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PostPosted: Fri Aug 10, 2018 5:02 pm 
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AD2016 wrote:
It's back!

Seen a couple of lists in the decks section that look fun. I've just done a couple leagues with my old mono-black since I enjoy it (and not really in a brewing mood), saw a couple of the new cards being used - Chromium a couple times and Vivien Reid - though nothing that stood out. Was very glad to be running edicts when the esper dragon came down :D

Anyone had any sweet ideas with the new cards? Tempted to try some sort of Omniscience list since the format can be quite slow (maybe janky 5c Jodah).

My Angel deck is in the Constructed sub forum.

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PostPosted: Fri Aug 10, 2018 5:12 pm 
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divinevert wrote:
Haven_pt wrote:
If your gonna play Walkers, please play oath of teferi. Double activations on PWs is just silly...
You can ultimate them in 2 turns.


Don't have it. Or Vivian. Or the legendary Merfolk.

Lots of cards I'd love to add, but lack the wildcards (and doubt I'd use wildcards for Singleton anyway)

LoLLLL
You wouldn't believe how many wildcards I used to created my Angel deck. Had to stay true to the theme. Luckily I've bounced back to a few more since making the deck a couple months ago.

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PostPosted: Sun Aug 12, 2018 6:37 am 
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I'm sticking with mono-black midrange for now in singleton.

There's so much value and the mana is just smoother.

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PostPosted: Sun Aug 12, 2018 2:37 pm 
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Blue white control is kind of the real deal. You get these annoying creatures like Glyph Keeper out there, but like Haven says it is really just a luck of the value curve in Singleton.

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PostPosted: Sun Aug 12, 2018 3:23 pm 
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Mowie666 wrote:
Blue white control is kind of the real deal. You get these annoying creatures like Glyph Keeper out there, but like Haven says it is really just a luck of the value curve in Singleton.


UW control is a good build in singleton because there are so many counterspells with redundant effects so you can have some consistency with your 12 different counterspells.

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PostPosted: Sun Aug 12, 2018 6:35 pm 
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PostPosted: Mon Aug 13, 2018 7:16 am 
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Blue whites problem in singleton isn't the counters, it's the finishers. With such a low threat density and no recursion outside of Memory it's usually not hard to just grind through them - and they can only run one Teferi which is their best finisher by a mile. Though I do run discard, exiling and card draw, so maybe that's slanting my opinion. Approach is strong though, but only one copy makes it such a risky card to rely on singleton.


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PostPosted: Mon Aug 13, 2018 7:24 am 
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AD2016 wrote:
Blue whites problem in singleton isn't the counters, it's the finishers. With such a low threat density and no recursion outside of Memory it's usually not hard to just grind through them - and they can only run one Teferi which is their best finisher by a mile. Though I do run discard, exiling and card draw, so maybe that's slanting my opinion.


Honestly, the finishers are UW's least problem. Sure there's only one Teferi, but you have T-Hulk, Approach, Lyra, Azor and Kefnet among others.
A similar thing was true for Duels; while aggressive decks struggled to get their curve going due to the low threat density, Control could mix and match a couple finishers and still had a really good deck.

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PostPosted: Mon Aug 13, 2018 9:03 am 
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But how many of those would you run? Teferi+3/4? And no small creatures? That's not a lot of stuff that's actually relevant, pretty easy to have multiple answers for all of them if there's no other targets. Meanwhile most of the other controlling decks are running more finishers and some small dudes who can just beat down. Multiple Teferis make uw so much stronger, Azor/kefnet are terrible in comparison.


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PostPosted: Mon Aug 13, 2018 9:50 am 
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AD2016 wrote:
But how many of those would you run? Teferi+3/4? And no small creatures? That's not a lot of stuff that's actually relevant, pretty easy to have multiple answers for all of them if there's no other targets. Meanwhile most of the other controlling decks are running more finishers and some small dudes who can just beat down. Multiple Teferis make uw so much stronger, Azor/kefnet are terrible in comparison.


Well, sure, your deck is weaker than Standard, but everyone's deck is. The difference is that you can get to late game and slam threats consistently since you have counters. While most people are trying to get to 6+ to slam bombs, UW can bleed out your opponent's bombs with counters. UW still has at least 3 good sweep effects, multiple bounce spells, a pack of relevant card draw, and some decent finishers. Sure, slamming Lyra or Dovin isn't a substitute for extra Teferis, but they still end games unchecked if you can give yourself card advantage over your opponents.

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PostPosted: Mon Aug 13, 2018 10:13 am 
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AD2016 wrote:
But how many of those would you run? Teferi+3/4? And no small creatures? That's not a lot of stuff that's actually relevant, pretty easy to have multiple answers for all of them if there's no other targets. Meanwhile most of the other controlling decks are running more finishers and some small dudes who can just beat down. Multiple Teferis make uw so much stronger, Azor/kefnet are terrible in comparison.


Well, take my list for reference. I'm running Teferi, T-Hulk, Approach, Angel of Sanctions (since I don't have Lyra) and Confiscation Coup (which is fairly decent in my book). I don't run a ton of early creatures (mostly Baral and Champion of Wits, both of which wouldn't be in there in Standard, but fit the deck well overall. Oh, and Nimble Obstructionist, I guess), but have enough early removal (2-mana counters, Gideon's Reproach, Seal Away, Aether Meltdown, Farm // Market) to not get run over.

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PostPosted: Mon Aug 13, 2018 10:26 am 
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Is confiscation coup really better than in bolas's clutches as a finisher? Grabbing (hopefully near to ultimate)walkers, fliplands and enchantments like patient rebuilding seems very relevant.


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PostPosted: Mon Aug 13, 2018 10:31 am 
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Is confiscation coup really better than in bolas's clutches as a finisher? Grabbing (hopefully near to ultimate)walkers, fliplands and enchantments like patient rebuilding seems very relevant.


Legendary enchantment. Much harder to pull off.

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PostPosted: Mon Aug 13, 2018 12:45 pm 
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divinevert wrote:
Is confiscation coup really better than in bolas's clutches as a finisher? Grabbing (hopefully near to ultimate)walkers, fliplands and enchantments like patient rebuilding seems very relevant.


Legendary enchantment. Much harder to pull off.

There is no clause for legendary enchantment just Sorceries.

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PostPosted: Mon Aug 13, 2018 12:56 pm 
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divinevert wrote:
Is confiscation coup really better than in bolas's clutches as a finisher? Grabbing (hopefully near to ultimate)walkers, fliplands and enchantments like patient rebuilding seems very relevant.


Legendary enchantment. Much harder to pull off.

There is no clause for legendary enchantment just Sorceries.

Wait, seriously?


Then I need to use that spell more.

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PostPosted: Mon Aug 13, 2018 12:58 pm 
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Thinking about it lay claim might still be a better option, even if 7 mana can start to get seriously high, both also die to cast out, that is what I was assuming divinevert meant with "harder to pull off"


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PostPosted: Mon Aug 13, 2018 1:08 pm 
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Thinking about it lay claim might still be a better option, even if 7 mana can start to get seriously high, both also die to cast out, that is what I was assuming divinevert meant with "harder to pull off"


No, I meant that I thought I needed a legendary permanent in play to cast it, ala legendary sorceries.

The argument of sorcery vs. enchantment is certainly legitimate, though (between Bolas's Clutches and Confiscation Coup). Depends on how often you think you could snag a planeswalker and the likelihood of enchantment hate. Both arguments seem to go towards Bolas's Clutches in Singleton, though. Sure, Forsake the Worldly is a possibility since it cycles anyway, but any type of enchantment hate is very niche and probably won't be in a ton of builds.

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PostPosted: Mon Aug 13, 2018 2:32 pm 
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The main 2 reasons why I like Coup better than Clutches:

1) CMC. The difference between 5 and 6 is huge.
2) Less prone to being interacted with. There's enough stuff around that just so happens to deal with enchantments (Cast Out being the main one). I'll cede that both are vulnerable to bounce, however Clutches gives an opponent with a bounce spell another option (bouncing Clutches instead of bouncing the permanent).


There's a couple cases in which Clutches is better, but overall I like Coup a bit better.

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PostPosted: Mon Aug 13, 2018 2:38 pm 
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Let me know your results. I can't play UW Control in Singleton, because I play it in Competitive Constructed and if I only played Azorius Control in every format, I'd lose my mind.

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PostPosted: Tue Aug 14, 2018 8:55 am 
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So, this is my current list (Just went 7-1 with it, including a guest appearance by Modulo's UW control deck twice in a row):

Land (24)
20 x Swamp
1 x Ifnir Deadlands
1 x Memorial to Folly
1 x Desert of the Glorified
1 x Cabal Stronghold

Removal (8)
1 x Murder
1 x Fatal Push
1 x Cast Down
1 x Vicious Offering
1 x Battle at the Bridge
1 x Vraska's Contempt
1 x Hour of Glory
1 x The Eldest Reborn

Beaters (13)
1 x Dread Wanderer
1 x Dire Fleet Poisoner
1 x Glint-Sleeve Siphoner
1 x Gifted Aetherborn
1 x Knight of Malice
1 x Scrapheap Scrounger
1 x Ammit Eternal
1 x Dread Shade
1 x Plague Belcher
1 x Yahenni, Undying Partisan
1 x Gonti, Lord of Luxury
1 x Ravenous Chupacabra
1 x Walking Ballista

Hand-hate (2)
1 x Duress
1 x Doomfall

Planeswalkers (2)
1 x Liliana, Death's Majesty
1 x Karn, Scion of Urza

Draw (3)
1 x Arguel's Blood Fast
1 x Treasure Map
1 x Dark Bargain

Bombs (7)
1 x Demon of Catastrophes
1 x Bone Dragon
1 x Demon of Dark Schemes
1 x Demonlord Belzenlok
1 x Noxious Gearhulk
1 x Josu Vess, Lich Knight
1 x Skysovereign, Consul Flagship

Finisher (1)
1 x Torment of Hailfire


My loss was against a grixis artifacts deck that got a really strong draw and managed to ultimate Tezzeret and those 5/5 artifacts were just more than I could handle.

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