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Break the Tribe(s) Contest - Round 6 (COMPLETE) http://862838.jrbdt8wd.asia/viewtopic.php?f=61&t=20451 |
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Author: | TheFlakyMage [ Sat Jan 06, 2018 3:34 pm ] |
Post subject: | Break the Tribe(s) Contest - Round 6 (COMPLETE) |
Its a brand new year, everyone! Perfect for a brand new round of Break the Card(s). Only this time, we're not breaking cards - we're breaking tribes! Well... Maybe "breaking" isn't the right word. But we're going tribal, much like US politics. What could go wrong? Since we're working with tribes this time, the rules are a bit different. Also, please note the rules for judging have been updated as well. The rules: 0. The deck must contain 18 cards that either are of the same tribal type OR reference that tribal type in the rules text. For example, Essence Flux would count toward a Spirit tribal build since it has a clause that is specific to Spirits. 1. No Kool Kids Allowed! Zombies, Humans, and Vampires are pretty established archetypes for Duels so we don't need to be messing with those tribes for our contest, do we? You MAY use cards with those tribe types, but only as accessories - NOT as the feature tribe! 2. Speaking of accessories, creatures that do not belong to your tribe are still allowed. So long as the deck contains at least 18 cards from the chosen tribe, there are no restrictions on the rest of the deck contents. 3. The building part of the contest will last for a week. After that, I'll still consider submissions, but probably with some sort of late penalty. 4. Submissions must be sent by PM. For this round, submissions will NOT be anonymous. 5.a. Judging is open to anyone who tries each submission. Judges can use any pertinent scoring criteria they choose but must submit their final score in a ranking format as follows: Last place gets 0 points 2nd to last gets 1 point ... First place gets n-1 points where n is the number of submissions. In case of ties, add together the points for the ranks that the tied submissions would occupy if not tied and then split the results as follows: Tie for last place would get (0 + 1)/2 = 0.5 points each. After the judging period is over, I will tally all the points given and announce the winner(s). 5.b. Anyone who chooses to participate in the judging MUST PM me their final results. Additionally, I require that they list the decks in the same order that I post them, rather than ordered by their ranking. This is because trying to tally the scores is much simpler if the lists are all in the same order. When I post the decks to start the judging round, I typically list them in the order that I received them. I also update the OP with the same list in the same order. 6. The winner of each round gets to pick a card or theme for the next round (provided their choice doesn't totally suck). The deadline for submissions for this round shall be... Sunday, January 14th. Walk in the Jank! And here are our submissions for round 6! bzzt:
"Bearing the Elements"
Cucho Lambreta:
" I will come out with a better name dont worrry "
CardboardNomad:
"Bounce Da|mage"
Haven_PT:
"Warrior's Guild"
Mowie666:
"Iron Lion Scion"
Soupcannon:
"Dork Alliance"
TheFlakyMage:
"Spirit in the Sky"
Lets say 2 weeks for testing? I can always call it sooner if it looks like everyone is done. So Sunday, Jan 28th. And the results are in. The tallies have been tallied. A winner is crowned! Haven_PT takes this round with a whopping 28 points! Congrats, Haven, you are in charge of picking the card or theme for next round. Here are the final scores: Bearing the Elements: 2.5 - Barney 4.0 - Mowie666 4.0 - bzzt 5.0 - Nomad 4.0 - Cucho 3.0 - Soup Total: 22.5 I Will Come Up With a Better Name Dont Worry : 4.5 - Barney 3.0 - Mowie666 2.0 - bzzt 3.0 - Nomad 2.0 - Cucho 2.0 - Soup Total: 16.5 Bounce Da|Mage: 4.5 - Barney 5.5 - Mowie666 6.0 - bzzt 1.5 - Nomad 3.0 - Cucho 4.0 - Soup Total: 24.5 Warrior's Guild: 6.0 - Barney 2.0 - Mowie666 3.0 - bzzt 6.0 - Nomad 6.0 - Cucho 5.0 - Soup Total: 28.0 Iron Lion Scion: 2.5 - Barney 5.5 - Mowie666 5.0 - bzzt 1.5 - Nomad 0.5 - Cucho 0.0 - Soup Total: 15.0 D0rk Alliance: 0.5 - Barney 0.0 - Mowie666 0.0 - bzzt 0.0 - Nomad 0.5 - Cucho 1.0 - Soup Total: We'll just pretend this never happened. Spirits in the Sky 0.5 - Barney 1.0 - Mowie666 1.0 - bzzt 4.0 - Nomad 5.0 - Cucho 6.0 - Soup (who is clearly a far more competent judge than Barney, I might add) Total: 17.5 |
Author: | Black Barney [ Sat Jan 06, 2018 3:47 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
I didn’t nothing any judging rules changes but I’m stupid Can you put a special rule in that rubs Soups ego a bit so he’ll judge again? |
Author: | Haven_pt [ Sun Jan 07, 2018 8:57 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
I just hope nobody gets "smart-assy" and makes a mardu Vehicles tribal deck... |
Author: | Cucho Lambreta [ Sun Jan 07, 2018 9:50 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
It would need 18 dwarves or 18 pilots... and thats a whole different deck... 18 is a loooot it actually makes wizards suck big time.. I think this time the jank will prevail. |
Author: | TheFlakyMage [ Sun Jan 07, 2018 10:53 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
I have promising builds for Spirits and for Artificers and a nice janky one for Allies. |
Author: | Haven_pt [ Sun Jan 07, 2018 11:25 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Yeah, I'm having a hard time with demons too, I'm gonna have to play way too many of the -1/-1 counters guys. Actually, it looks like there are only 17 valid cards in the cardpool, unless you consider cards with Demon in the cardname or consider Ob nix a Demon... |
Author: | Black Barney [ Sun Jan 07, 2018 12:59 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Oh boy! Negative counters!! Do that! Do that! |
Author: | Modulo [ Sun Jan 07, 2018 1:56 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Just throwing that out there: You know what's 18 cards and tribal? 3 x Foundry of the Consuls 3 x Thopter Engineer 3 x Whirler Rogue 3 x Maverick Thopterist 2 x Pia Nalaar 2 x Pia and Kiran Nalaar 2 x Thopter Spy Network And don't tell Pilgrim's Eye that Thopter is not a legitimate creature type. |
Author: | Wintervoid [ Sun Jan 07, 2018 2:28 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Modulo wrote: Just throwing that out there: You know what's 18 cards and tribal? 3 x Foundry of the Consuls 3 x Thopter Engineer 3 x Whirler Rogue 3 x Maverick Thopterist 2 x Pia Nalaar 2 x Pia and Kiran Nalaar 2 x Thopter Spy Network And don't tell Pilgrim's Eye that Thopter is not a legitimate creature type. Funny you should mention that. I was going Artificers, but I may end up with a deck that qualifies as Arificers AND Thopters. Artful Thopters Creature(24) 2x Bomat Courier 4x Aether Swooper 3x Chief of the Foundry 3x Thopter Engineer 2x Pia Nalaar 3x Whirler Virtuoso 3x Whirler Rogue 2x Padeem, Consul of Innovation 2x Pia and Kiran Nalaar Instant(3) 3x Harnessed Lightning Sorcery(2) 2x Confiscation Coup Enchantment(2) 2x Thopter Spy Network Artifact(5) 2x Smuggler's Copter 2x Aethersphere Harvester 1x Skysovereign, Consul Flagship Land(24) 2x Wandering Fumarole 8x Island 8x Mountain 2x Sulfur Falls 3x Aether Hub 1x Inventors' Fair To view this deck go to: https://www.magicduelshelper.com/deckli ... 59f17708c1 Created using Magic Duels Helper: http://www.magicduelshelper.com So far, this type deck is the best I have tested. Elvees can probably be okay, but the decks is kinda boring and prebuilt (Not that this isn't prebuilt as well). Wizards I think falls short. Clerics has promise, and may be my back up. Warriors and Soldiers are pretty much just regular aggro, so I was not interested, but I think there are decks there. Werewolves and Spirits could be good. Makes me think of Lights Spirits and Gem's WW deck. Eldrazi doesn't fit my style. Not sure there is much else interesting, so Artificers it probably is. There are other builds besides this for Artificers though. This just seems the best from what I have tested so far. (Still needs some tweaks. Testing things like confiscation and Bomat as well as the Swoopers.) |
Author: | Haven_pt [ Sun Jan 07, 2018 4:38 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
So here's Cat tribal, for all those feline lovers! 18 Cats + Ajani and some other friends! I somehow couldn't find space for Stonework Puma though... Pussy Cats Creature(24) 4 x Sacred Cat 2 x Scythe Leopard 2 x Selfless Spirit 3 x Longtusk Cub 3 x Scrounging Bandar 2 x Pouncing Cheetah 2 x Prowling Serpopard 2 x Tireless Tracker 2 x Bristling Hydra 2 x Regal Caracal Instant(2) 2 x Blossoming Defense Sorcery(2) 2 x Declaration in Stone Enchantment(3) 2 x Always Watching 1 x Angelic Destiny Planeswalker(2) 1 x Gideon, Ally of Zendikar 1 x Ajani Unyielding Artifact(5) 1 x Stoneforge Masterwork 2 x Smuggler's Copter 2 x Aethersphere Harvester Land(22) 7 x Plains 2 x Canopy Vista 8 x Forest 2 x Sunpetal Grove 3 x Aether Hub To view this deck go to: https://www.magicduelshelper.com/deckli ... 82b554d8e4 Created using Magic Duels Helper: http://www.magicduelshelper.com Its basically selesnya humans, but with Cats instead, cheap creatures and lots of anthems. |
Author: | soupcannon [ Sun Jan 07, 2018 5:42 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Hey, Haven, have you thought about adding Skyhunter Skirmisher? It’s a cat and it can give you a flier that gets buffd by the Caracal. |
Author: | Haven_pt [ Sun Jan 07, 2018 6:44 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
soupcannon wrote: Hey, Haven, have you thought about adding Skyhunter Skirmisher? It’s a cat and it can give you a flier that gets buffd by the Caracal. Actually, I did. My building process was to add every cat in Duels, some random goodstuff, then progessively remove the jank (from most janky, to least) until I was at 60 cards and met the requirements. Skyhunter didn't make the cut... Hopefully, I was left with something that vaguely resembles a playable deck. |
Author: | CardboardNomad [ Sun Jan 07, 2018 10:03 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Rolling deep in the jank! The Proudest Whores Creatures (18) 2 x Thing in the Ice 2 x Wharf Infiltrator 2 x Scourge Wolf 4 x Ingenious Skaab 2 x Aberrant Researcher 2 x Forgotten Creation 2 x Docent of Perfection 2 x Bedlam Reveler Spells (21) 2 x Renegade Map 3 x Fiery Impulse 3 x Titan's Strength 2 x Smuggler's Copter 3 x Invigorated Rampage 2 x Fevered Visions 3 x Fiery Temper 2 x Collective Defiance 1 x Chandra, Torch of Defiance Land (21) 7 x Island 8 x Mountain 2 x Wandering Fumarole 2 x Sulfur Falls 2 x Highland Lake |
Author: | TheFlakyMage [ Mon Jan 08, 2018 12:06 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
I just chewed up a mook with a wagging pack of flea-baits. IDK why that feels like an achievement - the only thing I saw in his deck that remotely resembled a win con was TitI. Still super satisfying. So now I’ve got 3 lists that I think are good enough to run this round, and one that truely walks in the jank (in other words has no shot of winning). This is going to be tough! Speaking of satisfying, Artificers just scalped a R40 turbo-fog deck (dude up and quit when I cracked Fair at his eot to find Throne.) |
Author: | Mowie666 [ Mon Jan 08, 2018 8:52 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
I have a crazy ass Vedalken pile. It generates a tonne of energy but I have nothing to spend it on in blue! |
Author: | Cucho Lambreta [ Mon Jan 08, 2018 9:01 am ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
TheFlakyMage wrote: Speaking of satisfying, Artificers just scalped a R40 turbo-fog deck (dude up and quit when I cracked Fair at his eot to find Throne.) —— Dynabolt tower is blue burn |
Author: | Haven_pt [ Mon Jan 08, 2018 4:07 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Goblin Suicide Squad Creature(20) 3 x Goblin Balloon Brigade 3 x Goblin Arsonist 3 x Goblin Glory Chaser 3 x Ember Hauler 4 x Zada's Commando 2 x Kari Zev, Skyship Raider 1 x Chandra, Fire of Kaladesh 1 x Hazoret the Fervent Instant(14) 2 x Titan's Strength 2 x Lightning Axe 3 x Shock 2 x Invigorated Rampage 4 x Fiery Temper 1 x Pursue Glory Sorcery(3) 3 x Dragon Fodder Artifact(4) 2 x Stoneforge Masterwork 2 x Smuggler's Copter Land(19) 15 x Mountain 4 x Looming Spires To view this deck go to: https://www.magicduelshelper.com/decklist details/940de837-dbeb-4dc1-b02e-08487c69fd37 Created using Magic Duels Helper: http://www.magicduelshelper.com Go Goblins, Go! I wanted to find a way to shoot Goblins at people but flinging Goblins sucks... But the only other way I could remember was with Blazing hellhounds, but I didn't want to go rakdos, so screw it. Just remember that Goblin lifespans are very short. |
Author: | TheFlakyMage [ Mon Jan 08, 2018 5:05 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
Right now, I think this is my strongest build. Werewolves and Artificers are about on the same level with each other and a little worse than this one, tho Werewolves seems especially fun for some reason. Spirits: 2 x Selfless Spirit 3 x Blessed Alliance 2 x Declaration in Stone 2 x Bygone Bishop 2 x Spectral Shepherd 2 x Always Watching 2 x Collective Effort 1 x Gisela, the Broken Blade 1 x Gideon, Ally of Zendikar 1 x Archangel Avacyn 3 x Essence Flux 2 x Rattlechains 2 x Censor 3 x Nebelgast Herald 2 x Scatter to the Winds 2 x Nibilis of Frost :uw: 2 x Spell Queller 2 x Thunderclap Wyvern Land 9 x Plains 7 x Island 2 x Prairie Stream 2 x Glacial Fortress 4 x Meandering River The biggest problem with above deck is obviously the lack of 1-drops, but there just aren’t any good value plays there. Topplegeist is the only relevant spell and it just sucks here. T1 is for playing taplands, hopefully. But the draw go style and hefty control suite give the deck good game, starting t2. |
Author: | Black Barney [ Mon Jan 08, 2018 5:09 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
THIs contest is going to be insanely fun if by chance everyone happens to pick a different tribe. Would be a blast to playtest |
Author: | TheFlakyMage [ Mon Jan 08, 2018 5:35 pm ] |
Post subject: | Re: Break the Tribe(s) Contest - Round 6 (BREWING) |
That’s what I’m hoping happens, too! A gathering of the tribes. |
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