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[AKH] Mardu Vehicles (just deal with it) http://862838.jrbdt8wd.asia/viewtopic.php?f=61&t=18731 |
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Author: | Sjokwaave [ Tue May 09, 2017 8:27 am ] |
Post subject: | [AKH] Mardu Vehicles (just deal with it) |
So in another topic Joly admitted he is contemplating running our old friend Mardu Vehicles in the Steam Showdown. And I have to confess I've given it serious thought myself. We didn't get any of the hate cards from Amonkhet, which means it's still a powerhouse and something you should probably expect to see in the Showdown and Fight Club in some iteration or another. So, what does Mardu vehicles look like now? My previous build was quite low on the curve and it worked, but I've since transitioned into more mid-range build. It can be hard to get in underneath some of the decks on the ladder at the minute and trying to out aggro Hellbent is an exercise in frustration a lot of the time. So we go over them instead. That isn't to say you can't build for speed, but you're better off going Rakdos in that case (DJ has an excellent list you can look up if you're interested). Anyway, here is how I see the deck at the minute (it has been running like a dream BTW); Much Mardu About Nothing Creature 2x Walking Ballista 2x Toolcraft Exemplar 2x Scrapheap Scrounger 2x Selfless Spirit 3x Veteran Motorist 1x Pia Nalaar 2x Thalia, Heretic Cathar 1x Pia and Kiran Nalaar 1x Glorybringer 1x Archangel Avacyn Instant 3x Fatal Push 2x Harnessed Lightning 3x Unlicensed Disintegration Sorcery 1x Cut // Ribbons Planeswalker 1x Gideon, Ally of Zendikar 1x Chandra, Torch of Defiance 1x Nahiri, the Harbinger Artifact 2x Smuggler's Copter 1x Heart of Kiran 2x Cultivator's Caravan 1x Skysovereign, Consul Flagship I've only found room for 2 cards from Amonkhet; Cut // Ribbons which is mandatory as far as I'm concerned; sorcery speed isn't great but the inevitability Ribbons provides is invaluable. Glorybringer also makes the cut because it offers insane value and can close out games all on its own. Otherwise we've cut early drops in the likes of Inventor's Apprentice to make room for more fat and diverse win cons. My mana is a work in progress, hence its absence from the list. I think you can get away without running Evolving Wilds (testing in progress) but I'm also considering whether to run all four copies of the man lands etc. Is anyone else considering giving vehicles another run? Are they on your radar when considering how you tune your deck? Does Amonkhet bring anything to other deck types that make them more resilient against vehicles? Does the addition of Censor mean it can take on the bogeyman? |
Author: | Black Barney [ Tue May 09, 2017 8:33 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
I've been running vehicles lately (DJ's Radkos list) and the main decks that give me trouble are Mardu and Boros vehicles. The white is a REAL pain. Here's how I usually stumble early: They T2 drop something like Veteran Motorist or Selfless Spirit which eats my early removal. They then drop Thalia which REALLY kills my deck's speed if I don't have an answer to that. I almost always regret exploding the t2 veteran motorist but I feel like I almost have no choice since that single card makes all of their vehicles better than mine. Anyway, maybe I play the deck bad against vehicles but i have lots of trouble against them. |
Author: | Sl33pHumper [ Wed May 10, 2017 7:22 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
It's the obvious choice for spike players to take into the fightclub. Your build is spot on what i expect to see in top 8. |
Author: | Joly [ Wed May 10, 2017 7:56 pm ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
9 removal spells is too much imo and will make your MU vs control/ramp too bad. 5/6 should be enough (I'm running 3 UD, 1 lightning, 2 cut). Put in 2 glorybringers, the card is too good not to play This deck keeps slaughtering everything I play but I havent faced many real decks/opponnents |
Author: | Terazin [ Thu May 11, 2017 4:29 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
IMO too much 4-drop's Insult > Cut // Ribbons
Spoiler
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Author: | Sjokwaave [ Thu May 11, 2017 5:07 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
How is 4 four drops too many in a midrange deck? @Joly - if I was to play this in the Showdown (which I have decided against) I very well may have cut into the removal, but for the ladder this has been working like a dream as by far the most popular deck I'm running into is aggro variants. As is I could still see cutting a Push for the second Glorybringer. |
Author: | Joly [ Thu May 11, 2017 10:15 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
Sjokwaave wrote: How is 4 four drops too many in a midrange deck? @Joly - if I was to play this in the Showdown (which I have decided against) I very well may have cut into the removal, but for the ladder this has been working like a dream as by far the most popular deck I'm running into is aggro variants. As is I could still see cutting a Push for the second Glorybringer. I don't really like push, the mana doesn't allow me to cast it when I want if often and triggering revolt is not so easy Yeah I dont know why people say 4 4 drops is too many, it is a midrange deck after all. I'm running 4 5 drops and 4 4 drops (25 lands) and it has been working fine (sometimes the game shufler is the most stupid thing possible, drawing no more than 3 lands in 3 games in a row than drawing 8 lands out of 10 in the next 3). |
Author: | Modulo [ Fri May 12, 2017 4:32 pm ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
My Mardu manabase; accomodates for Push easily: Lands (24) 5 x Plains 1 x Swamp 3 x Mountain 2 x Smoldering Marsh 2 x Clifftop Retreat 2 x Dragonskull Summit 2 x Isolated Chapel 3 x Aether Hub 4 x Evolving Wilds 14 B for Push; 16 W and R plus two Caravans gives 18 R/W needed for Gideon, Chandra, Avacyn and Glorybringer. |
Author: | Sjokwaave [ Sat May 13, 2017 1:54 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
I settled on: 4x Plains 2x Smoldering Marsh 1x Swamp 2x Needle Spires 4x Mountain 2x Dragonskull Summit 2x Isolated Chapel 2x Clifftop Retreat 3x Evolving Wilds 3x Aether Hub 18R 16W 13B plus Caravans. No issues so far. |
Author: | Auunj [ Sat May 13, 2017 2:23 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
When going midrange instead on full aggro vehicles, why not esper or grixis for more lasting power? |
Author: | Sjokwaave [ Sat May 13, 2017 7:17 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
Auunj wrote: When going midrange instead on full aggro vehicles, why not esper or grixis for more lasting power? In my experience the deck is resilient enough as is. Anyway, I think this will likely end up as my final build for the season; Creature 2x Walking Ballista 2x Toolcraft Exemplar 2x Scrapheap Scrounger 2x Selfless Spirit 3x Veteran Motorist 1x Pia Nalaar 2x Thalia, Heretic Cathar 1x Pia and Kiran Nalaar 2x Glorybringer 1x Archangel Avacyn Instant 2x Fatal Push 2x Harnessed Lightning 3x Unlicensed Disintegration Sorcery 1x Cut // Ribbons Planeswalker 1x Gideon, Ally of Zendikar 1x Chandra, Torch of Defiance 1x Nahiri, the Harbinger Artifact 2x Smuggler's Copter 1x Heart of Kiran 2x Cultivator's Caravan 1x Skysovereign, Consul Flagship Land 4x Plains 2x Smoldering Marsh 1x Swamp 2x Needle Spires 4x Mountain 2x Dragonskull Summit 2x Isolated Chapel 2x Clifftop Retreat 3x Evolving Wilds 3x Aether Hub Be interesting to see if anyone runs something similar in the Showdown. |
Author: | Modulo [ Sat May 13, 2017 10:10 am ] |
Post subject: | Re: [AKH] Mardu Vehicles (just deal with it) |
Yeah; running something similar. Biggest differences are Anguished Unmaking and the third Push over Harnessed/Cut as well as Depala instead of Pia/P&K. Also I'm running Gid over the 25th land. List is untested, but looks really strong. |
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