Like they've stated today that the goal is one pack every other day - you literally could double or even triple that and it STILL would be practically impossible haha, and the way the system works means you can really only focus on one deck at a time and have no licence for brewing (really good for someone who makes vids btw)
I haven't looked at it too much but I have been hearing people complain that they can't focus on one deck at a time. Doesn't the lack of choice force you to unlock a bunch of cards for other decks?
No. There's nothing for you to unlock really. You can earn packs with wins, gold and in the future we will assume gems(money) and individual cards. There are common, uncommon, rare and mythic wildcards in the mix and in the vault when you open it (every repeated card over x4 goes in the vault, when it's full you get wildcards) that can be used to craft ANY card you want that you don't own within that rarity. So, you are never FORCED to have cards unlocked unless you count cards you didn't want that comes in packs like irl (except for fewer cards).
It has the barebones of a really good economic system it just needs a lot of tinkering.
They actually seemed to have listened to our concerns on this and they are improving increased card and wildcard acquisition soon it is said. Did get a couple free packs last night.
It can be good. It really can be.
Edit: This part of the beta came with 10 precon decks that aren't horrible. You can start with those or modify with the cards in you collection and then add other cards via the wildcard system like I did on one, or just go whatever color you want from the starting collection, nail some wins and quests and get more wildcards to craft what you want. Just hoping that the economy will balance between hardcore ftp, casual ftp maybe a little money and whales. It could be easy to fall behind the way it's set up but the matchmaking is pretty good in putting you with people of similar rank.