Yeah, it was coming.
I went 0-3 in my very first draft after P1P1 Necroduality. I ended up with a lot of zombies, but I simply got pressured out game after game. The white 4/2 indestructible-on-attack creature chewed through all my Necroduality tokens. I also lacked targets to exploit, and it overall felt like I didn't have enough synergy since I lost all three games with Necroduality in play. Alternatively, I did have enough synergies, but not enough mana to execute all of them.
I went 7-2 in my next draft with this deck though.
2
Traveling Minister2
Parish-Blade Trainee2
Drogskul Infantry1
Twinblade Geist1
Undead Butler1
Gryff Rider1
Kindly Ancestor1
Welcoming Vampire2
Courier Bat2
Markov Purifier1
Bloodcrazed Socialite1
Skulking Killer1
Nebelgast Beguiler <-- almost never cast, because I never drew it most games
1
Piercing Light1
Fierce Retribution1
Adamant Will1
Bleed Dry1
Grisly Ritual9 Plains
8 Swamp
Cards in sideboard not used: 2nd Piercing Light, Vampire Slayer x2, Nurturing Presence (how good is this?), Blood Fountain, Ragged Recluse, Mindleech Ghoul
I was worried I lacked a way to win games, and indeed I lost a couple of games when my creatures got outstatted. My biggest ground creature is literally 4/2, and a 3/3 menace that can grow to 5/5 when attacking. But I had enough flyers to win in the air, and more importantly I gained enough life to outrace many opponents.
Traveling Minister overperformed. Repeatable life gain for Markov Purifier is great, and it can also provide some Training synergies. Kindly Ancestor turned out to be completely filler, and I debated cutting it quite a bit. Welcoming Vampire was excellent to nobody's surprise. Skulking Killer was very bad, and I never actually triggered it. I still kind of had to have it though since my top end is so barren, and in one game it did train up Parish-Blade Trainee. Speaking of which, Trainee was okay. I was concerned it would be bad, but turns out it's not *that* hard to give it a +1/+1 counter, potentially more, but even after 1 counter the on-death ability is reasonable
It's possible I should've included the Blood Fountain and Recluse (the latter of which overperformed when played against me) for the small blood synergies, but since Socialite is the only real "payoff", and since Socialite is the only ground attacker that can threaten to trade, it didn't seem worth it. Of other cards played against me, Lantern Bearer overperformed like hell. Do some damage in the early game, upgrade big ground creatures into flyers later. Very strong, only drawback is the second half is rather mana intensive.
One of the losses was to another BW lifegain deck that was better than mine, since it had more payoffs + a real win con in the 6/6 flying demon. It seems like there aren't enough good payoffs in general, with only Courier Bat at common.
To the next draft