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PostPosted: Sat Oct 27, 2018 3:51 pm 
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WHAT THE FU(K!!! 17 lands in deck, opt. Stuck at 2 lands for 8 turns... **** game.


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PostPosted: Sat Oct 27, 2018 5:32 pm 
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Just drafted a deck with 2x Tatyova, Verdant Force, Marwyn, Saproling tokens and Tetsuko Umezawa, Fugitive. My 1/1s are obliterating opponents ;-)

This deck is insane :o Naru Meha on Saproling Migration with Verdant Force spawns a gazillion tokens, which are unblockable thanks to Tetsuko


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PostPosted: Sat Oct 27, 2018 11:30 pm 
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Auunj wrote:
WHAT THE FU(K!!! 17 lands in deck, opt. Stuck at 2 lands for 8 turns... **** game.


Well, I've been mana screwed while playing an 18-land deck :D Your deck looks decent but it does have lots of relatively weak cards like Llanowar Envoy. That's what Dominaria has been doing to me too, I draft lots of good cards but often find myself playing some bad ones (not just filler, but outright bad cards).

7-2 again with this list:

2 x Stronghold Confessor
2 x Fungal Infection

2 x Caligo Skin-Witch
1 x Ghitu Chronicler
1 x Cast Down
1 x Vicious Offering

1 x Fight with Fire
1 x Soul Salvage
1 x Squee, the Immortal

1 x Rampaging Cyclops
1 x Whisper, Blood Liturgist
1 x Thallid Omnivore
3 x Eviscerate

1 x Fiery Intervention
2 x Windgrace Acolyte

1 x Kazarov, Sengir Pureblood

10 x Swamp
8 x Mountain


Soul Salvage with this creature count was a bit iffy, but it turned out to be OK. Squee is growing on me - not only is he effectively an infinite blocker (he single-handedly held back a Gaea's Protector, 2 Mesa Unicorns, and a D'avenant Trapper in one game), he's easy food for Thallid Omnivore, Whisper Blood Liturgist, Vicious Offering, and so on. Still not a bomb, but not something I would cut from a deck. Kazarov was an MVP this game, and he was the one that killed all those X/2's afterwards. Other highlight of the run: one I cast a kicked Fight with Fire twice - once it was countered, then I brought it back with Ghitu Chronicler, and the second time it cleared opponent's board and won. That game opponent had Arcane Flight on the 4/5 hexproof turtle, but it sure seems that this combo isn't as cracked up as it sounds, since it was held back by two Windgrace Acolytes. I'd probably play it if it's in my pool, but I wouldn't go out of my way to include it.

Also I think Sol77 is right about Cast Down over Eviscerate. Eviscerate is an excellent card, but Cast Down is simply even better. There are many threats that need answering that aren't legendary, and it's half the price + instant speed to boot.

There's a good chance I'll be drafting less in the future. Gwent update is live, and the game's changed a lot; I'll probably be spending more time on it but there's also a chance I'll procrastinate since I'd have to learn a completely new meta.

EDIT: Do you guys think In Bolas's Clutches is worth the splash? Of course splashing for a double-blue card is risky, but I have two Skittering Surveyors and a Grow from the Ashes.

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PostPosted: Sun Oct 28, 2018 2:10 am 
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It's actually Llanowar Scout which is awesome with Tytova (especially 2 as insurance)


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PostPosted: Sun Oct 28, 2018 5:39 am 
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Haven_pt wrote:
I finally did a draft, 1st packs were really bad but I did get some red removal and a courser. Pack 2 I got a shalai, picked up some more removal but very weak creatures (mostly random bears) and no real bombs. So I said screw it, built an aggro deck with a low curve and 15 land and hoped the good removal suite (Shivan fire, fight with fire, sealed away, Gideon's reproach, and some more stuff) along with some combat tricks could pull it off.
Result was 2-3. I flooded in all but 1 game, that I got mana screwed. Removal didn't show up (especially the last game were I drew 0).
Boros felt really weak, but apart from a tatyova I let pass for the courser P1P1, I didn't see anything worthwhile pass to change colours anyway.
At least I have enough gems to try out the greedy thing.

The bolded parts kinda contradict each other :D


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PostPosted: Sun Oct 28, 2018 5:47 am 
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Auunj wrote:
It's actually Llanowar Scout which is awesome with Tytova (especially 2 as insurance)


On the other hand by the time you're casting Tatyova, how often will you still have multiple lands in hand? I view Llanowar Scout as a bad card through and through, and would never run them unless I desperately needed a 2-drop.

Also the deck in the screenshot reached 7-2. I never had mana issues - the two Skittering Surveyor were just that good. Highlight of the run was definitely the last game where opponent jammed Karn on turn 4 and it stayed in play for like 6-7 turns. Unfortunately for him, he didn't have a firm answer to Multani. It took a lot of grinding, but the avatar walked over him.

Going to agree with Sol77 as well - I'd have snapped the Tatyova, it's way better than Pegasus Courser.


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PostPosted: Sun Oct 28, 2018 6:38 am 
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It's awesome if you draw multiple lands with Tatyova's draw, you can just put them on the battlefield until you reach a threat.


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PostPosted: Sun Oct 28, 2018 6:57 am 
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I love Tatiova she is amazing in Dom, there are very few cards I would P1P1 over her and Courser is not one of them... not even close

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PostPosted: Sun Oct 28, 2018 9:03 am 
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Guess I've just lost too many games to coursers, so I over-valued them. That and my bias against green.
Did the greedy draft and went with blue green. Got quite a few big creatures and my MVP was time of ice, which was instrumental in my wins. Went 4-3, wasn't too bad, but had to Mulligan very aggressively (quite a bunch of 1 and 2 land hands with 9 cards).
Packs were mostly crap. I get the feeling the bots are rare drafting nowadays because even a mostly useless The Antiquities War didn't get to my second pick of that pack.
Low point was getting blown out by a kickered Slinn Voda, the Rising Deep, the turn after I used bolas' clutches on opp's 7/6 that had left me in a very good position... Oh well.

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PostPosted: Sun Oct 28, 2018 5:10 pm 
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Worst 7-2 deck ever?

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PostPosted: Sun Oct 28, 2018 5:33 pm 
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Wow, so much junk in that trunk!:D


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PostPosted: Sun Oct 28, 2018 5:37 pm 
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Auunj wrote:
Wow, so much junk in that trunk!:D


SpammingKickedFightWithFire.dek

I once milled a dude based only on Weight of Memory and the idiot crab. It was glorious.

Slowest f'ing format of all time.

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PostPosted: Sun Oct 28, 2018 5:54 pm 
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Wow, that looks like a draft gone wrong. Warlord's Fury, Fervent Strike in a mostly-spells deck, Tolarian Scholar, Homarid Explorer, Radiating Lightning, Fire Elemental - those are all cards I'd rather not put into a deck. How'd you even win most games, by milling or by damage? If by damage, how'd you push the damage through? Zahid is a real threat, but he's only one card and you have to cast him for 6 mana since no artifacts.


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PostPosted: Sun Oct 28, 2018 7:35 pm 
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Banedon wrote:
Wow, that looks like a draft gone wrong. Warlord's Fury, Fervent Strike in a mostly-spells deck, Tolarian Scholar, Homarid Explorer, Radiating Lightning, Fire Elemental - those are all cards I'd rather not put into a deck. How'd you even win most games, by milling or by damage? If by damage, how'd you push the damage through? Zahid is a real threat, but he's only one card and you have to cast him for 6 mana since no artifacts.


I won about 5 matches by casting kicked Fight with Fire multiple times recurred with Chronicler.

I know the deck is terrible. I had it pegged as 1-3 or something, but I got 100 turns every game.

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PostPosted: Mon Oct 29, 2018 5:53 am 
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What do other people think of Fiery Intervention?

I'm of opinion that it's pretty strong - not as good as cheap removal like Vicious Offering and Shivan Fire, but better than almost all the common creatures, and I'm not unhappy to e.g. 3rd pick it. 5 mana for 5 damage is not efficient, but it's still unconditional removal that will deal with most bombs, and it has the added flexibility of killing artifacts on occasion. I'm generally OK with playing up to three copies of it in my deck. On the other hand the AI seems to hate it and I often get it as late as 7th or 8th, so I'm curious.


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PostPosted: Mon Oct 29, 2018 7:35 am 
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Banedon wrote:
What do other people think of Fiery Intervention?

I'm of opinion that it's pretty strong - not as good as cheap removal like Vicious Offering and Shivan Fire, but better than almost all the common creatures, and I'm not unhappy to e.g. 3rd pick it. 5 mana for 5 damage is not efficient, but it's still unconditional removal that will deal with most bombs, and it has the added flexibility of killing artifacts on occasion. I'm generally OK with playing up to three copies of it in my deck. On the other hand the AI seems to hate it and I often get it as late as 7th or 8th, so I'm curious.


That's one of the trap cards responsible for not ending up in Sultai.

Not yet decided whether this is a joke or real advice since there's much truth in it. You can start a DOM Draft with Knight of Grace, Seal Away and Fiery Intervention that were all the strongest card in their respective packs. And then you continue down that Boros trail and end up 2-3 because it's just inferior.

That's a story that has happened a few times to me, thus I question this particular pick. Because Fight with Fire it is not, far and away not. I'm not sure it's even good in a Boros shell. In GRN I often picked and ended up not playing Command the Storm for curve reasons. I think I played it in my 7-2 Gruul deck. There it's better because I want to go into a lategame, but still weaker than black or blue pendants.


edit: Gwent:
I can't imagine this as a standalone game to rival MtG. Could you describe, how they approach that? I know the version from Witcher 3 and have spent more time with that than with the actual game. Still, it seemed so very trivial. Play higher numbers than your opponent. Remove 3s from your deck and add 10s.


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PostPosted: Mon Oct 29, 2018 9:46 am 
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Banedon wrote:
What do other people think of Fiery Intervention?

I'm of opinion that it's pretty strong - not as good as cheap removal like Vicious Offering and Shivan Fire, but better than almost all the common creatures, and I'm not unhappy to e.g. 3rd pick it. 5 mana for 5 damage is not efficient, but it's still unconditional removal that will deal with most bombs, and it has the added flexibility of killing artifacts on occasion. I'm generally OK with playing up to three copies of it in my deck. On the other hand the AI seems to hate it and I often get it as late as 7th or 8th, so I'm curious.

I don’t like it, I will run it if I have to... but I would not mess my manabase for it.
One is enough IMO

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PostPosted: Mon Oct 29, 2018 3:26 pm 
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DOM is so skill-intensive.. normally after a loss I think "Well, nothing you could've done". In DOM there are so many different possibilities, I think the kicker mechanic is an integral part of that. Cast it now to be on curve and to gain tempo or hold it back until later? Equip my weapon or play a card? Clutch his 4-drop now or wait for a bomb?

I hate Windgrace Acolyte. It's not a bad card, no, totally not. But does it have to mill my lone Eldest Reborn twice, alongside Bolas's Clutches one of those times? I never got to resolve Eldest Reborn but had to play against 4.

Oh and since when does the space-bar pass over my second main phase? I only wanted to confirm the damage step of my attacker. That would've been the first time to resolve Eldest Reborn.. against 2 opposing 3-power fliers with me at 6 life.


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PostPosted: Tue Oct 30, 2018 1:13 am 
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Well Boros in GRN is an out-and-out aggro deck. I'm not sure what RW is in Dominaria. You could of course just draft goodstuff, but some of the RW cards are quite aggressive (Tiana wants auras/equipment for example, and so does Valduk / Champion of the Flame). At that point, Fiery Intervention and Seal Away aren't at their best. At least, that's how I think of it. Fight with Fire is obviously superior to Fiery Intervention, but it's also powerful enough that I'd pick it over any common so it doesn't count.

I'd splash Fiery Intervention if given the chance, valuing it about as much as Cloudreader Sphinx usually.

About Windgrace Acolyte, I wouldn't think about it that way. Just pretend that all those cards were at the bottom of your deck and were therefore never drawn. The mill effect is on balance good - it enables things like Squee and Whisper, Blood Liturgist.

Re: Gwent - there's a lot that can be said about Gwent, and it's more complex than "play higher numbers". There're things like engine cards that create points over time, there's swarm strategies, anti-swarm cards, the fact that some cards are clearly more powerful than others (gold > silver > bronze), deck thinning as a consistency tool, and so on. Three rounds is also a big deal since deciding when to pass is not easy. You have to try it yourself (or see the Magic Duels subforum). As I'd guessed though, I'm not currently playing Gwent because I can't be bothered learning a completely new meta :D


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PostPosted: Wed Oct 31, 2018 7:46 am 
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Here's another 7-2 list:

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Could have gone 0-3 vs 3 decks I'd never draft. They all started pinging me for minimal damage very early. Started 1-2 and then against "regular" decks it got easier.


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