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PostPosted: Fri Aug 25, 2017 3:39 am 
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On my continuous quest to find the deck with the most churn, I've come to perhaps the ultimate enabler: Hazoret's Monument. Let's roll:

2 x Lightning Axe
2 x Asylum Visitor
2 x Ravenous Bloodseeker
3 x Bloodrage Brawler
2 x Scrapheap Scrounger
2 x Smugglers Copter
3 x Bloodmad Vampire
1 x Olivia, Mobilized for War
1 x Neheb, the Worthy
3 x Hazoret's Monument
1 x Stensia Masquerade
4 x Fiery Temper
2 x Unlicensed Disintegration
2 x Haunted Dead
1 x Hazoret the Fervent
2 x Bloodhall Priest
2 x Ghirapur Orrery
1 x Chandra, Torch of Defiance
1 x Incorrigible Youths
5 x Swamp
10 x Mountain
2 x Smoldering Marsh
2 x Dragonskull Summit
1 x Hanweir Battlements
3 x Cinder Barrens


You can play this as regular Rakdos Madness Vamps, but once you get a Monument everything changes; suddenly you can play 2-4 spells per turn almost in perpetuity, or at least until you dig up an Orrery, at which point you're not so much playing your opponent as you are just manipulating your hand size while Opp conveniently dies. Just played a match against Superfriends where I nearly decked myself, having drawn 35 more cards than they did.

Earlier versions had more minotaurs, but I traded Crashers for the cheaper utility of Boodseekers. Hazoret feels like a better fit than the Glorybringer I started with. Flip Chandra might be worth exploring, but I think I most want to fit in Skysovereign. Not sure what to cut though, maybe a Disintegration?


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PostPosted: Sat Aug 26, 2017 3:27 pm 
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Key to the City? Its lovely with the Bloodmad vamps.

I wouldn't play 3 Barrens, not the kind of deck to want taplands...

I have to say, I tried and tried the Monuments and they always sucked, though I admit I didn't try them with the orrery, the problem would be if you don't draw them though. Running out of cards isn't very nice when you want to Discard them.

Working some blue in there for jori and amalgam could be interesting. I may try and ressurect a prowessish concoction based on your idea.

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PostPosted: Sat Aug 26, 2017 8:44 pm 
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Key's a good idea, guess I could try going without Lightning Axe and try to circumvent blockers instead of killing them. Don't really want to lose more creatures at this point.

Haven't had a problem with the barrens, there's no real turn 1 play so that's a fine time to drop one, and once you're rolling with a monument you're more likely to hit one in the middle of a chain than in your draw step. Could replace with basics, don't think I'd do Wilds or Hubs though.

Not finding Orrery can make things dicey, but between Hazoret, Neheb, Visitors and Priests you have lots to mitigate the pain of no hand.

I had Amalgam in my long list, just didn't make the cut. I'm half inclined to add blue and see if I could work out a creature-based Tutelage monstrosity.


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PostPosted: Sat Aug 26, 2017 11:26 pm 
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These are all my opinions and I haven't had a chance to play your list but I have experimented with several of these cards.

You have to pick your tribe and stick to it. You either go minotaurs or vampires or zombies or you don't play lord cards like Stensia Masquerade or Neheb (Neheb is a good card in a deck like this but is even better in his tribe). Playing aggro good stuff is fine just cut away cards that don't apply to all your creatures.

I think the deck should focus on looting or hyper fast play + discarding for Orrery. Probably not both. For the loot plan go Monuments + Key. For Orrery go key instead of monuments and make the curve very low so cut Chandra and lose some 3 drops and add more discard.

dh50 made a fun orrery deck on here, ill look it up for you and post a link.
Edit:
dh50 wrote:


I think it would be interesting to focus on making your deck a madness loot machine. That's a lot of card advantage, I don't think the orrery is necessary.

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PostPosted: Sun Aug 27, 2017 9:44 am 
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I put together a grixis version. Blue has some interesting stuff to add. The prowess stuff got cut though, as did jori (at least in this initial build). I had sniper and Drake Haven in too, but they also got cut and the orrery may become fevered visions. The deck is Light on removal, all-in aggro may be too fast for it, aswell as go-tall mid-range, but the recursion should be good against control.

Update: I took the deck for a spin and went 3-1 on the ladder. Wins against a strange :r::g::u: Dynavolt deck who rage quit after I dropped Hazoret (which he probably had no answers for), izzet mill who also rage quit early (mana screwed?) and boros vehicles (this guy was R40 but played very poorly, I was unsure at one point if I was playing a human or the AI and had to Check). LOSS was against rakdos aggro, mainly due to my misplay and those damn ribbons in his yard.

First impressions: Mana was ok, no real hiccups there (also played 4 or 5 games vs AI), flooded a bit in one game. All the looting helps alot.
Orrery sucked. The best play I made with it was to ditch it for something else. When I did play it, it helped my opponent more than me, it conflicts with the Visitor and playing a 2nd one is useless.
Monuments were ok when they showed up.
Just the Wind was useful.
Liliana was great.
Amalgams were good.
Archfiends are awesome, except when Glorybringer shows up.
I probably need Unlicensed Disintegration in the list, swap them for the orreries probably.
Warf Infiltrator is wicked in this list.

Deck is pretty good, probably needs a bit more tuning, but the blue seems to be worth it.

Grixis Meat Grinder

Creature(22)
2 x Dread Wanderer
2 x Scrapheap Scrounger
2 x Wharf Infiltrator
2 x Asylum Visitor
2 x Ravenous Bloodseeker
2 x Bloodmad Vampire
2 x Prized Amalgam
2 x Haunted Dead
2 x Bloodhall Priest
1 x Hazoret the Fervent
1 x Advanced Stitchwing
2 x Archfiend of Ifnir

Instant(6)
2 x Just the Wind
4 x Fiery Temper

Sorcery(1)
1 x Avacyn's Judgment

Planeswalker(1)
1 x Liliana, Death's Majesty

Artifact(7)
1 x Key to the City
2 x Smuggler's Copter
2 x Hazoret's Monument
2 x Ghirapur Orrery

Land(23)
3 x Island
2 x Sunken Hollow
2 x Wandering Fumarole
4 x Swamp
2 x Smoldering Marsh
4 x Mountain
2 x Dragonskull Summit
2 x Sulfur Falls
2 x Drowned Catacomb


To view this deck go to: https://www.magicduelshelper.com/deckli ... 944a21261a

Created using Magic Duels Helper: http://www.magicduelshelper.com

Afterthoughts: Baby jace could work here too, if I play more removal.
Chandra could also be useful.
I also considered avaricious Dragon at one point.
Drake Haven can probably work in this build too.
Dread Wanderer were ok, but could become skeletons, because having a card to ditch can be important.

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PostPosted: Sun Aug 27, 2017 10:20 pm 
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If you are tossing blue there you should really go for Drake haven but that´s another deck, I think Carboard is going for a fast aggro, I personally have never played the Monument, I thought that it was just a bad card but a low curve deck with discard shenanigans might just work... I have just submitted my decks for the tourney so I´m all in with trying new things. I think I will give the monument a go.

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