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PostPosted: Sat May 27, 2017 11:47 am 
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I'm attempting to to brew a Jund deck, with value creatures, gods, and maybe an energy sub-theme. I had a really hard time cutting the deck down to 60, and I'd like some advice for narrowing the focus of the deck and making it as efficient as possible in the current meta.

Here's what I've got so far:

2x Greenbelt Rampager
2x Oath of Nissa
2x Fatal Push
2x Blossoming Defense

2x Glint-Sleeve Siphoner
2x Sylvan Advocate
3x Longtusk Cub
2x Scrapheap Scrounger
2x Smuggler's Copter

1x Bontu the Glorified
2x Yahenni, Undying Partisan
1x Rhonas the Indomitable
2x Tireless Tracker
2x Aethersphere Harvester
3x Unlicensed Disintegration

1x Hazoret the Fervent
2x Bristling Hydra

2x Glorybringer
1x Ob Nixilis Reignited
1x Nissa, Vital Force

2x Swamp
1x Mountain
3x Forest
2x Hissing Quagmire
2x Cinder Glade
2x Woodland Cemetery
2x Dragonskuil Simmut
3x Aether Hub
4x Evolving Wilds

The most difficult cuts for me were Nissa Vastwood Seer, and some Fleshbag Marauders. I really want to put the Marauders back in, because they are pretty much the only answer this deck would have against Hexproof creatures and opposing gods, they help activate Bontu, and still crew my vehicles before I sac them. I'm not totally committed to the energy theme, so maybe I could just get rid of basically all the energy cards except the Hydras and the Aethersphere Harvesters in favor of better options, if they exist.

I'd love some suggestions. Thanks!


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PostPosted: Sat May 27, 2017 12:11 pm 
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Hazoret is a dead card

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PostPosted: Sat May 27, 2017 12:24 pm 
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divinevert wrote:
Hazoret is a dead card


I see your point, and you could be right, but I find all the gods useful because they are indestructible vehicle crewers, and he also enables Rhonas. Plus, it's not THAT hard to get down to 1 card in hand with this deck.

It's obviously not something you would want in your opener, but it's great when you're trying to finish off a game and the activated ability provides some reach. It's potentially 7 surprise damage.

I'll put that on the list of possible cuts though.

I'm thinking maybe -2 yahenni, -1 hazoret, +3 fleshbag marauders.


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PostPosted: Sun May 28, 2017 1:51 pm 
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I think dropping the energy sub-theme is the right call; this deck seems to be trying to do too many things. If you really want it though, ditch the Blossoming Defenses for Harnessed Lightning.

Fleshbag Marauder is good, but then I would think big Lili is strictly better than Ob since she offers recursion.

I would drop a disintegration for a copy of Never//Return for opposing PWs and additional recursion.

I'm also not sure how I feel abount Bontu in this build, since you don't have all that many creatures you *actually* want to target with him, and I personally don't like counting on my opponent to trigger my mechanics-- even if it's removal. Maybe he's better with more targets from Lili.

-2 Blossoming Defense
-1 Disintegration
-1 Ob
+2 Harnessed Lightning
+1 Never//Return
+1 Liliana, Death's Majesty


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PostPosted: Sun May 28, 2017 3:05 pm 
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you didn't add anything good in red that can justify the color splash. your deck is better in GB two colors.

start thinking why you want red. Don't you want to consider harnessed lightning? lathnu hellion? voltaic brawler? and go full energy? If all you want is an electrifybringer i recommend you drop red.

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PostPosted: Mon May 29, 2017 1:31 pm 
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you didn't add anything good in red that can justify the color splash. your deck is better in GB two colors.

start thinking why you want red. Don't you want to consider harnessed lightning? lathnu hellion? voltaic brawler? and go full energy? If all you want is an electrifybringer i recommend you drop red.


Yeah, I think this is probably the way to go. I tried to base the deck off of a Jund gods deck from the pro tour, but it's probably not doable in Duels. Glorybringer would be the main reason to keep red, but probably not a good enough one.


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