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 Post subject: Dominaria discussion
PostPosted: Mon Mar 12, 2018 1:49 pm 
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So, plenty of new cards have been spoiled and the new set looks quite off-beat from classical mtg.
First off, lots and lots of legends, so a deck full of 1-ofs then? Then wizards, goblins and oozes seem to matter... Icy manipulator is back...
Protection for black/white is back... Sort of.
Sagas seem like they will be nightmare to get the timing right, with different things happening every turn.
And most of the cards seem to have :2: too much in the cc.

What do you guys think? Anything got you excited?

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 Post subject: Re: Dominaria discussion
PostPosted: Mon Mar 12, 2018 5:18 pm 
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Saga's seem a little intimidating.
The Knights look pretty sweet, in keeping with your protection statement. I haven't seen all the spoiled cards yet but I have seen a few that excite me.
Kicker is back and that's pretty sweet also.
Edit: Wizard Tribal can be a thing? Hehehe.

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 Post subject: Re: Dominaria discussion
PostPosted: Mon Mar 12, 2018 6:09 pm 
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Eager to see if Mox Amber is worthwhile. Legendary tribal with Urza's Ruinous Blast could be cute. Goblin Chainwhirler looks strictly unplayable if dinos are still popular. Squee probably breaks something. Karn looks ok but boring - why does his -1 require the +1 to do anything at all? Teferi gives UW an advantage engine/win con that doesn't make me want to throw my laptop out the window.

Didn't even notice the hexproof from white/black on the knights on the first pass. Wonder if "hexproof from" is new territory WotC is exploring to tone down the feel-bads of full hexproof, or if its only here to satisfy the white/black opposition without dipping into the largely retired protection.


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 Post subject: Re: Dominaria discussion
PostPosted: Tue Mar 13, 2018 11:38 am 
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I’m just glad to see llanowar elves back in standard.


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 Post subject: Re: Dominaria discussion
PostPosted: Tue Mar 13, 2018 3:45 pm 
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DCG-MTG wrote:
Eager to see if Mox Amber is worthwhile. Legendary tribal with Urza's Ruinous Blast could be cute. Goblin Chainwhirler looks strictly unplayable if dinos are still popular. Squee probably breaks something. Karn looks ok but boring - why does his -1 require the +1 to do anything at all? Teferi gives UW an advantage engine/win con that doesn't make me want to throw my laptop out the window.

Didn't even notice the hexproof from white/black on the knights on the first pass. Wonder if "hexproof from" is new territory WotC is exploring to tone down the feel-bads of full hexproof, or if its only here to satisfy the white/black opposition without dipping into the largely retired protection.


Curious that a boggles deck won the MTGO championship. For the winner it was his second championship title in MTGO so that is some achievement. In Magic Duels we never had lo cost Hexproof, I guess for the simple reason - load it with auras and ride it to the win. Anyone who has faced a Boros enchantment deck and does not draw his removal ( fatal push) will know that a Hexproof dude can be an issue without sacrifice or mass wipes. Magic Duels had it with Padeem, Consul of Innovation and artifacts although he himself could not be protected.

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 Post subject: Re: Dominaria discussion
PostPosted: Tue Mar 13, 2018 7:04 pm 
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DCG-MTG wrote:
Eager to see if Mox Amber is worthwhile. Legendary tribal with Urza's Ruinous Blast could be cute. Goblin Chainwhirler looks strictly unplayable if dinos are still popular. Squee probably breaks something. Karn looks ok but boring - why does his -1 require the +1 to do anything at all? Teferi gives UW an advantage engine/win con that doesn't make me want to throw my laptop out the window.

Didn't even notice the hexproof from white/black on the knights on the first pass. Wonder if "hexproof from" is new territory WotC is exploring to tone down the feel-bads of full hexproof, or if its only here to satisfy the white/black opposition without dipping into the largely retired protection.


Curious that a boggles deck won the MTGO championship. For the winner it was his second championship title in MTGO so that is some achievement. In Magic Duels we never had lo cost Hexproof, I guess for the simple reason - load it with auras and ride it to the win. Anyone who has faced a Boros enchantment deck and does not draw his removal ( fatal push) will know that a Hexproof dude can be an issue without sacrifice or mass wipes. Magic Duels had it with Padeem, Consul of Innovation and artifacts although he himself could not be protected.


That's not just a Duels thing, you have to go back to Journey into Nyx to find a creature under 4 CMC with static Hexproof. WotC's been careful with it for a while now. I guess you could count Jungleborn Pioneer from Rivals, but a 1/1 Hexproof on T3 is less than exciting.


Bad combo time! Squee will go infinite with Makeshift Munitions and Paradox Engine if you have four mana worth of rocks and dorks. Lots of mana options:

- Mox Amber (works nicely as your fourth rock, played immediately after Engine to go off immediately)
- Naga Vitalist
- Oasis Ritualist (get to exert him each loop too!)
- Pyramid of the Pantheon (operational battlestation mode)
- Manalith
- Pillar of Origin
- Cultivator's Caravan
- Llanowar Elves (or the almost strictly worse Druid of the Cowl)
- Rishkar, Peema Renegade
- Atzocan Seer
- Drover of the Mighty

Not much to look at, but maybe some combination of those wouldn't be completely horrific.


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 Post subject: Re: Dominaria discussion
PostPosted: Wed Mar 14, 2018 4:50 pm 
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Scryfall doesn't work here DCG.

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 Post subject: Re: Dominaria discussion
PostPosted: Wed Mar 14, 2018 6:22 pm 
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The links should still work, no? I figured that was the next best option as the card fetcher doesn't recognize future cards.


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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 12:49 pm 
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Crazy that all cards have been spoiled already.


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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 12:54 pm 
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Crazy that you don’t post more :(

I miss u


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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 1:41 pm 
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Crazy that you don’t post more :(

I miss u


I'll be back around, maybe, once this game gets up an running. Honestly, I'm just busy right now - working and going to school (both full-time).

Miss you too though, buddy.


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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 4:49 pm 
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DCG-MTG wrote:
The links should still work, no? I figured that was the next best option as the card fetcher doesn't recognize future cards.

Oh no, the links work fine. I just thought you were trying to autocard using Scryfall.
Sorry, my bad.
Edit: And I do like your little nasty combo. Hehehe
Ping ping ping ping.......

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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 8:08 pm 
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 Post subject: Re: Dominaria discussion
PostPosted: Thu Mar 15, 2018 8:09 pm 
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That damn joker. Always wanting to watch the world burn


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 Post subject: Re: Dominaria discussion
PostPosted: Fri Mar 16, 2018 7:16 pm 
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Hehe, I have both Thorn Elemental and Verdant Force from the time I started playing ;-)


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 Post subject: Re: Dominaria discussion
PostPosted: Wed Mar 21, 2018 2:32 pm 
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http://www.magicspoiler.com/mtg-spoiler ... -oblivion/
Well, it ain't Doom Blade but...it's kinda Doom Blade. Looks really nice for combating the Llanowar-fueled green stompy decks that people are brewing up.


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