Been trying to make a decent and fun ramp deck, it's turning out to be pretty tricky. My first attempt was green/red/black splashing white and blue, could do some powerful things but it really struggled against some of the decks you really need to be beating. Tweaked it quite a bit but the results were very medium - went 4/3, 5/3, 5/3, 4/3, 5/3. Main problem was it folded far too easily to crappy aggro decks.
Second time round I'm looking at base white green, with a big blue splash and a very minor red and black splash. Think white just brings more than the red used to, it's nice that hour hits PWs but eh and burning people out with ribbons or banefire isn't needed though Chandra was nice to have. So far it's gone 6-3 and 3-3 though the 3-3 was just unlucky, one loss to a mull to 4 and the other stuck on 2 lands despite a turn 2 azcanta on the draw. It feels a lot better than the first deck and the endgame is absurd, but it's still not feeling close to as good as mono black against decks you really should just be beating.
I'm probably too focused on the deck having a potential "combo" kill, but its beaten two approach decks so far after they cast their first approach and it does work quite often, with Sunbird on the table it's almost inevitable.
Here's where I'm at currently anyway:
1 x
Authority of the Consuls1 x
Attune with Aether1 x
Seal Away1 x
Search for Azcanta1 x
Thaumatic Compass1 x
Treasure Map1 x
Thopter Arrest1 x
Beneath the Sands1 x
Elvish Rejuvinator1 x
Gift of Paradise1 x
Grow from the Ashes1 x
New Horizons1 x
Farm // Market1 x
Spring // Mind1 x
Cultivator's Caravan1 x
Cast Out1 x
Settle the Wreckage1 x
Glimmer of Genius1 x
Insidious Will1 x
Cleansing Nova1 x
Fumigate1 x
Patient Rebuilding1 x
Hour of Promise1 x
Vivien Reid1 x
Teferi, Hero of Dominaria1 x
Torrential Gearhulk1 x
Sunbird's Invocation1 x
Lay Claim1 x
Nexus of Fate1 x
Nezahal, Primal Tide1 x
Pelakka Wurm1 x
Chromium, the Mutable1 x
Darigaaz Reincarnated1 x
Sandwurm Convergence1 x
Pull from TomorrowTwo cards that look pretty out of place are the gearhulk and the insidious will. It's nice to be able to redirect a contempt at one of their own things and all but not sure if a single counter is worth running at all and if it is then maybe it should be cheaper or, thinking about it some more probably just Commit. Hulk gets almost nothing, but the stuff it gets is pretty awesome and the flash is super relevant if Sunbird is on the table.
Cruel Reality should be in there 100%, but I still don't have it. I think 7 spells that can find Nexus with Sunbird is ok.
Any ideas?