@Timh it’s a bit of a semantics issue. To me, I lump all of those decks into Aggro-Control. But if we are thinking in terms of better descriptive words, I’d argue UW is actually more tempo than UG usually gets to be. Both spirits and humans tend to have tempo effects, and many mono U or W creatures have tempo effects (edit: in those two colors). Mono G cards almost never have tempo effects. So if I’m ranking tempo amongst the mono colors, it would be U > W >> G >>>> B or R.
Aggro isn't inherently anti tempo tho. Every color utilizes tempo in some way. Your ranking places R last (or 2nd to), but one of reds oldest effects is making creatures unable to block. Cards like Ravenous Chupacabra and Flametongue Kavu provide tempo swings. Green gains tempo with mana acceleration and efficient creature stats. Sylvan Advocate is a strong tempo card because it profitably blocks anything opp may have cast T1 and most things cast T2, all while being able to still block after it attacks. Mystic Snake and the new wizliz version are much more tempo deck cards than control deck ones.
The type of deck that cares least about tempo is control, where they're more interested in card advantage. Yes, of course bonus if you can do both, but if having to chose one or the other then control will usually take card advantage. And if I'm thinking about what stands out most to me with color pairs, it's tempo with Simic and control with Azorius.
But yeah, I concede that UW has a history of some pretty strong tempo decks.
Definitely a semantics issue based on this post.
We’re discussing two slightly different things here. Tempo in the overall sense, versus tempo decks. These aren’t really the same thing, hence the confusion. The way you’re using ‘tempo’ I’d usually describe as initiative - cards like Kavu and Chupacabra overcome early disadvantages in order to swing the initiative in your favor. Whereas tempo decks, to me, are trying to get an early advantage, and then defend it. They tend to be slightly slower Aggro decks, with sufficient interaction to keep the opponent on the back foot until they win. (This is as opposed to pure Agro decks, which are focused only on counting to 20 as fast as possible).
FWIW, you can find lots of articles on both subjects. And once you read them, you can see they aren’t actually the same subjects at all, even though they all use the word ‘tempo.’
Edit: This might help clarify the semantic issues:
https://magic.wizards.com/en/articles/a ... 2006-09-30