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 Post subject: [AKH] Mono Black Zombies
PostPosted: Sat May 06, 2017 12:08 am 
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Last edited by WeCoexist on Sun May 14, 2017 1:23 pm, edited 1 time in total.

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PostPosted: Sat May 06, 2017 1:19 am 
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Of course it's good, it's basically my deck + Copters (which I've been meaning to add, lol)

Probably worth swapping out 1 Murder for a Graf Harvest. Although I realise Lord gives us an alternative menace option.

Maybe also worth throwing in some recursion options for Cryptbreaker and Diregraf. I've found they're very important and the deck can struggle when they are removed.

I'm not huge on Scrapheap Scrounger. Not having the zombie tag is a big drawback. It's probably worthwhile in Dimir zombies where it can trigger Prized Amalgam.

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PostPosted: Sat May 06, 2017 11:08 am 
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I'm not sold on playing all 13 removal spells. It is more dedicated creature kill than most midrange decks have and drawing more removal than zombies makes you a sad zombie player.

Also, I can attest that a single Graf Harvest is a good thing to sneak into the battlefield when it does show up. Not worth the risk of drawing a blank when the 2nd shows up though.


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PostPosted: Sat May 06, 2017 11:15 am 
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I can get behind adding in Graf Harvest for a copy of murder.

The removal package has been great so far actually, since this decks tends to go wide with pretty **** creatures (zombies) having a lot of removal comes in handy. Scrounger is just a great two drop for a midrange black deck, especially when we can pitch it with cryptbreaker and copter.

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PostPosted: Sun May 07, 2017 1:33 pm 
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How relevant is double black by turn 2? I'm wondering if fitting exactly 1 nonblack land might be very close to a straight improvement, other than the cryptbreaker+cryptbreaker/festering+ any one drop+ 2 lands hand I can't imagine many hands where 1 nonblack source hurts you.


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PostPosted: Sun May 07, 2017 3:41 pm 
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- 3 murder +3 bone picker ? I like the added evasion and the way this deck should easily cast this thing at a discount if you set it up. You are quite low on creatures anyway :)


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PostPosted: Sun May 07, 2017 5:38 pm 
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How relevant is double black by turn 2? I'm wondering if fitting exactly 1 nonblack land might be very close to a straight improvement, other than the cryptbreaker+cryptbreaker/festering+ any one drop+ 2 lands hand I can't imagine many hands where 1 nonblack source hurts you.


Not very. There's not many early creature threats that demand a turn 2 Grasp of Darkness. And you often don't want to vomit down all of your 1 drops on T2.
If I have the option I prefer to drop a t1 Cryptbreaker, t2 use his ability, t3 Diregraf, then drop the rest of the 1 drops to trigger Diregraf.

T3 double black is very important for Lily however.

Running 1-2 Westvale Abbey is almost mandatory in a mono-colour token spawning deck.


@Rabble, Any non-zombies need to be very solid to justify diluting the tribalism/GY synergy. I wouldn't want to be dropping birds after a T3 Diregraf when I could be spawning tokens (that gain menace, let us draw cards with Cryptbreaker, etc).

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PostPosted: Sun May 07, 2017 5:50 pm 
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I've noticed how every single conversation about this zombies deck is how people play cryptbreaker on t1 and colossus on t3. You are reasoning based off on your rares curving out from t1.

Bone picker is a 3/2 flying deathtouch (it doesn't have menace though, lol) for 80% of the time! It doesn't need any dreamy curves of rares to just be a great card for an aggressive deck, also I didn't dilute anything, I removed 3 redundant removal spells for top tier beaters.

Say you play your dread wanderer t1 on the draw, and they play a sylvan advocate/anything with 3 toughness. Without a dreamy sequence of lords and stuff that is gonna spell bad news. With bone picker, you just go : don't care, in for 2 ! Block ? Fine ! Picker, Picker, go. (See I can reason from the best case scenario too)


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PostPosted: Sun May 07, 2017 6:02 pm 
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Say you play your dread wanderer t1 on the draw, and they play a sylvan advocate/anything with 3 toughness. Without a dreamy sequence of lords and stuff that is gonna spell bad news. With bone picker, you just go : don't care, in for 2 ! Block ? Fine ! Picker, Picker, go. (See I can reason from the best case scenario too)


Wouldn't best case scenario be T1 Dread Wanderer, T2 Push Advocate + play Picker for :b: + deal 2 with Wanderer? :P

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PostPosted: Sun May 07, 2017 6:20 pm 
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My mistake on the dilution. I didn't notice the -3 Murder and assumed you were cutting zombies. It's early here :doh:

Although those 2 dreamy rares on curve are the main early token producers. Without them there's a bit less expendable stuff to kill off. But then again you can remove opponent's creatures to trigger it.

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PostPosted: Mon May 08, 2017 2:01 am 
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Say you play your dread wanderer t1 on the draw, and they play a sylvan advocate/anything with 3 toughness. Without a dreamy sequence of lords and stuff that is gonna spell bad news. With bone picker, you just go : don't care, in for 2 ! Block ? Fine ! Picker, Picker, go. (See I can reason from the best case scenario too)


Wouldn't best case scenario be T1 Dread Wanderer, T2 Push Advocate + play Picker for :b: + deal 2 with Wanderer? :P



Sure, but mine sends more of a message :evil:


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PostPosted: Mon May 08, 2017 8:02 am 
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With bone picker, you just go : don't care, in for 2 ! Block ? Fine ! Picker, Picker, go. (See I can reason from the best case scenario too)


Untap, Draw, Play Plains into Gideon of the Trials. Plus 1 targeting Bone Picker, response? Alright, go.

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PostPosted: Sun May 14, 2017 1:24 pm 
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-1 Swamp -1 Murder +2 Westvale Abbey

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PostPosted: Sun May 14, 2017 5:50 pm 
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This is my version I put together Last week but haven't gotten around to testing yet. Looks like zombies are here to stay and its good to see mono decks Thriving.

Mono-black Zumbis
Creature(20)
2 x Dread Wanderer
2 x Cryptbreaker
2 x Festering Mummy
2 x Shambling Ghoul
2 x Diregraf Colossus
2 x Plague Belcher
1 x Yahenni, Undying Partisan
3 x Lord of the Accursed
1 x Liliana, Heretical Healer
2 x Gavony Unhallowed
1 x Kalitas, Traitor of Ghet

Instant(5)
3 x Fatal Push
2 x Grasp of Darkness

Sorcery(2)
2 x Dark Salvation

Split(1)
1 x Never

Enchantment(3)
1 x Graf Harvest
2 x Liliana's Mastery

Planeswalker(2)
1 x Liliana, the Last Hope
1 x Liliana, Death's Majesty

Artifact(4)
2 x Stoneforge Masterwork
2 x Smuggler's Copter

Land(23)
21 x Swamp
2 x Westvale Abbey


To view this deck go to: https://www.magicduelshelper.com/deckli ... e8a355bc6c

Created using Magic Duels Helper: http://www.magicduelshelper.com

Duels doesn't have some of the power cards of standard and rarity restrictions also put a dent in the raw power, but still looks highly playable.
Might cut something for the Scroungers and the vehicle suite, especially skysouvereign.

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PostPosted: Sun May 14, 2017 7:31 pm 
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Hmm Galvony could work but his 4cmc cost deters me. We mostly want cheap zombies to trigger Diregraf, sacrifice and/or fill the GY.
Maybe Liliana's Elite? 1cmc cheaper and he gets his buff on ETB.. still synergises with anything that has died, just in a round-about way.
I'd also like to see a Vampiric Rites if running a small sacrifice sub-theme like this.

Yahenni could be subbed for Nantuko Husk if you want a sac outlet but don't want to dilute the zombie tribalism.

Shambling is tempting for the value stats, but if you ever find entering tapped is costing you games against aggro, it could be subbed for Rancid Rats as a defensive death-touch deterrence - or just the other two copies of Festering Mummy.

I'd keep away from Scroungers unless ditching Yahenni & baby Lily etc. as you might become too thin on zombies.

Also like to have a couple of ways to fetch clutch Diregrafs and Cryptbreakers from the GY - Most of my losses come when those get removed early.

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PostPosted: Mon May 15, 2017 1:45 am 
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As argued in the other thread, I think Orzhov is just superior, by a long way. Much better 2 CC zombies and removal more than makes up for the loss of consistency of going bicolor


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PostPosted: Mon May 15, 2017 3:33 am 
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As argued in the other thread, I think Orzhov is just superior, by a long way. Much better 2 CC zombies and removal more than makes up for the loss of consistency of going bicolor

I don't remember anyone in here saying that mono black was better.

But I definitely don't think that orzhov is "superior by a long way"

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PostPosted: Mon May 15, 2017 4:27 am 
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WeCoexist wrote:
I don't remember anyone in here saying that mono black was better.

But I definitely don't think that orzhov is "superior by a long way"


No, it's me saying that the Orzhov is...don't take it personally, mate :)

I really feel there's a big difference, but ey, it can be just me...for me, Bindings and Servants are at another level of synergy than Miasmic, that is meh without a hellbent/discard/recurring theme

And Cast Out/AU is also way better than Never // Return

My point is that the Orzhov build is a lot closer to what is being played at the PT, with good results, than the mono-black...we really lack key pieces for the mono version, like Relentless, the 4 Crypts/Wanderers or the Mimics


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PostPosted: Mon May 15, 2017 9:55 am 
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You can get more versatility out of WB Zombies instead of Mono Black. Image

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