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 Post subject: [AKH] Bant Control
PostPosted: Thu May 18, 2017 8:51 am 
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Joined: Sep 21, 2014
Posts: 102
This deck has been pretty fun to play. I'm a huge fan of control decks, and mostly play Esper control but have really been enjoying this Bant version. Losing black in exchange for green, giving up some removal, but gaining some card draw and extra resilience. I've been tinkering with it for a couple of days now, and think I've settled on what seems to be quite effective. There are a few slots that I'm not 100% sure on, so could use a bit of advice 'from the pros' on how to round out the deck. Here's the list:

Creatures (7):

1 x Jace, Vryn's Prodigy
1 x Kefnet the Mindful
1 x Nissa, Vastwood Seer
1 x Archangel Avacyn
1 x Disciple of the Ring
1 x Torrential Gearhulk
1 x Ulamog, the Ceaseless Hunger

Artifacts (1):

1 x Heart of Kiran

Enchantments (4):

2 x Oath of Nissa
2 x Cast Out

Instants (14):

3 x Blessed Alliance
2 x Censor
2 x Scatter to the Winds
4 x Spell Shrivel
2 x Glimmer of Genius
1 x Confirm Suspicions

Sorceries (3):

1 x Declaration in Stone
2 x Planar Outburst

Planeswalkers (5):

1 x Gideon, Ally of Zendikar
1 x Tamiyo, Field Researcher
1 x Jace, Unraveler of Secrets
1 x Nissa, Vital Force
1 x Ajani Unyielding

Lands (26):

3 x Plains
4 x Island
2 x Forest
2 x Lumbering Falls
2 x Canopy Vista
2 x Prairie Stream
2 x Hinterland Harbor
2 x Glacial Fortress
3 x Aether Hub
4 x Evolving Wilds


Feedback is most welcome!! A few specific questions...

1) I've tried a version with either of (and both) Kiora, Master of the Depths and Nissa, Steward of Elements but Kiora just dumps too much into the GY and doesn't really fit since there are only 7 creatures, and the Nissa provides some scry, but I feel like that slot is better served by a counter. Should I find a way to incorporate one of them?

2) I've had a few games where I'm running down at around 5 cards left in the library before I win (opponent still had 35+ cards), so I felt like I should add Ulamog to just help push the deck along a little faster by removing stuff that is stalling the game. I'm not 100% sure he needs to be here.

3) In a similar vein, I am trying to solve the lack of black removal by loading up with white removal. But it would be nice to have some targeted removal as well - should I try to make room for 2x Dynavolt Tower to combo with the instants/soceries and use that for spot removal or PW plinking? If so - cut suggestions?

4) Lands - I'm not sure how to optimize mana sources, but I think I've got it down pretty well, haven't really run into mana issues, but if anyone has recommendations on how to optimize a little better, I'm all ears.

Thanks for taking the time to read this. :)


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 Post subject: Re: [AKH] Bant Control
PostPosted: Thu May 18, 2017 10:01 am 
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Joined: May 05, 2016
Posts: 24
Location: Boston, MA
My initial feeling is to:
-disciple, ulamog, and kefnet
+Reflector Mages

Kef has been under performing for me, 7 cards in hand is a little too conditional

Green seems really under utilized in your build.
Maybe some Trackers?

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