolz question
PostPosted: Thu Nov 01, 2018 4:23 am 
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But look at the bright side:

It was probably hilarious for your opponent :)


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 Post subject: Re: roolz question
PostPosted: Thu Nov 01, 2018 2:22 pm 
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If I'm remembering right you can slap a card on a creature that gives hexproof and strip it of other enchantments and auras already on it. Been a while so I'm not exactly sure my memory of the rules is correct but I'm pretty damn certain.
IF the way I remember it is the way it is, why when I play Shalai existing enchants an opponent has put on my creature are not stripped???
Now like I said my memory might not be exact as to how it works but I have a strong feeling I'm right so that makes my question very valid.

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 Post subject: Re: roolz question
PostPosted: Thu Nov 01, 2018 2:55 pm 
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If I'm remembering right you can slap a card on a creature that gives hexproof and strip it of other enchantments and auras already on it. Been a while so I'm not exactly sure my memory of the rules is correct but I'm pretty damn certain.
IF the way I remember it is the way it is, why when I play Shalai existing enchants an opponent has put on my creature are not stripped???
Now like I said my memory might not be exact as to how it works but I have a strong feeling I'm right so that makes my question very valid.


No, auras don't fall off a creature that subsequently gains hexproof.

So if you have a Nullhide Ferox, I can turn off his hexproof, cast Luminous Bonds, and then when the hexproof comes back, the Luminous Bonds would still be attached and he still can't attack or block.

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 Post subject: Re: roolz question
PostPosted: Thu Nov 01, 2018 3:26 pm 
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Not sure why I remember it happening that way.
Ohhhh ****! I remember now. I'm thinking about Protection from a Color. Like casting a protection from white spell on a creature that had Pacifism on it. Pacifism would be removed.
Durp.
Nevermind.

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 Post subject: Re: roolz question
PostPosted: Thu Nov 01, 2018 4:01 pm 
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Not sure why I remember it happening that way.
Ohhhh ****! I remember now. I'm thinking about Protection from a Color. Like casting a protection from white spell on a creature that had Pacifism on it. Pacifism would be removed.
Durp.
Nevermind.


Yeah, that did work differently.

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 Post subject: Re: roolz question
PostPosted: Wed Nov 07, 2018 2:54 am 
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Thanks. Another question that's been bugging me - sometimes my opponent knows one spell in my hand and can see it. But what if I have two of the same spell - does it matter which copy of the spell I cast, will it always appear to my opponent as I'm casting the single spell in my hand that he knew I had?


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 Post subject: Re: roolz question
PostPosted: Wed Nov 07, 2018 3:10 am 
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N.I.B. wrote:
Thanks. Another question that's been bugging me - sometimes my opponent knows one spell in my hand and can see it. But what if I have two of the same spell - does it matter which copy of the spell I cast, will it always appear to my opponent as I'm casting the single spell in my hand that he knew I had?

As far as I know, yes, it does matter which of the 2 copies you cast. When my hand is known to my opponent, I always keep new cards to my far right, so I know those are the ones not known. People have been asking for a "revealed" tag or something, who knows in the future that may be implemented.


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 Post subject: Re: roolz question
PostPosted: Wed Nov 07, 2018 4:00 am 
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Turbo wrote:
N.I.B. wrote:
Thanks. Another question that's been bugging me - sometimes my opponent knows one spell in my hand and can see it. But what if I have two of the same spell - does it matter which copy of the spell I cast, will it always appear to my opponent as I'm casting the single spell in my hand that he knew I had?

As far as I know, yes, it does matter which of the 2 copies you cast. When my hand is known to my opponent, I always keep new cards to my far right, so I know those are the ones not known. People have been asking for a "revealed" tag or something, who knows in the future that may be implemented.

No, at least it should not work this way. Don't ask for a source but the intention is to always play the known copy of two identical cards independent of which you click.


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 Post subject: Re: roolz question
PostPosted: Wed Nov 07, 2018 1:00 pm 
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That's weird. Arena is supposed to be like paper magic, where you also have to make a choice? But good to know if that's not the case.


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