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PostPosted: Tue Aug 14, 2018 9:24 am 
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GGs. Had to mull to six game 1 and was on the draw both times. Deck needs the third sweeper.

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PostPosted: Tue Aug 14, 2018 11:07 am 
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Cleansing Nova works great.

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PostPosted: Tue Aug 14, 2018 12:11 pm 
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Modulo wrote:
GGs. Had to mull to six game 1 and was on the draw both times. Deck needs the third sweeper.

Yeah, I noticed that game 1, helped me out a lot.
I was waiting for fumigate both games that never showed up.
Have you got the m19 sweeper? I'd add that, artifact hate may actually be very useful in singleton.

Anyway, GGs.

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PostPosted: Tue Aug 14, 2018 11:29 pm 
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You could run Liliana's Contract, have enough demons to trigger the second clause! :D The opponent living long enough with a couple of those in play would be a problem though, might have to not attack.

Have you tried Scavenger Grounds? Have had occasional games vs scarab god (plus any random GPG)where it'd have been real useful, but there's great black answers anyway and hitting black mana is real good. Some use vs azcanta as well. Not convinced myself to play it so far though, already have field of ruin and arch as colourless.


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PostPosted: Wed Aug 15, 2018 2:10 am 
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Didn't have Cleansing Nova thus far; but decided to screw it and use some wildcards to gimp it.

1 x Opt
1 x Syncopate

1 x Baral, Chief of Compliance
1 x Gideon's Reproach
1 x Seal Away
1 x Aether Meltdown
1 x Anticipate
1 x Blink of an Eye
1 x Censor
1 x Chart a Course
1 x Essence Scatter
1 x Negate
1 x Search for Azcanta

1 x Champion of Wits
1 x Supreme Will
1 x Admiral's Order
1 x Cancel
1 x Disallow
1 x Wizard's Retort
1 x Farm // Market

1 x Cast Out
1 x Settle the Wreckage
1 x Glimmer of Genius
1 x Hieroglyphic Illumination
1 x Commit // Memory
1 x Dovin Baan

1 x Lyra Dawnbringer
1 x Cleansing Nova
1 x Fumigate
1 x Confiscation Coup
1 x Teferi, Hero of Dominaria

1 x Torrential Gearhulk

1 x Approach of the Second Sun
1 x Pull from Tomorrow

Lands(26)
8 x Plains
8 x Island
1 x Glacial Fortress
1 x Irrigated Farmland
1 x Meandering River
1 x Arch of Orazca
1 x Field of Ruin
1 x Evolving Wilds
1 x Aether Hub
1 x Desert of the True
1 x Desert of the Mindful
1 x Memorial to Genius


Changes from the latest version:
Out:
1 x Spell Pierce
1 x Nimble Obstructionist
1 x Forsake the Worldly
1 x Insidious Will
1 x Angel of Sanctions

In:
1 x Chart a Course
1 x Admiral's Order
1 x Dovin Baan
1 x Lyra Dawnbringer
1 x Cleansing Nova


Nova > Forsake for more flexibility, Admiral's Order > Insidious Will as a better counterspell, Lyra > Angel of Sanctions as better finisher, Dovin > Nimble as another source of carddraw/defense, Chart > Spell Pierce for better card selection (which includes fixing; the deck can have issues not hitting the mana thresholds needed).

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PostPosted: Wed Aug 15, 2018 4:48 am 
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Switching the two common cycling deserts with two half on color rare ones seems a strict upgrade, if you have them.


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PostPosted: Wed Aug 15, 2018 5:03 am 
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Switching the two common cycling deserts with two half on color rare ones seems a strict upgrade, if you have them.


Very good point, actually. I do have both a Fetid Pools and a Scattered Groves; debating whether to include them over the deserts or over two Basics. This also has the nice added bonus of having another out to use random activated abilities of things you stole with the Coup (The Scarab God, anyone?)

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PostPosted: Wed Aug 15, 2018 5:51 am 
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Been enamored with getting Tezzeret, Artifice Master to work in Singleton for some reason. After two 3-3 runs and a bit of tweaking, here's my 7-1 list:
UBw Tezzerator
MTGA Format

Had Tezzeret, Master of Metal in one of my 3-3 lists before Scarab God unsurprisingly massively over performed in its place. Chromium and Zahid are the ideal finishers, but grinding out opponents with Karn/Tezz/Tef/Scarab/Acquisition works just as well. The removal could use some more tuning, but it's been solid at holding off immediate threats before establishing board presence. Any thoughts? Think I'll get this in for a few more runs before Singleton disappears again.
Switching the two common cycling deserts with two half on color rare ones seems a strict upgrade, if you have them.

I'll consider that as well, no real advantage to running the mono-color cycle lands and the bicycle lands could help enable some sideboard cards.


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PostPosted: Wed Aug 15, 2018 3:02 pm 
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A few notions about your deck:

-Some artifacts that might warrant inclusion: Renegade Map (better version of Traveler's Amulet; you probably want both anyway though), Inspiring Statuary (giving everything Improvise is big in an artifact-themed deck), Metalspinner's Puzzleknot (basically the Prism without the fixing, plus you can crack it).

-Personally I'm not a big fan of Divest, Duress might be okay though.

-If you run removal spells in the deck, I think you want Vraska's Contempt over Battle at the Bridge, Improvise shenanigans or not. Also consider Never // Return over Cast Down imo.

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PostPosted: Wed Aug 15, 2018 4:00 pm 
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I'd be so tempted to fit in a Paradoxical Outcome (esp if you run a Statuary), even if it only lets you draw 4 that's still pretty good. Personally I don't like Divest, would rather have a Murder in that spot or pay the 3 mana for dark inquiry (murder over cast down is also a decent shout in singleton with all the legendary things running around). 18 targets is probably enough for Antiquities War to be decent too, and if you get it to go off with a sai in play you just win.


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PostPosted: Thu Aug 16, 2018 9:48 am 
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Location: Cucho Lambreta#13992
First Singleton deck...
Boris Tokens
1 x Legion's Landing
1 x Cartouche of Solidarity
1 x Cartouche of Zeal

1 x Tilonalli's Summoner
1 x Martyr of Dusk
1 x Aether Chaser
1 x Goblin Instigator
1 x Kari Zev, Skyship Raider
1 x Smuggler's Copter
1 x Honored Crop-Captain
1 x Relentless Raptor
1 x Earthshaker Khenra

1 x Abrade
1 x Lightning Strike
1 x Harnessed Lightning

1 x History of Benalia
1 x Resplendent Angel
1 x Pia Nalaar
1 x Devoted Crop-Mate
1 x Ahn-Crop Crasher
1 x Militia Bugler
1 x Mentor of the Meek
1 x Renegade Wheelsmith
1 x Trial of Solidarity
1 x Trial of Zeal
1 x Oketra's Monument

1 x Ajani, Adversary of Tyrants
1 x Gallant Cavalry
1 x Call the Cavalry
1 x Leonin Warleader
1 x Sram's Expertise
1 x Rekindling Phoenix
1 x Heroic Reinforcements
1 x Oketra the True

1 x Regal Caracal
1 x Siege-Gang Commander
1 x Angel of Invention

1 x Lena, Selfless Champion

9 x Plains
6 x Mountain
1 x Desert of the True
1 x Desert of the Fervent
1 x Stone Quarry
1 x Memorial to Glory
1 x Shefet Dunes
1 x Ramunap Ruins
1 x Clifftop Retreat
1 x Inspiring Vantage


EDIT:
1 Inspired Charge
1 Oketra the True
1 Trumpet Blast
1 Oketra's Monument

YOU CANT PLAY BANNED CARDS IN STANDARD?!!


Spoiler

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PostPosted: Thu Aug 16, 2018 1:21 pm 
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First Singleton deck...
Boris Tokens
1 x Legion's Landing
1 x Cartouche of Solidarity
1 x Cartouche of Zeal

1 x Tilonalli's Summoner
1 x Martyr of Dusk
1 x Aether Chaser
1 x Goblin Instigator
1 x Kari Zev, Skyship Raider
1 x Smuggler's Copter
1 x Honored Crop-Captain
1 x Relentless Raptor
1 x Earthshaker Khenra

1 x Abrade
1 x Lightning Strike
1 x Harnessed Lightning

1 x History of Benalia
1 x Resplendent Angel
1 x Pia Nalaar
1 x Devoted Crop-Mate
1 x Ahn-Crop Crasher
1 x Militia Bugler
1 x Mentor of the Meek
1 x Renegade Wheelsmith
1 x Trial of Solidarity
1 x Trial of Zeal
1 x Oketra's Monument

1 x Ajani, Adversary of Tyrants
1 x Gallant Cavalry
1 x Call the Cavalry
1 x Leonin Warleader
1 x Sram's Expertise
1 x Rekindling Phoenix
1 x Heroic Reinforcements
1 x Oketra the True

1 x Regal Caracal
1 x Siege-Gang Commander
1 x Angel of Invention

1 x Lena, Selfless Champion

9 x Plains
6 x Mountain
1 x Desert of the True
1 x Desert of the Fervent
1 x Stone Quarry
1 x Memorial to Glory
1 x Shefet Dunes
1 x Ramunap Ruins
1 x Clifftop Retreat
1 x Inspiring Vantage


EDIT:
1 Inspired Charge
1 Oketra the True
1 Trumpet Blast
1 Oketra's Monument

YOU CANT PLAY BANNED CARDS IN STANDARD?!!


Spoiler


Only smuggler's copter is banned in singleton. All the other banned cards are ok.

You're gonna have to play duels if you want to smash people with good ol' smuggies.

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PostPosted: Fri Aug 17, 2018 9:12 pm 
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Yay 7-2... singleton is fuuuuun!
so much jank, I´m loving it! :D
... 3-3
got smashed by GW angels and Monoblack good stuff :(

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PostPosted: Sat Aug 18, 2018 2:53 am 
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Have been staying on my current iteration of UW (except I took out the Deserts for Scattered Groves and Fetid Pools) and had success after success. If the deck can be optimized at all, it's not by much, and I don't see an easy optimization atm. (I might like another piece of planeswalker removal, but there's no easy cut and no piece I'd actively want to try)

Reintroducing Dovin Baan was the best decision I had made in a while; not as a threat but as a great defensive planeswalker.

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PostPosted: Sat Aug 18, 2018 8:15 am 
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So, help me out, why doesn't this deck work?

1 x Shivan Fire
1 x Blossoming Defense
1 x Unbridled Growth

1 x Dryad Greenseeker
1 x Merfolk Branchwalker
1 x Shanna, Sisay's Legacy
1 x Take Vengeance
1 x Lightning Strike
1 x Prophetic Prism
1 x Thaumatic Compass

1 x Resplendent Angel
1 x Rhonas the Indomitable
1 x Draconic Disciple
1 x Thopter Arrest
1 x Lifecrafter's Bestiary
1 x Gift of Paradise
1 x Grow from the Ashes
1 x Aethersphere Harvester
1 x Manalith

1 x Shalai, Voice of Plenty
1 x Leonin Warleader
1 x Grand Warlord Radha
1 x Hieromancer's Cage
1 x Ixalan's Binding
1 x Chandra, Torch of Defiance

1 x Angel of Invention
1 x Demanding Dragon
1 x Samut, Voice of Dissent
1 x Cleansing Nova
1 x Fumigate
1 x Nissa, Vital Force

1 x Ajani Unyielding
1 x Zetalpa, Primal Dawn
1 x Ghalta, Primal Hunger
1 x Banefire
1 x Release the Gremlins

5 x Plains
5 x Forest
3 x Mountain
1 x Aether Hub
1 x Cascading Cataracts
1 x Rootbound Crag
1 x Timber Gorge
1 x Clifftop Retreat
1 x Inspiring Vantage
1 x Stone Quarry
1 x Sunpetal Grove
1 x Tranquil Expanse
1 x Desert of the True
1 x Memorial to Unity


I gave it 3 tries and it went 6-9. Aside from the fact that many games went south because the shuffler gave me 2 lands in 10++ games (I only remember one game with 3 and one with 5), the deck felt really underpowered vs mostly Grixis based piles. Nicol Bolas and Karn are everywhere and my deck doesn't really have a place in this meta. Going through the cards, many feel useless in the retrospective.

Do I have too many mid range cards that don't fit the plan of ramp into bombs?
Should I run more lands to make the shuffler keep 4 lands over 2 lands? I suppose with 40% lands (24) it will prioritize to keep in this order: 3 > 2 > 4. And I'd rather have 3 > 4.
How about my amount of ramp/color fix? Among those, Dryad Greenseeker and Manalith did the best job.
Do I miss obvious Naya colored bombs? The only one that came to my mind is Vivien Reid.


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PostPosted: Sat Aug 18, 2018 8:57 am 
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Pretty sure the deck would be better as just green white. You could drop the Zatalpa, top your curve at 6 and drop the ramp for good creatures/spells. Maybe get a few more token producers and anthems with Song or go value midrange.

If you want to be a ramp deck then you need to be ramping into better stuff: Sandwurm Convergence/Nicol Bolas, God-Pharaoh/Zacama, Primal Calamity/Cruel Reality. Also Walking Ballista is an extremely good card.

edit - oh, yeah, Zacama, Primal Calamity is white red green. And Vivien looks like a great singleton card.


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PostPosted: Sat Aug 18, 2018 3:55 pm 
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AD2016 wrote:
Pretty sure the deck would be better as just green white. You could drop the Zatalpa, top your curve at 6 and drop the ramp for good creatures/spells. Maybe get a few more token producers and anthems with Song or go value midrange.

If you want to be a ramp deck then you need to be ramping into better stuff: Sandwurm Convergence/Nicol Bolas, God-Pharaoh/Zacama, Primal Calamity/Cruel Reality. Also Walking Ballista is an extremely good card.

edit - oh, yeah, Zacama, Primal Calamity is white red green. And Vivien looks like a great singleton card.

Mh, I tried that for 2 runs (5-6), also made a mono black deck(1-3), but I can't match all those bombs on the other side ;)
Anyway, thanks for the help.

Zacama isn't in my collection, just like too many other cards. I purchased a Karn for the black deck, but when it's against Karn + Lili + Contempt in the mirror, well, you get the idea.


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PostPosted: Sat Aug 18, 2018 4:16 pm 
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Sol77_bla wrote:
So, help me out, why doesn't this deck work?

1 x Shivan Fire
1 x Blossoming Defense
1 x Unbridled Growth

1 x Dryad Greenseeker
1 x Merfolk Branchwalker
1 x Shanna, Sisay's Legacy
1 x Take Vengeance
1 x Lightning Strike
1 x Prophetic Prism
1 x Thaumatic Compass

1 x Resplendent Angel
1 x Rhonas the Indomitable
1 x Draconic Disciple
1 x Thopter Arrest
1 x Lifecrafter's Bestiary
1 x Gift of Paradise
1 x Grow from the Ashes
1 x Aethersphere Harvester
1 x Manalith

1 x Shalai, Voice of Plenty
1 x Leonin Warleader
1 x Grand Warlord Radha
1 x Hieromancer's Cage
1 x Ixalan's Binding
1 x Chandra, Torch of Defiance

1 x Angel of Invention
1 x Demanding Dragon
1 x Samut, Voice of Dissent
1 x Cleansing Nova
1 x Fumigate
1 x Nissa, Vital Force

1 x Ajani Unyielding
1 x Zetalpa, Primal Dawn
1 x Ghalta, Primal Hunger
1 x Banefire
1 x Release the Gremlins

5 x Plains
5 x Forest
3 x Mountain
1 x Aether Hub
1 x Cascading Cataracts
1 x Rootbound Crag
1 x Timber Gorge
1 x Clifftop Retreat
1 x Inspiring Vantage
1 x Stone Quarry
1 x Sunpetal Grove
1 x Tranquil Expanse
1 x Desert of the True
1 x Memorial to Unity


I gave it 3 tries and it went 6-9. Aside from the fact that many games went south because the shuffler gave me 2 lands in 10++ games (I only remember one game with 3 and one with 5), the deck felt really underpowered vs mostly Grixis based piles. Nicol Bolas and Karn are everywhere and my deck doesn't really have a place in this meta. Going through the cards, many feel useless in the retrospective.

Do I have too many mid range cards that don't fit the plan of ramp into bombs?
Should I run more lands to make the shuffler keep 4 lands over 2 lands? I suppose with 40% lands (24) it will prioritize to keep in this order: 3 > 2 > 4. And I'd rather have 3 > 4.
How about my amount of ramp/color fix? Among those, Dryad Greenseeker and Manalith did the best job.
Do I miss obvious Naya colored bombs? The only one that came to my mind is Vivien Reid.


This deck is definitely better off being straight Selesniya or Gruul. Makes your mana a ton smoother.
Another problem is that your deck is a mish-mash of ideas. Shanna, Sisay's Legacy and Shalai, Voice of Plenty don't beling in the same deck as Fumigate and Cleansing Nova (and I doubt they belong in this deck with how little ways you have to make Tokens).

Even in Singleton, it's important to formulate a cohesive gameplan, your deck seems to lack that. Are you a ramp deck that wants to get out fatties quickly while not dying? A tokens deck that wants to swarm the opponent? A control deck that wants to win off the back of planeswalkers and needs ways to protect them?

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PostPosted: Sun Aug 19, 2018 8:00 am 
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I'm playing Boros good stuff, at 3-1 at the moment, but man, I fell in love with Renegade Wheelsmith. Everygame I draw him, he makes a difference.


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PostPosted: Mon Aug 20, 2018 10:50 am 
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Modulo wrote:
This deck is definitely better off being straight Selesniya or Gruul. Makes your mana a ton smoother.
Another problem is that your deck is a mish-mash of ideas. Shanna, Sisay's Legacy and Shalai, Voice of Plenty don't beling in the same deck as Fumigate and Cleansing Nova (and I doubt they belong in this deck with how little ways you have to make Tokens).

Even in Singleton, it's important to formulate a cohesive gameplan, your deck seems to lack that. Are you a ramp deck that wants to get out fatties quickly while not dying? A tokens deck that wants to swarm the opponent? A control deck that wants to win off the back of planeswalkers and needs ways to protect them?

Sorry for not getting to this sooner.

You're probably right that this is a pile of stuff that doesn't work together. My idea was to take all of my best mythics and fill the low cmc part of the deck with mana ramp and fix. That's what I mostly face in Singleton - just with better bombs (mostly Grixis with Nicol Bolas). I kind of ended up in Naya, white for the Angels, green for the mana and red, I don't remember.

From my actual games, the sweepers have done more work and I wanted to draw them more often than the two creatures you've named. I think they are important for the ramp into bombs plan. I could have the issue of lacking said bombs though ;)

But while I get that Shanna is only a glorified bear in this deck, I wonder if Shalai isn't universally good - even without a token approach?

For a 2-color midrange value approach, I could probably cut half the list. I'll post my Selesnya version later or tomorrow for you to inspect.

Thanks for your evaluation.


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